The Deadlock update City Never Sleeps pushed Valve’s still-in-development shooter to a new Steam peak of 228,086 concurrent players on 29 September, according to SteamDB’s player charts. Valve used the update to outline what is still being built, and said the core game needs work before it moves further into polish.
The update went live on 29 September. GamesRadar reports that City Never Sleeps reworked Deadlock’s New York-inspired map, replaced familiar neutral enemies with new creatures, added six heroes and changed parts of the interface. Valve’s announcement on Steam describes the release as one part of work that has been happening in parallel across the game.
Deadlock update adds six heroes and rebuilds the map
Valve’s official City Never Sleeps page presents the map as the Cursed Apple, with three lanes and a set of districts threaded between them. The redesign changes the streets, landmarks and neutral camps, with new enemies and behaviours replacing the old camps. That makes the update broader than a character drop: the routes and encounters around each match have changed too.
The six incoming heroes are Nurse Harrow, Rat King, Solomon, Deadman Danny, Baba and Violet. Players vote on the release order in the pre-game lobby; Valve says the first hero is due on 2 October, followed by two releases a week on Tuesdays and Fridays. The winning team’s votes count double, and each player’s first win of the day also grants double votes.

City Never Sleeps also adds The Broker, a temporary merchant who trades high-tier items for corrupted versions. Each corrupted item carries randomly assigned negative attributes, so the new power comes with a drawback rather than a free upgrade. The update also revises health bars and ally indicators, expands accessibility settings and adds quality-of-life changes across the game.
A record peak does not mean Deadlock is launching
The 228,086-player mark is a Steam concurrency record, not a count of everyone who has tried the game. It measures how many players were online at the same time. The number followed a major update and does not establish how many people have access or how many will keep playing after the launch-day spike. IGN’s report also notes that Deadlock is still in early development and access remains limited to invitations from existing playtesters.
Valve’s Steam store page lists the release date as “To be announced”, while the official game site says access is limited to friend invites via playtesters. A record peak gives Valve a large audience to test changes with, but it is not a public beta or launch announcement. That distinction is familiar across Steam: Destiny 2 also surged to a two-year player high after an update, while a spike alone does not settle what comes next for a game.
Valve is still working on Deadlock’s core systems
In its Steam post, Valve said the team has spent the period after the previous Old Gods, New Blood update on core work rather than moving straight to visual polish. Progression and hero and Hideout customisation are among the systems being developed with player feedback in mind. Large item redesigns and alternative modes are being tested, but Valve cautions that those ideas may not make it into the final game.
“After the Old Gods New Blood update, we felt that there was still a good amount of work we wanted to do on the core game itself before we moved onto more polish phases of the game development.”
Deadlock team, Steam announcement
The next updates are also expected to revisit Midboss, Guardians and Walkers. Valve says that work has not happened yet, while hero remodels are likely to arrive gradually alongside other changes. The team has not announced a public release window, so Deadlock remains a work in progress even as its player record grows.
For players following other Steam surges, Highguard’s launch peak offered a reminder that a crowded launch window and a lasting audience are different questions. Deadlock’s new record is a strong response to this update; Valve’s own roadmap still reads like an early-development project, not a game preparing to leave testing.
What should players watch to see whether Deadlock’s record peak lasts?
Look at player activity after the launch-day spike and as the six heroes roll out. A concurrent peak captures one moment, while repeat activity across later updates is a better indication that players are sticking around.
Why is Valve changing progression and customisation during testing?
Valve says it wants these systems in players’ hands early so feedback can shape them before release. That gives the studio room to revise how progression and personalisation work while Deadlock is still unfinished.
Can players outside the current invite system join Deadlock now?
Not through a public beta: Valve currently limits access to invitations from its playtesters. There is no announced public release window, so prospective players need to wait for an official change to access.


















