Giving you the MLG advantage.
Holding the F.P.S. Pro is quite pleasant, because of the rubber grips it actually feels very comfortable. Plus there’s the fact it’s a wired controller, so its very light as well, making it ideal for long gaming sessions.
I noticed the sensitivity of the Left and Right sticks was quite high while browsing the Xbox Dashboard. Often I would jump two or three options ahead of where I wanted to go simply because I pushed the thumbstick a bit too far to the edge. This problem in the menus becomes a blessing in games, though. In all the while playing Halo Reach, Deus Ex and Battlefield 1943 I never felt that the sensitivity was too high. It felt just about right; fast enough at the edges to whip around quickly and sharp enough near the center to align the perfect headshot. I found that I was so used to lifting my right thumb from the Right stick to use the face buttons, that I was almost always using the Combat buttons underneath to replicate the thumbsticks’ clicks. Zooming in with the sniper rifle was much quicker in Reach, and running in Battlefield 1943 was also a split second move; saving my life and scoring kills at the most opportune times.
I personally found the implementation of the extra buttons underneath the F.P.S. Pro controller more efficient and effective than the Razer Onza’s additional bumper buttons. However, your mileage may vary, like I mentioned above, not everyone will be comfortable reaching their fingers down to the Combat buttons.
I would like to conclude by saying that just like their Tournament Edition arcade sticks, MadCatz has impressed me once again with a sturdily built and properly thought out controller that looks and feels good.