Activision says the wider video game cheat economy generates about $8.5 billion a year, based on an estimate from threat intelligence platform Intorqa. The figure covers cheat subscriptions, account sales, boosting, spoofing tools and related services across the industry — not Call of Duty alone.
Activision published the estimate in a Team RICOCHET breakdown of the cheating ecosystem, ahead of Call of Duty: Modern Warfare 4’s October 22 launch. IGN’s report notes that the company is using the number to frame cheating as a commercial network rather than a series of isolated players with bad manners and too much free time.

The $8.5 billion video game cheat economy includes more than software
Intorqa’s February analysis estimated that subscriptions for cheats across 15 games generate roughly $3.5 billion a year. Activision says the broader figure reaches about $8.5 billion when account trading, boosting, hardware ID spoofing and other services are included.
Those figures are modelled estimates, not revenue reported in Activision’s financial statements. The video game cheat economy is being measured as a market around games, rather than as a single company’s sales. Intorqa’s estimate is intended to show the scale of the market, while the exact total is impossible to audit like a normal commercial sector.
Activision says cheat subscriptions cost about $40 per month on average, with high-end services charging more than $100. Add spoofers, replacement accounts and DMA-related hardware, and one player can spend more than $1,000 a year trying to stay ahead of enforcement.
How Team RICOCHET is targeting cheat sellers
The company says it has disrupted more than 375 reseller operations, issued more than 80 cease-and-desist demands and helped shut down 31 primary cheat vendors. Its approach combines technical detection with account security, TPM 2.0 enforcement, investigations and legal action.
Taking down one player does little if the seller, reseller, replacement account and evasion tools remain available. Activision says many apparently different cheats are the same product sold under new names, while some sellers also collect customer data or distribute malware.
RICOCHET’s work sits alongside the wider Modern Warfare 4 beta rollout, which includes campaign and Warzone testing. The game launches on October 22, and Activision’s own figures suggest the anti-cheat fight will arrive with it.
How much is the video game cheat economy worth?
Activision says the wider video game cheat economy generates about $8.5 billion a year, based on an estimate from threat intelligence platform Intorqa.
How much do game cheats cost?
Activision says cheat subscriptions cost about $40 per month on average, while higher-end services can exceed $100. Related tools and replacement accounts can push annual spending above $1,000.
How many cheat vendors has Team RICOCHET shut down?
Team RICOCHET says it has helped shut down 31 primary cheat vendors, disrupted more than 375 reseller operations and issued more than 80 cease-and-desist demands.

















