Kinect won’t recognize wheel chair bound players

By on January 2, 2011
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Motion sensor device have problems identifying seated players.

Prior to Kinect’s release, it was discovered that black skinned players might have troubles with the facial recognition element of the hardware.  Now the Xbox 360’s motion sensor device seems to have a problem recognizing disabled players. A woman who is bound to her wheel chair has found that she can’t enjoy playing Kinect with her family because the device couldn’t recognize her.

Komonews reported that Susanna Martini, a Cerebral Palsy sufferer was excited about the idea of a controller-free gaming system she can play with her husband and 3-year-old daughter. Susanna’s excitement turned to disappointment after she soon found that Kinect does not recognize seated players. Susanna commented, “Kinect has no clue that I even exist,it’s like I’m completely invisible to it.”

Microsoft said that the first wave of Kinect games was created to be very active, and take advantage of the sensor’s ability to track full-body motion, in contrast to seated position where it’s nearly impossible to recognize by the sensor’s device. However, a Microsoft spokesperson stated they are making efforts to “improve Kinect’s skeletal tracking technology in ways that will help developers create games that incorporate seated play.”

For now, Susanna and many other gamers confined to a wheel chair won’t be able to experiment with Kinect, unless Microsoft figures a way to make it accessible.


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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