Pragmata director Yonghee Cho wants to make a sequel to Capcom's sci-fi shooter, according to a recent interview with GamesRadar. However, Cho clarified that any sequel decision ultimately rests with publisher Capcom, not the development team. The comments come after Pragmata sold 2 million copies in just 16 days, establishing itself as a successful new IP for the publisher.
Key Takeaways
- Pragmata director Yonghee Cho wants to make a sequel but says Capcom decides.
- The sci-fi shooter sold 2 million copies within its first 16 days on sale.
- Capcom COO Rob Dyer previously said the game's success gave them 'another IP'.
- Producer Naoto Oyama remains focused on the current game rather than sequels.
- Pragmata was developed by a team of younger Capcom developers as a new IP.
What the director said about a Pragmata sequel
According to Video Games Chronicle, Cho expressed his enthusiasm when asked directly about working on a follow-up: 'Of course I'd love to see a sequel. But I'm not the only one who decides, so unfortunately I can't really comment beyond that.' He emphasised this was his 'own personal opinion on the matter', separating his creative desires from corporate decision-making.
Producer Naoto Oyama took a more diplomatic approach during the same interview. 'I honestly don't know what the future holds. Like you said, it's only been a month since Pragmata went on sale, so honestly, what I'm focused on is just trying to get as many people to experience Pragmata as I can. I'm focused on Pragmata itself,' Oyama explained.
Strong sales support sequel potential
The commercial success of Pragmata provides strong grounds for sequel consideration. The game sold 1 million copies during its opening weekend, then reached 2 million total sales within 16 days of launch. This performance positioned it as one of Capcom's most successful new IP launches in recent years.
Capcom USA COO Rob Dyer had previously acknowledged this success during a public panel in April, stating the company now has 'got another IP'. His comments suggested Capcom recognises Pragmata's franchise potential beyond the initial release.
Why this matters for Capcom
Pragmata represents a significant achievement for Capcom as a completely new intellectual property. According to the publisher, it was developed primarily by younger Capcom developers who 'created an innovative gameplay experience by fusing action gameplay with puzzle elements set within a distinctive world ruled over by artificial intelligence.'
The game's success demonstrates Capcom's ability to create new franchises alongside established series like Mega Man. For a publisher known for long-running franchises, establishing new IP remains crucial for long-term growth and creative diversification.
Frequently Asked Questions
Will there be a Pragmata sequel?
Pragmata's director Yonghee Cho has expressed his personal desire to make a sequel, but the final decision rests with publisher Capcom. No official sequel has been announced.
How many copies has Pragmata sold?
Pragmata sold 1 million copies in its first weekend and reached 2 million copies within its first 16 days on sale, making it a commercial success for Capcom.
Who decides if Pragmata gets a sequel?
While director Yonghee Cho wants to make a sequel, he confirmed that Capcom as the publisher makes the final decision about future games in the franchise.
What did Capcom executives say about Pragmata?
Capcom USA COO Rob Dyer said the game's success means they've 'got another IP', suggesting the company recognises Pragmata's potential as a new franchise.
What makes Pragmata significant for Capcom?
Pragmata is a completely new IP developed primarily by younger Capcom developers, representing the company's ability to create successful franchises beyond established series.
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