Zotac announces the GeForce GTX 465 graphics card

By on June 1, 2010
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The “performance-class” graphics card will retail at about $279.

Press release:
ZOTAC International, a leading innovator and the world’s largest channel manufacturer of graphics cards, mini-PCs and small form factor platforms, today introduces the world’s first performance-class graphics card based on the latest Fermi architecture – the ZOTAC GeForce® GTX 465 graphics card. The ZOTAC GeForce® GTX 465 graphics card delivers best-in-class performance and features to value-conscious gamers for an unmatched gaming experience with DirectX® 11 compatibility, enhanced anti-aliasing and NVIDIA® 3D Vision™ Surround readiness.

Best-in-class performance comes from a new NVIDIA® GeForce® GTX 465 graphics processor packing 352 unified shaders ready to take on the latest 3D games, NVIDIA® CUDA™ and OpenCL compatible applications. An ultra-wide 256-bit memory interface joins the GeForce® GTX 465 graphics processor with 1GB of high-speed GDDR5 memory for a screaming-fast performance combination that delivers an adrenalin packed gaming experience.

“ZOTAC strives to deliver phenomenal graphics performance with all of our graphics cards. The new ZOTAC GeForce® GTX 465 is our latest offering and redefines user expectations for features and performance when it comes to a performance-class graphics card,” said Carsten Berger, marketing director, ZOTAC International.

Microsoft® DirectX® 11 with Shader Model 5.0 compatibility injects visual realism with new integrated GPU-accelerated tessellation technology. GPU-accelerated tessellation takes realism to new heights with unprecedented character and environmental details for phenomenal photorealistic in-game visuals.

Enhanced anti-aliasing algorithms obliterate jagged edges from 3D visuals for super-smooth game environments and characters. The enhanced algorithms deliver up to 32x samples at lightning-fast speeds for superior visuals that do not compromise performance.
“Visual realism traditionally takes a toll on performance, but with the ZOTAC GeForce® GTX 465, you can turn up the eye-candy with a minimal impact in your favorite and newest games,” Mr. Berger said. “The ZOTAC GeForce® GTX 465 also ensures you’re ready for future titles powered by the latest Microsoft® DirectX® 11 technology as well.”

NVIDIA® Surround and 3-way SLI readiness enables up to three ZOTAC GeForce® GTX 465 graphics cards to work together to drive up to three high-definition displays for immersive multi-monitor gaming. NVIDIA® 3D Vision™ Surround readiness adds stereoscopic 3D effects to hundreds of games when paired with 3D Vision™ compatible glasses and displays for the ultimate gaming experience.

Two technology demos are included with the ZOTAC GeForce® GTX 465 graphics card – Supersonic Sled and Design Garage. Supersonic Sled demonstrates all the hardware features such as GPU-accelerated tessellation, NVIDIA® PhysX® and CUDA™ technologies and lets users race a rocket-powered sled down a track at high-speeds for a phenomenal visual demonstration of the capabilities of the ZOTAC GeForce® GTX 465 while Design Garage takes advantage of ray tracing technology to colorize and render exotic cars with photo-realistic details and utilizing the full power of the ZOTAC GeForce® GTX 465 graphics card.

It’s time to play with the ZOTAC GeForce® GTX 465 graphics card.

General details

  • New ZOTAC GeForce® GTX 465 graphics card
  • ZOTAC GeForce® GTX 465
  • Engine clock: 607 MHz
  • 352 Unified Shaders
  • Shader clock: 1215 MHz
  • 1GB GDDR5 memory
  • 256-bit memory interface
  • Memory clock: 3206 MHz
  • Dual dual-link DVI-I outputs
  • Mini HDMI 1.3a output
  • PCI Express 2.0 interface (Compatible with 1.1)
  • DirectX® 11 with Shader Model 5.0 compatible
  • OpenGL® 3.2 compatible
  • NVIDIA® 3D Vision™ Surround ready
  • NVIDIA® CUDA™ & PhysX® ready
  • NVIDIA® SLI ready (3-way)
  • NVIDIA® PureVideo™ HD technology
  • HDMI 1.3a compliant (w/8-channel LPCM audio)
  • xvYCC Color & DeepColor compatible
  • Microsoft® DirectX® 11 & DirectCompute ready


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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