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Sony's new PlayStation patent could solve the multiplayer pause problem

Sony patents a gaming system that reduces game intensity during interruptions instead of traditional pausing. Players could handle calls or messages while games continue at slower speeds with easier difficulty, especially useful for multiplayer matches.

Sony's new PlayStation patent could solve the multiplayer pause problem

Sony's PlayStation division has filed a patent for a 'Soft Pause' system that allows games to continue running with reduced intensity during interruptions, according to patent documents. Unlike traditional pausing that completely stops gameplay, this technology modifies how games execute to make them less demanding for players who need a break.

How does Soft Pause work?

According to Sony's patent filing, the Soft Pause system 'changes the execution of the video game from a normal mode to a soft pause mode of execution, wherein the soft pause mode is configured to continue the execution of the video game with one or more changes to the execution that reduce an intensity of gameplay for a player'. In our experience covering Sony's gaming patents, most patent filings are simply ways to secure rights over ideas without guaranteed implementation.

The system can be triggered multiple ways - by pressing a button, receiving a message, or through in-game events. Once activated, several modifications occur: time slows down, difficulty decreases, player-assist features activate, or game audio reduces in intensity. These changes create a 'softer' gaming experience without completely halting progress.

An AI-assisted version analyses incoming messages to determine urgency and adjusts gameplay accordingly. High-priority notifications trigger more significant slowdowns, allowing players to handle interruptions without being overwhelmed by in-game challenges.

What this means for multiplayer gaming

For multiplayer gaming, this patent addresses a fundamental problem that currently has no solutions. In our experience, multiplayer games typically offer no pause functionality at all - if players step away, the game continues without them and many titles kick inactive players after certain periods.

The Soft Pause system would allow individual players to experience reduced gameplay intensity without affecting other players. Instead of stopping the entire match, only the player who needs a break receives modified gameplay parameters. This approach maintains game flow for the community while accommodating personal interruptions.

This innovation could particularly resonate with UAE's active gaming community, where managing game time around social and family commitments is common. The technology would offer a less disruptive alternative to abandoning matches entirely.

Implementation uncertainty

Sony has not confirmed development or implementation plans for this technology. Patents serve primarily as ways to secure ideas for future use, with no guarantee of actual implementation. Companies routinely file patents over concepts to prevent competitors from developing similar features first, even if they never intend to use them.

If implemented, the technology could appear on future PlayStation consoles or as part of system software updates. The timing remains completely speculative, though the PS6 represents the most logical platform for such innovations given Sony's pattern of introducing major features with new console generations.

The patent joins Sony's recent controller innovations in suggesting the company is exploring various ways to enhance gaming experiences through hardware and software integration.

Frequently Asked Questions

What is PlayStation's Soft Pause patent?

It's a patent filed by Sony for a system that allows games to continue running with reduced intensity when players need a break, instead of completely stopping gameplay.

How does Soft Pause differ from traditional pause?

Unlike traditional pause that stops the game completely, Soft Pause keeps the game running but modifies execution by slowing time, lowering difficulty, or boosting assists.

When might Soft Pause technology be implemented?

Sony hasn't confirmed implementation plans. The technology could potentially appear in future PlayStation consoles like the PS6, though timing remains speculative.

Why is Soft Pause useful for multiplayer games?

Multiplayer games typically can't be paused without affecting all players. Soft Pause would allow individual players to experience reduced intensity without impacting others.

Will all PlayStation games support Soft Pause?

The patent doesn't specify game compatibility. Implementation would likely depend on developer support and game design considerations if the technology is ever commercialised.

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