More buttons, bigger competitive advantage.
The Razer Onza was a great first entry for Razer in the console accessories space, and with the Sabertooth, Razer hopes to improve and eliminate imperfections with their latest Xbox 360 and PC wired controller.
The Razer Sabertooth has one mission: to give you competitive advantage. And the way Razer achieves this is both clever and subtle. The inclusion of extra buttons was a given, but their placement is what makes using them so easy.
So you have six extra buttons in total on the Sabertooth, two small buttons (Multi Function Buttons) near the shoulder buttons. Both of these are small and inwards towards the center of the controller, so using them form the tip of your index fingers is pretty easy.
Next up are two triggers placed on the underside, with the MFT (Multi Function Triggers) moveable front and back, thus giving you four programmable buttons. In case you decide not to use the bottom triggers (which you shouldn’t) there’s a small Torx screwdriver with which you can take off the triggers and put a rubber flap to cover the connectors.
Two improvements made over the Onza is that the Sabertooth has now tension rings under the analog sticks making them standard height, and the D-pad which is a nice combination of the original Xbox 360 and PS3 controller. The buttons are responsive, although a bit squishy to touch.