A fan developer has turned a scene from Zach Cregger’s Resident Evil film into a retro-style horror game, complete with fixed camera angles and an infected dog in pursuit. Julian Zamora, who posts as chicanogoth, calls the project Resident Evil: The Movie: The Game. It sends the film adaptation back towards the games that inspired it, with Austin Abrams’ character Bryan taking the place of the series’ familiar survivors.
GamesRadar+ reports that Zamora is developing the project in Godot. The early footage recreates the film’s snowy barn sequence, where Bryan faces an infected dog after seeking shelter. Fixed viewpoints and angular character models give the chase the look of an older Resident Evil, rather than a modern over-the-shoulder remake.
Zamora’s original Instagram clip provides the starting point for the project. As described in the reporting, the barn remains in the background while the dog chases Bryan through the snow. Light spoilers for that early film sequence follow.
A familiar camera, with a different survivor
IGN’s report describes a crashed police cruiser in the recreation, its red and blue lights illuminating the snow as Bryan runs from the dog. That detail ties the footage to Cregger’s film, while the camera switches recall the earlier games. The result combines a recognisable movie scene with the visual language of the series’ older entries.
The PS1 comparison comes with a useful wrinkle. GamesRadar+ quotes Zamora explaining that they haven’t worked out how to reproduce the original games’ pre-rendered flat environments, and instead comparing the project to Resident Evil Code: Veronica. The fixed camera is central to the homage, but the developer’s reference point extends beyond the first PlayStation games.
According to IGN, an October 19 update added examples of Bryan’s death and injury animations, mostly drawn from animation libraries. The developer also cited Resident Evil 2‘s Cerberus model as inspiration for the infected dog and teased an opening cinematic. Those updates show a project taking shape a piece at a time; IGN quotes Zamora describing it as their first game to receive sustained development time.
The film has already supplied a broader backdrop for renewed interest in the series, with tbreak previously reporting that Resident Evil overtook Weapons at the box office. Fan projects have travelled in the other direction as well: Chandler Riggs recently made a Resident Evil 7 short film. Zamora’s experiment brings that adaptation loop back to a playable format, although the material described so far remains development footage.
What engine does the fan game use?
GamesRadar+ reports that Julian Zamora is developing it in Godot.
Is this an official Resident Evil movie tie-in?
No. This is Zamora’s fan-made project, rather than an announced commercial tie-in from Capcom or the film’s producers.


















