Ubisoft has just announced a sweeping company restructure, and it’s a tough pill to swallow for many. As reported by IGN, the publisher is cancelling six games — including the long-awaited Prince of Persia: Sands of Time Remake — closing two studios, and delaying seven other titles. It's a massive, almost brutal, course correction for a company re-evaluating its place in an increasingly competitive industry, and a tough blow for fans hoping to see a revival for the future of Prince of Persia.
A painful cull of the pipeline
Let's address the big one first: the Prince of Persia: Sands of Time Remake is officially scrapped. I have to say, this one hits hard. The project felt troubled from its first reveal, but many of us held out hope for a return to that classic. Alongside it, Ubisoft has cancelled three new IPs and a mobile game, signalling a more risk-averse strategy. The publisher is instead doubling down on its established open-world and live-service titles.
Ubisoft's chief financial officer, Frederick Duguet, explained the reasoning behind the move. "You've seen the last quarter showing a never-before-seen level of competition," he told IGN. "Competition is here to stay." It’s a frank admission of the pressures facing the company.
Dominoes fall across the globe
The cancellations are just one part of the story. The ripple effect is being felt globally, with Ubisoft Stockholm (Avatar: Frontiers of Pandora) and mobile studio Ubisoft Halifax closing their doors completely. More concerning for us here, the company confirmed that "restructurings" have also taken place at the Ubisoft Abu Dhabi office, though the full extent of that local impact is still unclear. This isn't the only major change at the publisher recently, with Atari recently buying several cult hits from its back catalogue.
A further seven titles have also been delayed. While Ubisoft hasn't named them all, the list includes the widely expected Assassin's Creed: Black Flag remaster. That game will now launch before 31 March 2027, a significant push from its original window.
Pivoting to what works
This entire shakeup is part of a plan to reorganise Ubisoft's global teams into five "Creative Houses." It’s a move that makes sense on paper, mind you. One house will manage its biggest brands like Assassin's Creed and Far Cry, while others will focus on shooters, live experiences, narrative games, and casual titles. It’s a very corporate-sounding solution, but perhaps the kind of focused structure Ubisoft needs right now to find its footing again.
Even Beyond Good & Evil 2 appears to still be alive, listed under the narrative-driven Creative House. After all this bad news, I'm choosing to see that as a small glimmer of hope.
Financial fallout
The scale of this restructure is reflected in the company's finances. Ubisoft has scrapped its previous financial guidance for the year, now expecting net bookings to be down by a huge €330 million. In a statement, the company said this reflects "changes to the company's upcoming release pipeline following the implementation of its updated development roadmap."
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