PlayStation 5 lead system architect Mark Cerny has confirmed that ML-based frame generation is coming to PlayStation platforms, according to an upcoming Digital Foundry interview. The technology, co-developed with AMD and similar to FSR Frame Generation, represents a significant step forward for PlayStation's visual capabilities, though Cerny stated no further updates are planned for this year.
Key Takeaways
- Mark Cerny confirmed ML-based frame generation will arrive on PlayStation platforms through AMD collaboration.
- The technology uses co-developed algorithms similar to FSR Frame Generation.
- No PlayStation updates or releases are planned for the remainder of this year.
- PSSR upscaling shares the same core algorithm as AMD's FSR Redstone upscaling.
- Specific PlayStation platforms (PS5, PS5 Pro, next-gen) were not confirmed.
What this means for PlayStation gaming
According to Cerny, ML-based frame generation uses machine learning algorithms to create additional frames between those rendered by the console, potentially boosting visual fluidity and performance. This technology could deliver smoother gameplay experiences across PlayStation platforms without requiring developers to sacrifice visual quality for performance.
The confirmation signals Sony's commitment to advanced upscaling technologies. Frame generation works by analysing motion vectors and pixel data to intelligently predict what intermediate frames should look like, effectively increasing perceived frame rates. For UAE gamers, this could mean more responsive gameplay and better visual experiences on demanding titles.
"FSR Frame Generation is also based on co-developed technology," Cerny explained. "I'm very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms."
The AMD partnership revealed
Cerny clarified the technical relationship between Sony's PSSR technology and AMD's FSR solutions during the interview. "The new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling," he stated, referring to AMD's latest upscaling technology previously known as FSR4.
This partnership extends beyond simple licensing. According to Cerny, both PSSR upscaling and FSR Frame Generation represent "co-engineered technology" developed jointly by Sony and AMD teams. The collaboration ensures PlayStation platforms can leverage cutting-edge machine learning techniques while maintaining optimised performance for console hardware.
The partnership positions PlayStation competitively against similar technologies from rivals, including Nvidia's DLSS frame generation on PC and Microsoft's potential machine learning initiatives for Xbox platforms.
Timeline remains unclear
While Cerny confirmed the technology's development, he remained vague about specific implementation timelines and target platforms. When asked which PlayStation consoles would receive these features first, Cerny responded diplomatically: "All I can say is that we have no more releases planned for this year."
This statement raises questions about whether frame generation will arrive on current hardware like PS5 or PS5 Pro's upgraded PSSR, or if Sony is targeting next-generation PlayStation hardware. The company has been gradually rolling out PSSR improvements to existing games, suggesting current hardware could potentially support frame generation.
AMD's FSR Redstone currently includes upscaling, frame generation, and ray reconstruction components. Sony's collaboration suggests PlayStation platforms may eventually support the full suite of these technologies.
Patent speculation addressed
Cerny also addressed recent speculation about a Sony patent for "varying precision of weights and activations" in ML-based upscaling, which some interpreted as evidence of a "PSSR 2" technology. "That concept isn't part of the current PSSR/FSR work," he clarified.
"We file many patents during the course of business, not all of which relate to released systems or future products," Cerny explained, cautioning against reading too much into patent filings. This statement suggests the current PSSR implementation will continue evolving through software updates rather than requiring fundamental architectural changes.
The clarification helps separate confirmed developments from speculation about PlayStation 6 image quality improvements that may or may not materialise in future hardware.
Frequently Asked Questions
What is ML-based frame generation on PlayStation?
ML-based frame generation is a technology co-developed by Sony and AMD that uses machine learning algorithms to create additional frames between those rendered by the console. This technology can improve visual fluidity and performance without requiring developers to compromise on visual quality.
When is frame generation coming to PlayStation platforms?
PlayStation 5 lead architect Mark Cerny confirmed the technology is in development but stated that no further PlayStation updates are planned for this year. The specific timeline for release remains unclear.
Will PS5 Pro get frame generation?
Mark Cerny confirmed frame generation for "PlayStation platforms" but did not specify whether current hardware like PS5 or PS5 Pro would receive it, or if it's targeted at next-generation hardware. The exact platforms remain unconfirmed.
What is the relationship between PSSR and FSR Redstone?
According to Mark Cerny, the new PSSR upscaling technology uses the same core co-developed algorithm as AMD's FSR Redstone upscaling. Both represent collaborative "co-engineered technology" between Sony and AMD teams.
How will this affect gaming in the UAE?
UAE PlayStation owners will likely receive frame generation technology simultaneously with global rollouts when it becomes available. The technology could significantly improve gaming experiences on demanding titles by providing smoother gameplay without sacrificing visual quality.
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