Sign ups for Kinect SDK for developers now open

By on April 14, 2011
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Modding tools for Microsoft’s Kinect to be available soon to developers; in Spring for hobbyists.

Microsoft will soon be handing over the ‘license to skill’ a way into its magical motion sensor Kinect with sign ups for the developer’s edition of the SDK now open, with a promised Spring release for hobbyists.

The news was dropped at the Mix 11 event yesterday along with several details of what developers can expect from the modding tools, which according to the official SDK page, are:

- The latest advances in audio processing, which include a four-element microphone array with sophisticated acoustic noise and echo cancellation for crystal clear audio.

- Sound source localization for beamforming, which enables the determination of a sound’s spatial location, enhancing reliability when integrated with the Microsoft speech recognition API.

- Depth data, which provides the distance of an object from the Kinect camera, as well as the raw audio and image data, which together open up opportunities for creating richer natural user interface experiences.

- Highly performant and robust skeletal tracking capabilities for determining the body positions of one or two persons moving within the Kinect field of view.

- Documentation for the APIs and a description of the SDK architecture.

- Sample code that demonstrates how to use the functionality in the SDK.

Ever since Kinect was made available as part of an Xbox 360 add-on last year, it has been used much more than just for motion controlled gaming. In fact, while it’s usage in games has been pretty much limited, the technology behind the googly looking camera has been harnessed in a way far beyond what we thought could be possible. One can only imagine what further possibilities are, now with the official modding tools at disposal.


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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