Kinect may support finger tracking in the future

By on December 20, 2010
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Microsoft working on increasing the depth sensor.

If a  bunch of MIT students can, we are pretty sure Microsoft with its million dollar R&D team can as well. According to a report from Eurogamer, Microsoft is currently working to support finger and hand tracking on its motion-controlled camera Kinect.

This will be possible by ramping up the depth sensor to 640×480 resolution, which Eurogamer says is possible through a software upgrade. Currently, Kinect is locked at 320×240 resolution @30 frames per second.

Microsoft is now working on creating an improved compression and switching technology that will allow larger amount of data to pass through to Kinect. It wouldn’t be possible otherwise since the USB interface required to connect Kinect uses only 16MB/s despite it being capable of around 35MB/s. Eurogamer state that the reason for this is due to the Xbox allowing multiple USB devices at once, which slows down other peripherals.

If Microsoft does manage to workaround this, it would enable Kinect to track more precise controls opening up different genres on the yet limited platform.


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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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