And Roblox did it again — a quiet farming sim on the platform just crushed player records. A teen dev built Grow a Garden, and now it’s sitting proudly above Fortnite. Simple game, massive numbers, and it matters more than you might think.
A Teenager’s Game Tops Player Charts
Little Grow a Garden launched March 26, 2025. By June, it had reached over 16 million concurrent players — surpassing Fortnite’s all‑time high of roughly 15.3 million.
Key milestones
- March 26 release on Roblox
- June 14–21: up to 16.4 million concurrent users
- June 21 Summer Update: 21.3 million CCU
- August 23: record‑smashing 47 million concurrent players
That’s more players than Fortnite ever saw — and from a gardening sim. It’s surreal.
Why Does This Matter?
This isn’t just about big numbers. It’s about what Roblox is becoming — a creative engine, not just a game.
- Creator economy is thriving: Developers earned $923 million in 2024 — projecting over $1 billion in 2025 — and Roblox has 380 million monthly players, compared to Steam’s ~132 million
- Solo talent shines: A 16-year-old’s hobby project turns into global attention and economic impact. The platform lets creators go from zero to millions.
- Changing trends: Players are responding to chill, social spaces over kill‑or‑be‑killed games. Quiet, cozy, and viral — that’s its edge
What the Community Is Saying
Redditors aren’t shocked:
“Roblox’s userbase is bigger than the entire PlayStation + Xbox + Nintendo + Steam userbase all combined.”Reddit
“Whenever I think of Roblox… I think of all the bad stuff… Honestly, I’m happy no big gaming outlets are talking about it.”Reddit
That clash — astonishing reach, yet overshadowed by controversy — only makes this moment more telling.

