Tritton AX180 Gaming Headphones Review

By on January 22, 2011
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A great sounding messy headphones.

Good: superb sound in music and games, great looks, compatibility with current consoles, good directional sense
Bad: can get messy with wires, USB dependent,
Price: AED 260
* The price is the Suggested Retail Price at the time of review. Please call a retailer to confirm the latest price for this product.

The bundled Xbox 360 headset is probably…nay, the worst headset ever made known to man. I don’t think it would last a fall of even 2 feet, and the sound quality is probably slightly better than a children toy from China. But the trouble is we don’t really much have a choice. It’s either that, or not, or you know, splash out to get something like the Tritton AX180 we have for review today. For us we-are-not-allowed-to-turn-up-the-volume gamers, a traditional headset does not make the cut for multiplayer. To use the in-game chat feature, we would have to lug the Xbox headset around our neck with the mic protruding from the side at an embarrassing angle. Tritton AX180, however, are specifically tuned in for Xbox 360 and PS3, as in it supports in-game voice chat from its bundled mic itself, negating the need for those hideous thing ever again.

Tritton AX180 headphones can bend and stretch.

Hooking the AX180 to the Xbox 360 was simple enough. For HDMI users, you will have to use the HD audio dongle that may have shipped with your Xbox 360, and connect the audio jacks with the headphones, and the mic cable with your controller  You will also need to plug in the USB cable into your Xbox 360 to power the headphone’s amplifier. This will create a lot of mess, however, so be sure that desk space is not too much of a concern – there are going to be a lot of wires. This brings me to the headset’s first problem: moving from one system to another can be quite cumbersome and frustrating, not to mention it will clutter up the entire desk area if you plan to use it with multiple consoles and systems.

The second major problem with the headphones is that it needs a USB power source. It shouldn’t be much of a problem with consoles since you would hardly use up all the slots, but if you plan to use it on the PC, it will gobble up one of your USB ports which could be an issue if you are running low on them. The USB dependency also practically cancels itself out for use with portable video and music players like the iPod Touch.

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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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