Resident Evil Requiem director Koshi Nakanishi has revealed player analytics showing 90% chose third-person perspective for Leon's sections, as reported by Video Games Chronicle. The data shows players were less decisive about Grace's first-person sections, with only 60% following the recommended viewpoint.
Key Takeaways
- Approximately 90% of Resident Evil Requiem players chose third-person perspective for Leon's sections as recommended.
- Only 60% of players used first-person for Grace's sections, with 40% switching to third-person.
- PC players showed higher preference for first-person compared to console players.
- Regional differences emerged, with Japanese and Asian players favouring third-person more than other regions.
- The game has sold over 7 million copies in its first two months and scored 89 on Metacritic.
What the player data reveals about camera preferences
According to Nakanishi's interview with Japanese publication Denfaminico Gamer, approximately 90% of players chose third-person for Leon's action-focused sections, following the game's recommendation. This high compliance rate likely reflects Leon's history in previous third-person Resident Evil games including RE2, RE4, and RE6.
Grace's chapters tell a different story. Despite the game recommending first-person for her more tense sequences, only 60% of players stuck with this viewpoint. The remaining 40% switched to third-person, suggesting many players prioritised comfort over the intended horror intensity.
Platform and regional differences emerged in the data. PC players showed higher preference for first-person compared to console players, while Japanese and Asian players demonstrated stronger preference for third-person across both characters.
Why Capcom offered both camera options
The dual perspective system stems from lessons learned from Resident Evil 7: Biohazard's exclusively first-person approach. Director Nakanishi previously explained that RE7's first-person view was "possibly too scary" for some players.
"Looking back at Resident Evil 7's first person perspective, I implemented that as a way to make it more immersive and more scary than ever before, which I think most media and players agreed it was an incredibly scary game, but it was possibly too scary," Nakanishi told GamesRadar in August 2025.
He continued: "I think some people couldn't handle it, and either couldn't finish or didn't even start it. And that's something that I look back on thinking that, you know, I want to make sure that people can enjoy this game."
The third-person option serves as what Nakanishi calls a way to "step slightly back from that level of horror and make it slightly easier to deal with by having the character on screen as a kind of avatar of yourself."
Commercial success follows player-friendly design
The accessibility approach appears to have paid off commercially. Resident Evil Requiem's sales have exceeded 7 million copies in its first two months, demonstrating strong market reception.
The game currently holds a Metacritic score of 89, tying it with Pokémon Pokopia as the joint highest-rated game of the year. This success suggests that offering choice in camera perspective—rather than forcing a single viewpoint—resonates with the broader gaming audience.
For players considering the game, the data indicates most find Leon's third-person sections more approachable, while Grace's first-person segments deliver the intended horror intensity for those who can handle it.
Frequently Asked Questions
What camera options are available in Resident Evil Requiem?
Resident Evil Requiem offers both first-person and third-person camera viewpoints. Players can switch between them at any time, with the game recommending third-person for Leon's action sequences and first-person for Grace's horror sections.
Which camera view do most players choose for Leon in Resident Evil Requiem?
Approximately 90% of players choose the recommended third-person viewpoint for Leon's sections. This high compliance rate likely reflects Leon's history in previous third-person Resident Evil games.
Why did Resident Evil Requiem include a third-person option?
Director Koshi Nakanishi stated that Resident Evil 7's first-person view was 'too scary' for some players. The third-person option allows players to 'step slightly back from that level of horror' and enjoy the game more easily.
Do PC and console players have different camera preferences?
Yes, according to director Koshi Nakanishi, PC players showed a higher percentage choosing first-person compared to console players. Regional differences also exist, with Japanese and Asian players preferring third-person more than other regions.
How successful has Resident Evil Requiem been commercially?
The game has sold over 7 million copies in its first two months and achieved a Metacritic score of 89, making it the joint highest-rated game of the year alongside Pokémon Pokopia.
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