Finally, a “mid-range” mobile GPU capable of big numbers.
For comparisons I’ll be using the Nvidia GeForce GTX 560M, from the recently reviewed MSI GT780R gaming laptop. Unfortunately our previously tested laptops aren’t with us anymore, so outside of 3DMark 11, all other gaming benchmarks will be compared to the GTX 560M.
I have used the below settings for each benchmark.
All of the above tests were run at the native resolution of 1366×768 with Sync turned off.
As you can see, both Battlefield 3 and Metro 2033, two of our most demanding DX 11 games provide frame rates well above 30. Do keep in mind that Batman Arkham City, which does have DX 11 effects and tessellation, still runs on Unreal Engine 3, which is why I kept the settings and effects to high.
Apart from that both Dirt 3 and Skyrim are also running at the highest quality settings in-game, the former even running with 2xMSAA.
The above benchmarks just go to show that even the most recent and most demanding games released are easily playable on the new Nvidia GeForce GT 640M; most in high settings. Games like Mass Effect 3 and the upcoming Diablo 3 should be extremely easy to run on this chip.
The end result is that we now have a mid-tiered, but still low-end in the large scheme of things, mobile graphics card that not only trumps the previous generation (within the same segment), but also shows the potential for what the higher-end GeForce 600M series is capable of.
So if you’re looking for a regular notebook that has as decent a CPU as an Intel Core i5 plus the new GeForce GT 640M, rest assured that this machine is well equipped to handle the latest games and even those coming out in the future, and handle them well.