Super easy ad-hoc and proximity based peer-to-peer (P2P) services.
With mobiles and tablets picking up in sales and usage tremendously over the last couple of years, the need to connect them in better ways will definitely see some innovation in the near future. At iQ2011, Qualcomm demonstrated their AllJoyn technology- an open-source software framework that makes it easy for you to add ad-hoc, proximity -based P2P into your apps without the need to connect to cellular networks.
To explain what that means, let me give you an example. When you play a multi-player game on your phone, it connects to a server sitting somewhere across the globe where all the other players are also connected. From there, you select the person you want to play with and the server connects you to them. Doesn’t sound too complicated but what if the person you want to play the game with is sitting a couple of feet away from you and on top of that, you don’t have Internet access to connect to a server? That’s where AllJoyn comes in and allows you to directly connect one mobile phone to another as long as both devices are running AllJoyn. The following video explains a bit more:
The best thing about AllJoyn is the open-source framework meaning you will be able to run it over multiple platforms like iOs, Android and BlackBerry and use multiple types of connectivity such as Bluetooth, Wi-Fi or even NFC.