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Sony patent aims to shrink PS5 PS6 game sizes

Sony's new patent could slash PlayStation game downloads from 100GB to just 100MB by streaming assets during play. The hybrid system keeps game code local to avoid input lag while automatically managing storage space.

Sony patent aims to shrink PS5 PS6 game sizes

Sony has filed a patent for an 'Asset Streaming System and Method' that could dramatically reduce PS5 and future PS6 game installation sizes, as reported by Notebookcheck, citing Tech4Gamers and the WIPO patent database. The technology aims to address rising SSD costs by allowing games to download only essential assets initially, streaming additional content during gameplay.

How the streaming system works

The patent, published on 4 February 2026, outlines a system where PlayStation consoles download minimal initial packages — potentially as small as 100MB instead of the typical 10GB to 100GB installations. As players progress through games, the system streams required assets whilst automatically deleting unnecessary files to maintain storage efficiency.

Unlike traditional cloud gaming where code runs on remote servers, Sony's approach executes game code locally on the console. This hybrid method significantly reduces input latency whilst still requiring a high-bandwidth internet connection for optimal performance. The patent acknowledges potential compromises in texture and audio quality, though specific details remain unclear.

Addressing PlayStation storage concerns

The technology directly targets storage limitations that have plagued PlayStation users, particularly those with extensive game libraries. Whilst PS5 buyers in the UAE have various storage upgrade options available, high SSD prices often force gamers to delete titles rather than expand their console's capacity.

Rising memory and SSD costs, driven partly by AI data centre demand, have made storage upgrades increasingly expensive. Recent SSD market changes reflect these broader pricing pressures affecting consumers globally, including in the UAE market.

Implications for PS6 and future gaming

The patent's timing suggests Sony recognises that next-generation AAA games will likely consume even more storage space on future systems. With concerns already mounting about potential PS6 pricing, this technology could allow Sony to maintain current storage capacities whilst addressing consumer demands for larger game libraries.

For competitive gamers, the system offers a potential cloud gaming alternative without the delayed inputs that plague server-based solutions. However, the practical implementation remains uncertain, particularly regarding the degree to which image and sound quality might be compromised compared to traditional full installations.

Frequently Asked Questions

What is Sony's new patent for PS5 and PS6 games?

Sony's 'Asset Streaming System and Method' patent aims to reduce game installation sizes by only downloading critical assets and streaming others as needed, deleting unnecessary files automatically during gameplay.

How would this patent reduce game sizes?

Instead of downloading a full game (potentially 100GB), the initial package could be as small as 100MB, with additional content streamed during gameplay and unused assets deleted to save space.

Does this patent replace cloud gaming?

It offers an alternative to traditional cloud gaming by running code locally on the console, significantly reducing latency, though it still requires a high-bandwidth internet connection for optimal performance.

What are the potential drawbacks of this technology?

Potential issues include possible lower-quality textures and audio, dependence on high-bandwidth internet, and uncertainty about the degree of quality compromise compared to traditional installations.

When will this technology be available?

Sony has not confirmed whether this patent will be implemented. The filing represents an exploration of potential solutions rather than a guaranteed feature for future PlayStation consoles.

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