Sony patents deformable controller with twist-and-pinch buttons

Sony's new patent reveals a grid-shaped controller with buttons you can twist, pinch and pull to control games. The deformable design could let players create volcanoes by pulling buttons, then twist to make them erupt - going far beyond traditional haptic feedback.

Sony patents deformable controller with twist-and-pinch buttons

Sony has patented a revolutionary grid-shaped gaming controller featuring deformable buttons that can be twisted, pinched, elevated and pushed, according to a new patent filing. The patent, reported by CheatHappens, describes a controller that goes beyond traditional haptic feedback to provide dynamic force, weight and impact sensations across interconnected buttons.

Key Takeaways

  • Sony has patented a grid-shaped controller with deformable buttons that can be twisted, pinched, elevated and pushed.
  • The controller can simulate force, weight, impact and vibrations across interconnected buttons for enhanced immersion.
  • Patent filing reveals buttons connected via shafts and covered with cloth-like deformable material.
  • Technology could enable new gaming interactions like pulling buttons to jump or twisting to trigger events.
  • Sony argues current controllers limit gaming evolution and need to 'express a variety of motions.'

What makes this controller different?

According to the patent documentation, Sony's 'MANIPULATING DEVICE' refers to a grid-shaped device with multiple node mechanisms and link shafts. The controller is capable of making complex shape changes through extension, contraction and bending movements that traditional controllers simply cannot achieve.

The deformable buttons are interconnected via shafts to form a grid structure, which can be covered with a cloth-like deformable material. This design allows the controller to simulate sensations beyond typical haptic feedback, including force, weight, impact and vibrations across individual buttons to create unprecedented tactile feedback.

Sony's previous controller patents have explored touchscreen alternatives, but this deformable design represents a completely different approach to gaming immersion.

Sony's concept art for a deformable controller featuring twist-and-pinch buttons.

How do deformable buttons enhance gameplay?

The patent describes several innovative gaming interactions that would be impossible with traditional controllers. According to Sony's documentation, players might pull a button to make their character jump, whilst twisting the same button could rotate the camera or trigger environmental changes.

One specific example in the patent shows pulling a button to create a volcano in the game terrain, then twisting it to make the volcano erupt. The controller could also dynamically simulate sensations of gunfire, footsteps, water waves and earthquakes through its grid-like surface.

This technology aims to make controllers feel like an extension of the player, with Sony arguing that gaming has evolved to the point where it needs to 'express a variety of motions' that current button-based designs cannot deliver.

Diagram showing a grid layout of functionally adjustable buttons for a deformable controller.

Technical specifications and design

The patent reveals that the controller is designed to be gripped at opposite ends with both hands, similar to traditional gamepads. When actually used, the device may be covered entirely with a cloth-like deformable material that responds to the internal grid mechanism.

The interconnected button system uses shafts to link multiple nodes, creating a surface that can change shape dynamically based on game requirements. This grid structure enables what Sony describes as 'a high degree of freedom' in manipulation that goes far beyond simple button presses.

The design represents Sony's belief that current controllers are a limiting factor in gaming evolution, as they typically only allow buttons to be pressed or released rather than manipulated in more natural ways.

What this means for gaming

This patent signals Sony's vision for the future of gaming immersion, potentially revolutionising how players interact with virtual environments. The technology could enable more intuitive control schemes that mirror real-world interactions, making games feel more natural and engaging.

For the UAE gaming market, such innovations could enhance the appeal of console gaming against mobile alternatives. However, Sony has not announced any commercial plans for this technology, and patents often remain concepts rather than becoming consumer products.

The timing comes as Sony continues to innovate in controller technology, with the DualSense controller already setting new standards for haptic feedback in the current generation.

Frequently Asked Questions

What is Sony's new deformable controller patent?

Sony has patented a grid-shaped gaming controller with deformable buttons that can be twisted, pinched, elevated and pushed to provide advanced tactile feedback and immersion beyond traditional controllers.

How do the deformable buttons enhance gameplay?

They allow dynamic simulation of sensations like force, weight, impact and vibrations, enabling new interactions such as pulling a button to jump or twisting it to trigger environmental events like volcano eruptions.

Will this patented controller be released soon?

Sony has not announced any commercial release plans. The patent represents research and development rather than a confirmed product, and many patents remain concepts without becoming consumer products.

How is this different from current PlayStation controllers?

Unlike traditional controllers with fixed press/release buttons, this design features interconnected deformable nodes covered by cloth-like material that can change shape and provide complex force feedback.

Can I buy this controller in the UAE?

This controller is not available for purchase as it remains a patent concept. UAE gamers can find Sony's current DualSense controllers through local retailers like Virgin Megastore and Geekay Games.

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