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GTA 6 will reportedly let players explore hundreds of small interiors, with a developer demonstration showing how Jason and Lucia can move from an ordinary outing to a quiet robbery. MP1st’s account of Jason Schreier’s Bloomberg reporting describes a gym visit, a bank assessed as a potential target, and a theft from a back office. Together, those scenes suggest that spending time with the game’s two leads will involve more than travelling between missions.

The same report carries Schreier’s impression that their story feels closer to Red Dead Redemption 2 than GTA 5. That’s the journalist’s assessment of the demonstration, rather than Rockstar announcing a change of genre or a direct narrative influence. The common thread is the relationship between Jason and Lucia, which the quieter activities give players ways to explore.

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A gym session, a bank, and a back-office robbery

In MP1st’s retelling, Rockstar development lead Rob Nelson controlled Jason and called Lucia to ask her to hang out. Once she arrived, a button press let Jason kiss her, and the pair could hold hands while walking through a park. They then drove to a gym, where Jason did squats while Lucia used a treadmill.

The outing shifted towards crime when they visited a bank to assess whether it was worth robbing. Jason decided against it because there were too many guards, before the demonstration moved to the back office of what the report describes as a petrol station. There, the pair disabled an alarm and stole money without alerting anyone.

Those examples give the interior count some substance: the gym accommodates separate activities, while the office supports a theft. The bank visit also introduces a reason to look around before committing to a robbery. Across the reported sequence, entering a building can change what the characters do together, rather than simply provide another backdrop.

Grand Theft Auto VI promotional image accompanying MP1st's interiors report
Image: MP1st / Rockstar Games

MP1st reproduces Rockstar’s description of “hundreds” of little interiors to explore, but the report gives no exact total. The scale claim concerns those smaller spaces, with the demonstration providing a handful of concrete examples. It leaves the emphasis on what players can do inside them, from exercising to looking for an opportunity to steal cash.

Why the Red Dead comparison needs careful wording

Tech4Gamers’ coverage also traces the comparison to Schreier’s limited, hands-off time watching the game. Both outlets are relaying the same reporting, so their accounts describe one preview rather than separate demonstrations. MP1st quotes Schreier describing Jason and Lucia as “two people who actually enjoy spending time together”, in contrast with his reaction to GTA 5‘s argumentative characters.

That reading fits the premise on Rockstar’s official GTA VI page: an easy score goes wrong, pulling Jason and Lucia into a criminal conspiracy across Leonida and forcing them to rely on each other. The reported outing adds everyday interactions around that premise. A park walk and a shared gym visit give the relationship room outside the conspiracy itself.

For readers following our coverage of the unconfirmed trailer 3 speculation and the reported PC release window, this story turns the attention towards the game itself. Its most useful details are the connected activities in the demonstration: spending time together, checking a potential target, and choosing another opportunity. That’s a clearer picture of free time in Leonida than an interior count alone.

Will every building in GTA 6 be enterable?

The reported claim covers hundreds of small interiors, rather than universal access to buildings across Leonida.

Has Rockstar confirmed that GTA 6’s story is based on Red Dead Redemption 2?

The comparison comes from Jason Schreier’s impression of the preview, as relayed by MP1st and Tech4Gamers. It isn’t a developer statement that the story is based on Red Dead Redemption 2.