The SharpEmu PS5 emulator can now run six games at 60 frames per second, but none of the six has been tested from beginning to end. Developers say 12 of 55 games tested have reached gameplay, and minor graphical or audio issues may remain. The figures were shared on 25 September with the release of SharpEmu version 0.0.4-release.2.

The six titles are Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa and Tomb Raider IV–VI Remastered, according to Tom’s Hardware and Notebookcheck. The developer’s September 25 post gives the broader count but not the list of games.
SharpEmu PS5 emulator: what the 60fps result means
The developer uses “playable” for games that run without major problems, but says the six have not been played through to completion. A follow-up post says small visual or sound problems may still occur. That makes the 60fps figure a progress marker, not a guarantee that each game works cleanly from its opening screen to its credits.
It is also a small part of the test pool: six of 55 titles reached the 60fps playable label, while 12 reached gameplay at all. The remaining games may be at earlier stages or fail to reach gameplay. The result does not establish that larger or more demanding PS5 releases can run in the emulator.
The new public build, SharpEmu v0.0.4-release.2, was published on 25 September. Its notes list added SPIR-V translator instructions, support for the Vulkan extension VK_EXT_shader_viewport_index_layer, and CPU, graphics and settings fixes. These are development changes; the release notes do not say that any one change produced the six games’ reported performance. The release page lists separate archives for Windows, Linux and macOS.
SharpEmu remains an experimental project
The SharpEmu project describes the emulator as experimental and says compatibility and performance vary by game, operating system and graphics driver. Its x64 builds support Windows, Linux and macOS; Apple Silicon Macs can run the Mac build through Rosetta 2. Vulkan is required on Windows and Linux, while the macOS release uses MoltenVK.
The project’s stated focus remains accuracy and infrastructure, rather than broad game compatibility. Its README says it can load game executables, run native CPU instructions and partially support some kernel functions, while several critical components are still missing. For the SharpEmu PS5 emulator, progress with one group of games does not predict how another title will run.
SharpEmu launches games from their eboot.bin files. The project’s README says the software does not include PS5 firmware, game data or proprietary PlayStation assets, and that users should use legally obtained game copies. The team says it does not support piracy.
SharpEmu is separate from KyTyPS5, the emulator in our earlier report on GTA V running on a PC. That report covered a different project and a different test; the new six-game result belongs to SharpEmu. Earlier PS5 emulation coverage also tracked how far KyTyPS5 had progressed at that stage.
For now, the practical limit is the count itself: six games carry the playable label, and the developers have not verified complete playthroughs. SharpEmu has moved beyond booting for a small group of titles, but its compatibility remains a work in progress.
Can SharpEmu run on an Apple Silicon Mac?
The project provides a macOS x64 build that can run on Apple Silicon through Rosetta 2. Compatibility and performance still vary by game and system.
What graphics hardware does SharpEmu require?
The project requires a Vulkan-capable GPU and current graphics drivers on Windows and Linux. Its macOS release uses MoltenVK; no minimum performance specification is published.
Is SharpEmu the same emulator as KyTyPS5?
No. They are separate projects. The six-game 60fps report concerns SharpEmu; earlier GTA V emulation coverage discussed KyTyPS5.
















