Rocksteady is back after a nine-year hiatus with the Suicide Squad: Kill the Justice League…and well, things aren’t looking too good.
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Developers behind the iconic (and single-player) Batman Arkham series, Rocksteady’s first foray into the live-service looter shooter genre with DC’s baddies, haven’t met with the right kind of enthusiasm from critics.
While the game has been praised for its writing, comedy and beautiful visuals, the game’s repetitive mission structure and poor endgame content bring things way down.
Here are some reviews and first-look articles for Suicide Squad: Kill The Justice League from around the web. At the time of publishing this article, the score for this game was 60 on both Opencritic and Metacritic.
With all said and done, Suicide Squad: Kill the Justice League is… fine. It’s not the disaster most people were expecting, but it’s also not great. And “fine”, by Rocksteady’s standards, is essentially a disaster. It’s a game that swims in mediocrity, which I can’t imagine is anywhere near what the developers wanted it to be.
Suicide Squad: Kill the Justice League is a thoroughly frustrating game to play. There are things to enjoy here, with combat that’s snappy enough to carry it through a genuinely good DC comics story artfully dressed in high production values. But everything else just falls down around it.
The shame is that many players probably never see that stuff having been worn down by the disappointing campaign, and I can’t blame them. I eventually had a really good time with Suicide Squad, but it wasn’t a nourishing journey.
Suicide Squad is technically sound, and the action can be fast, frantic, and occasionally fun. The game could be considered a deconstruction and satirizing of the superhero concept. But for me, the whole thing feels mean-spirited, pessimistic, and glib. In other media, I’ve generally liked the irreverence of the Suicide Squad tales, but everything in this game feels less about laughs and more just joyless.
Returning to tell a new story in the superhero world meant adapting to that landscape, and Rocksteady does better than its predecessors in this endeavor. And yet, thanks to repetitive mission structure, wildly messy visual noise, server issues, frequent combat and movement hindrances, and a setting void of personality, it’s still well below the quality this studio has shown it’s capable of.
Suicide Squad: Kill the Justice League is a perfect example of how live services can sap all the energy out of a game experience. The story, the character and gameplay all range from good to fantastic, but the missions grow stale before too long, the loot system’s few bright spots are tarnished by the chore of everything else you earn, and the story and characters all but evaporate once you reach the endgame.
Mufaddal Fakhruddin has been writing about games and technology for the past 15 years. He has lost count as to how many reviews he has written over the years, but he is sure headphone reviews make up at least 70% of that.