Hasbro has spent nearly $1 billion on video games since 2018, according to CEO Chris Cocks, with none focusing on live service models. The toy giant has built six game studios and an internal publishing organisation through its Wizards of the Coast division to compete with major industry titles. According to Video Games Chronicle, this represents a deliberate strategy to focus on premium AAA experiences over the industry's live service trend.
Key Takeaways
- Hasbro has invested nearly $1 billion in video games since 2018, building six game studios.
- The company is focusing exclusively on premium AAA experiences for PC and console, avoiding live service models.
- Exodus from Archetype Entertainment and Warlock: Dungeons & Dragons from Invoke both launch in 2027.
- CEO Chris Cocks describes the strategy as safer, with higher chances of recovering investment costs.
- Games will focus on D&D, Magic The Gathering, and Transformers properties.
What this means for gaming
Hasbro's billion-dollar investment signals a major shift in how established entertainment companies approach video games. According to Cocks, this strategy prioritises traditional business models over the live service approach that has dominated recent industry developments.
"If you invest a fair amount of money and give a fair amount of time to a talented team to do a more traditional game, you probably won't make billions, but your chances of at least making your money back is much higher," Cocks explained to The Game Business. He noted that even failed traditional games typically recover 50-70% of investment costs.
This contrasts sharply with Hasbro's previous mobile success Monopoly Go, which generated massive profits through its live service model. However, Cocks described the premium game approach as "the safer route" given the company's design sensibilities and gaming preferences.
Upcoming games and development focus
The first major release under this strategy will be Exodus from Archetype Entertainment, launching in 2027 and published by Wizards of the Coast. Cocks described the game as "effectively D&D in space," developed by former BioWare talent including founder James Ohlen, Chris King, and Jesse Sky.
Also launching in 2027 is Warlock: Dungeons & Dragons from studio Invoke, announced at The Game Awards 2026. Both games represent the company's focus on action-adventure and role-playing experiences for PC and console platforms.
"We'll be building games mostly around D&D, Magic [The Gathering], Transformers, maybe some of our other properties," Cocks said. The company plans to partner with external studios for casual games, mobile titles, and emerging platforms like VR.
Industry positioning and licensing success
Hasbro claims to be "the number one digital games licenser in the world by a fairly large margin," according to Cocks. This licensing business helps fund the company's first-party development capabilities while reaching diverse gaming audiences.
The strategy reflects a calculated risk-reward assessment. Rather than chasing the potentially massive returns of successful live service games, Hasbro is banking on more predictable returns from premium releases. This approach allows the company to leverage its existing intellectual properties while building internal development expertise.
For the broader gaming industry, this represents a notable counter-trend to the live service focus adopted by many major publishers in recent years.
Frequently Asked Questions
What is Hasbro's video game strategy?
Hasbro is investing in premium, single-player AAA experiences for PC and console, focusing on traditional business models rather than live service games. The strategy centres around their major properties like D&D, Magic The Gathering, and Transformers.
How much has Hasbro invested in video games?
Hasbro has spent nearly $1 billion USD on video games since 2018, building six game studios and an internal publishing organisation through Wizards of the Coast to compete with major industry titles.
What games are Hasbro developing?
Hasbro is developing Exodus from Archetype Entertainment and Warlock: Dungeons & Dragons from studio Invoke, both scheduled for 2027 release. Both games focus on action-adventure and role-playing experiences.
Why is Hasbro avoiding live service games?
CEO Chris Cocks explained that traditional games offer higher chances of recovering investment costs, typically returning 50-70% even if they fail, compared to the higher risk-reward ratio of live service titles.
When will Hasbro's games be available in the UAE?
While specific UAE release details haven't been announced, both Exodus and Warlock: Dungeons & Dragons are expected to launch globally on PC and console platforms in 2027, likely including the UAE market.
Subscribe to our newsletter to get the latest updates and news
Member discussion