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	<title>Middle East Gamers &#187; Xbox 360</title>
	<atom:link href="http://tbreak.com/megamers/tag/xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://tbreak.com/megamers</link>
	<description>The voice of gaming in the Middle East</description>
	<lastBuildDate>Thu, 09 Feb 2012 23:54:35 +0000</lastBuildDate>
	<language>en</language>
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		<title>Skyrim v1.4 patch for Xbox 360 coming tomorrow</title>
		<link>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/</link>
		<comments>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:31:06 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52091</guid>
		<description><![CDATA[PS3 version waiting for certification.]]></description>
			<content:encoded><![CDATA[<p>The v1.4 patch for Skyrim will be rolled out for the Xbox 360 tomorrow, according to a <a href="https://twitter.com/#!/DCDeacon/status/167344314291204096">tweet </a>from Bethesda&#8217;s Pete Hines. </p>
<p>The patch fixes a number of issues, including pesky quests bugs, gameplay glitches and performance degradation. You can find the complete changelog <a href="http://tbreak.com/megamers/51530/news/bethesda-releases-skyrim-1-4-patch/">here</a>.</p>
<p>Patch v1.4 is already available on the PC. PS3 version is still stuck in certification.</p>
]]></content:encoded>
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		<title>The Great Battle of Skyrim is epic in more ways than one</title>
		<link>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/</link>
		<comments>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:45:54 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52073</guid>
		<description><![CDATA[Like one thousand ways.]]></description>
			<content:encoded><![CDATA[<p>Skyrim seems to have all the ingredients that could stage an epic, Medieval style armor-clashing, sword-bashing, no-guts no-glory kind of war. But it doesn&#8217;t have any of that. Not even one.</p>
<p>But then, we have the modding community and they seem to take care of each others needs. An epic armor-clashing, sword-bashing, no-guts no-glory kind of war was in immediate need (apparently) and so a group of modders got together, over some mead maybe, to create just that. They employed 500 Draugr, 200 skeletons and 500 Dwarvens Warriors, through console commands and various mods, and let them loose.</p>
<p>They are calling &#8216;The Great Battle of Skyrim&#8217;. I have no doubt about that.</p>
<p><span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/"><img src="http://img.youtube.com/vi/M2DshotexMU/2.jpg" alt="" /></a></span></p>
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		<item>
		<title>Bethesda shows &#8216;experimental&#8217; DLC ideas for Skyrim</title>
		<link>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/</link>
		<comments>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 07:06:43 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52047</guid>
		<description><![CDATA[Dragon mounts, anyone?]]></description>
			<content:encoded><![CDATA[<p>Advanced home building, ice and fire arrows, goblins, Kinect dragon shouts &#8211; these were some of the DLC ideas Bethesda came up with after a company-wide &#8216;Game Jam&#8217; session for Skyrim was held a week after the game&#8217;s launch.</p>
<div id="attachment_52049" class="wp-caption aligncenter" style="width: 440px"><a href="http://tbreak.com/megamers/files/Screen-shot-2012-02-08-at-7.35.53-PM-660x386.png"><img class="size-medium wp-image-52049" src="http://tbreak.com/megamers/files/Screen-shot-2012-02-08-at-7.35.53-PM-660x386-430x251.png" alt="" width="430" height="251" /></a><p class="wp-caption-text">Mounted combat. Want.</p></div>
<p>The ideas were revealed by creative director Todd Howard during the DICE 2012 summit yesterday. Howard stressed that they were all &#8220;experimental&#8221; and he had &#8220;no idea if they will be released as DLC&#8221;. He further added &#8220;maybe, we don&#8217;t know&#8221;.</p>
<p>The extensive list of DLC ideas are published below (thanks, <a href="http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Gamelife+%28Blog+-+Game|Life%29">Wired</a>):</p>
<p>Seasonal Foliage<br />
Flow-based water shader<br />
Spears<br />
Kill Cams for Magic and Ranged Combat<br />
Stealth Enhancements<br />
Guards can relight darkened areas<br />
Paralysis runes<br />
Dungeon enhancements : handing structures and moving platforms<br />
Water currents in dungeons<br />
Dark dungeons<br />
New commands for followers: Combat style, etc.<br />
Set favorite equipment settings for followers<br />
Adopt a child<br />
Build your own home<br />
…with a skeleton butler<br />
Spell combinations: Use flame and raise zombie to create a fire zombie<br />
Goblins<br />
High-level Draugrs<br />
“Waygates” for fast travel<br />
Epic mounts (flaming death horse)<br />
Mounted combat<br />
Dragon mounts<br />
“Soul bug” familiar<br />
Kinect voice-activated shouts<br />
Screen space ambient occlusion<br />
Enhanced underwater visuals<br />
Snow surface<br />
Fat giants<br />
Ice and Fire arrows<br />
Werebear<br />
Lycanthropy skill tree<br />
Vampire Feeding<br />
Become a flying vampire lord<br />
Vampire Imp Minions<br />
Mudcrab animation tweaks<br />
Giant mudcrab enemy</p>
<p>Some of these are already possible with mods, if you are up for that sort of thing (you should be). There are already mods that improves foliage, water effects, and darkens dungeons. I am surprised there is not one that allows mounted combat yet.</p>
]]></content:encoded>
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		<title>I Am Alive new trailer is about survival</title>
		<link>http://tbreak.com/megamers/52015/news/i-am-alive-new-trailer-is-about-survival/</link>
		<comments>http://tbreak.com/megamers/52015/news/i-am-alive-new-trailer-is-about-survival/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 21:59:14 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Game Trailers]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52015</guid>
		<description><![CDATA[Shows off importance of nonstop climbing in the post-apocalyptic adventure.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52015/news/i-am-alive-new-trailer-is-about-survival/"><img src="http://img.youtube.com/vi/PwnaqGdgPsY/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<title>Ghost Recon: Future Soldier Hands-on Preview</title>
		<link>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/</link>
		<comments>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 10:24:32 +0000</pubDate>
		<dc:creator>Hitesh Uchil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51976</guid>
		<description><![CDATA[We sneak in a first look at the stealthy new Ghost Recon game.]]></description>
			<content:encoded><![CDATA[<p>Moving away from the run and gun formula employed by most modern shooters, Ghost Recon: Future Soldier is a far more refined experience that favours stealth and strategy. It’s not revolutionary by any means, the Tom Clancy series have always stood out as strategic shooters and the squad based gameplay has been captured brilliantly in the GR:AW series. Future Soldier isn’t re-inventing the wheel, it delivers more of a Ferrari 430 to an already great GR:AW Corvette.</p>
<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/"><img src="http://img.youtube.com/vi/qxqB6UpSUS8/2.jpg" alt="" /></a></span>
<p>As the name suggests, the game is based in the future. However, not a very distant future. The developers of the game stress that they’ve tried to stay as true to reality as possible. The weapons featured in the game are already either being employed by Special Forces at the moment or are in the testing phase to be made available soon. Like most Tom Clancy games, Future Soldier is all about realism and Ubisoft have employed the services of four navy seals who’ve helped make sure the motion capture is as realistic as possible and that the game stays true to reality.</p>
<p>The game is set in different locales ranging from Bolivia to Peshawar. For our first look at the game, we’re going to talk about the map based in Peshawar. It was particularly interesting, as it was an urban setting. The mission starts in the middle of the city and you have a lot of civilians around. In order to mark out your enemies and differentiate them from civilians, you have to use one of the intel gadgets. You can either use a sensor grenade, which will mark out all enemies in it’s radius or use the drone to give you an aerial view of your enemies. Once your enemies are marked, you can use the magnetic view, which is a sort of X-ray mode to reveal enemies hiding behind cover.</p>
<p>Among the many futuristic gadgets at your disposal is optical camouflage. It’s like an invisibility cloak that you can turn on and it works when you’re moving slowly are or stationary.</p>
<p><a href="http://tbreak.com/megamers/files/GRFS_image_screenshot_131.jpg"><img src="http://tbreak.com/megamers/files/GRFS_image_screenshot_131-430x241.jpg" alt="" width="430" height="241" class="aligncenter size-medium wp-image-51977" /></a></p>
<p>A range of weapons are also at your disposal and each of them are customizable to your liking. A special “gunsmith” mode is also available for Kinect users who want to customize their weapons Minority Report-style. Those more comfortable with button mashing than waving hands and using cumbersome hand gestures can stick to their controllers while using the “gunsmith” mode.</p>
<p>While there’s loads of futuristic weapons to play with, the real focus of the game is the squad based combat. This is where the realism really kicks in and you get the feel of what being part of a Special Forces team is like. If you’ve played GR:AW, you’ll appreciate how much the squad management has been simplified. At a basic level, killing your enemies usually means identifying them via intel devices, using stealth and camoflauge to get into the right positon, tagging the enemies, so that your squad has them positioned in their line of sight and are ready to take them out on command, and finally initiating the kill sequence. You also have the option to get a team member to take out an opponent directly.</p>
<p>In addition to all this, Ubisoft gets so much right with Ghost Recon: Future Soldier. Character animations are realistic, levels are well detailed and the explosions can be breath taking. Ghost Recon: Future Soldier releases in May 2012. Watch out for a full review on MEGamers once the game is out.</p>
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		<title>Kinect Star Wars unleashing its force in April</title>
		<link>http://tbreak.com/megamers/51971/news/kinect-star-wars-unleashing-its-force-in-april/</link>
		<comments>http://tbreak.com/megamers/51971/news/kinect-star-wars-unleashing-its-force-in-april/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 09:27:53 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Kinect Star Wars]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51971</guid>
		<description><![CDATA[Limited Edition bundle to be available for AED 1849.]]></description>
			<content:encoded><![CDATA[<p>Microsoft announced today that its motion-fueled Kinect Star Wars for the Xbox 360 will launch on April 3, 2012.</p>
<p>The game will feature five &#8220;dynamic&#8221; modes, namely Jedi Destiny, Podracing, Rancor, Fate and Galactic Dance-off, allowing &#8220;Star Wars fans of all ages to delve into immersive Star Wars experiences&#8221;. The last two are new additions, with &#8216;Fate&#8217; being a duel mode to &#8220;sharpen&#8221; your Jedi skills against the Dark side; and the &#8216;Galactic Dance-off&#8217; which is a universe-breaking dance mode featuring &#8220;Star Wars-themed pop tunes&#8221;. For all ages, remember?</p>
<div id="attachment_51972" class="wp-caption aligncenter" style="width: 440px"><a href="http://tbreak.com/megamers/files/KSW-Bundle.jpg"><img class="size-medium wp-image-51972" src="http://tbreak.com/megamers/files/KSW-Bundle-430x211.jpg" alt="" width="430" height="211" /></a><p class="wp-caption-text">Click for full awesomeness.</p></div>
<p>Kinect Star Wars will be available as a standalone for AED 199, as well as a part of a Limited Edition Xbox 360 bundle. The bundle features a R2-D2 themed 250GB Xbox 360 console, a gold C-3PO controller, a pure white Kinect sensor, and a C-3PO unlockable for the dance-off mode . It will set you back by AED 1849.</p>
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		<title>Mass Effect: Infiltrator coming to iOS</title>
		<link>http://tbreak.com/megamers/51953/news/mass-effect-infiltrator-coming-to-ios/</link>
		<comments>http://tbreak.com/megamers/51953/news/mass-effect-infiltrator-coming-to-ios/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 07:03:00 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect: Infiltrator]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51953</guid>
		<description><![CDATA[A third person shooter "with stunning graphics and authentic weapons".]]></description>
			<content:encoded><![CDATA[<p>BioWare today announced Mass Effect: Infiltrator, a &#8220;fully featured&#8221; third person shooter for iOS, which will tie in with their upcoming action-RPG, Mass Effect 3.</p>
<p>The game will have &#8220;stunning graphics and authentic weapons and powers from the Mass Effect series,&#8221; and a story revolving around rescuing prisoners from a Cerberus base. Players are to collect evidence of Cerberus crimes, which will play out as &#8216;rewards&#8217; for the Galaxy At War system in Mass Effect 3.</p>
<p><a href="http://tbreak.com/megamers/files/Mass-Effect-2-Infiltrator-Class-Video-HD_8.jpg"><img src="http://tbreak.com/megamers/files/Mass-Effect-2-Infiltrator-Class-Video-HD_8-430x241.jpg" alt="" width="430" height="241" class="aligncenter size-medium wp-image-51955" /></a></p>
<p>&#8220;Every completed rescue and intelligence discovery in Infiltrator will increase a player&#8217;s Galactic Readiness rating directly through the &#8216;Galaxy at War&#8217; system in Mass Effect 3.&#8221;</p>
<p>There is no date on when the shooter will be available; we are guessing at Mass Effect 3&#8242;s launch on March 6th. Kotaku has a video of it <a href="http://kotaku.com/5883125/biowares-mass-effect-ios-game-is-the-third+person-shooter-mass-effect-infiltrator">here</a>.</p>
<p>And if you thought that was enough smartphone-loving from BioWare, you are wrong. Because there is one more app in the works, and it&#8217;s called &#8216;Datapad&#8217;. Like the name would suggest, it will allow players to “stay in touch with all of the info in Mass Effect 3,” like keeping a watch over the galaxy map, receive war status and messages from game characters, etc.</p>
<p>Both apps are iOS exclusive.</p>
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		<title>Medal of Honor press event on March 6</title>
		<link>http://tbreak.com/megamers/51903/news/medal-of-honor-press-event-on-march-6/</link>
		<comments>http://tbreak.com/megamers/51903/news/medal-of-honor-press-event-on-march-6/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 09:52:37 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Medal of Honor]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51903</guid>
		<description><![CDATA[Surprise, surprise...]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/5882883/yup-looks-like-theres-another-medal-of-honor-coming">Kotaku </a>just got an invite to a Medal of Honor press event, which is happening on March 6. It looks like this:</p>
<p style="text-align: center"><a href="http://tbreak.com/megamers/files/20efb96c8d61e5ebdcd94064970782c9.jpg"><img class="aligncenter  wp-image-51904" src="http://tbreak.com/megamers/files/20efb96c8d61e5ebdcd94064970782c9.jpg" alt="" width="430" /></a></p>
<p>If that rings a bell, yes, it is the same emblem that was featured in a leaflet with all new Battlefield 3 copies. The game was teased since October last year.</p>
<p>We are pretty sure it&#8217;s a new Medal of Honor. The franchise was rebooted in 2010 for PS3, Xbox 360, and PC. Think Electronic Arts will let that go?</p>
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		<title>Quick Look: Prototype 2</title>
		<link>http://tbreak.com/megamers/51863/features/quick-look-prototype-2/</link>
		<comments>http://tbreak.com/megamers/51863/features/quick-look-prototype-2/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 08:12:13 +0000</pubDate>
		<dc:creator>Paul Williams</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Radical Entertainment]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51863</guid>
		<description><![CDATA[Here's what you need to know.]]></description>
			<content:encoded><![CDATA[<p>Open world games have been a constant source of amusement for many gamers as they allow you to whittle away the hours experimenting with the, generally, varied terrain that was lovingly created for players to create havoc on. With that being said, no release really embodied havoc like the first Prototype game, and that’s why Radical Entertainment has spent the past 2 years creating Prototype 2.</p>
<p><a href="http://tbreak.com/megamers/files/Prototype-2-Screenshot-4.jpg"><img class="aligncenter size-medium wp-image-51867" src="http://tbreak.com/megamers/files/Prototype-2-Screenshot-4-430x241.jpg" alt="" width="430" height="241" /></a></p>
<p>There is little point in me explaining the back story to the Prototype games in detail &#8211; as you can very easily get a good run down of the game on Wikipedia – but for the few of you who need reminding Prototype is an open world game which saw the (anti-) hero, Alex Mercer, become some sort of super being with various abilities – mainly shape shifting, inhuman strength, and my favourite one, the ability to run up walls &#8211; which he would use to try and find out&#8230;well basically everything about himself; from how he came to have powers to why Blackwatch were doing what they were doing. You also destroy a huge chunk of New York City for shits and giggles.</p>
<p>Now I can’t go into too much detail about Prototype 2 at this point, but thankfully vague statements are what I’m sort of okay at doing every now and again. So here we go -</p>
<ul>
<li>If you’ve checked out the trailer for Prototype 2 you should know that instead of playing as Alex Mercer, you now take control of ex-military man, James Heller, who decides that Mercer needs to die for releasing the virus, thus killing Heller’s wife and child. What I found interesting is that the game brings in a twist that means things aren’t as straight forward as just killing Mercer.</li>
<li>There are a bunch of new weapons that will make things extremely interesting, especially for those among you who enjoyed the Saw movies a tad too much, and like finding interesting ways to kill and maim people. No doubt I could have sat for half a day messing around with the different powers.</li>
<li>Remember that part in the trailer where Heller basically rips apart a helicopter with this power called ‘tendrils’? Those are the best. While I didn’t work out how to go about deconstructing helicopters with what I can only describe as really meaty spider webs, I did realise that tendrils bring me more pleasure than about 65% of adulterated activities.</li>
<li>Aesthetically, Prototype 2 is definitely a head above its predecessor with each of the three zones that make up New York City being uniquely created to stand apart from each other. You can easily tell the differences between being in the Green, Yellow, or Red zone, as each zone is different as opposed to being a carbon copy with more infected/soldiers to kill as a way of denoting the area.</li>
<li>At one point while playing through the game I used the whipfist power, and while my brain wanted me to react and pick up my jaw from the ground, as well as wipe away the pool of drool; my gaze was fixed. The aesthetic qualities of a group of people’s upper bodies simultaneously sliding off of their bottom halves  is quite possibly the most beautifully grotesque thing I’ve ever seen, and subsequently made it incredibly hard to tear my eyes away.</li>
<li>The open world aspect of the game is just as good, if not better, than the first game. You definitely need to time to explore the zones so you can find the perfect building to dive bomb people from.</li>
<li>Going back to the storyline of Prototype 2, it has to be said that from my point of view the game seems a bit more straight forward and less likely to alienate players with a character like Mercer, who I found to be incredibly unlikeable. With Heller, players have a character they can sympathise with and root for, and in the end that allows for greater immersion into the game.</li>
</ul>
<p>That&#8217;s about it for now. Expect our full hands-on preview in the coming week.</p>
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		<title>New Alan Wake American Nightmare screenshots has huge spiders</title>
		<link>http://tbreak.com/megamers/51793/news/new-alan-wake-american-nightmare-screenshots-has-huge-spiders/</link>
		<comments>http://tbreak.com/megamers/51793/news/new-alan-wake-american-nightmare-screenshots-has-huge-spiders/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 19:06:25 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Alan Wake: American Nightmare]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51793</guid>
		<description><![CDATA[Also giant dudes with chainsaws.]]></description>
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