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	<title>Middle East Gamers &#187; Playstation 3</title>
	<atom:link href="http://tbreak.com/megamers/tag/ps3/feed/" rel="self" type="application/rss+xml" />
	<link>http://tbreak.com/megamers</link>
	<description>The voice of gaming in the Middle East</description>
	<lastBuildDate>Wed, 08 Feb 2012 22:35:44 +0000</lastBuildDate>
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		<title>Original Killzone for PS3 “delayed indefinitely”</title>
		<link>http://tbreak.com/megamers/52033/news/original-killzone-for-ps3-delayed-indefinitely/</link>
		<comments>http://tbreak.com/megamers/52033/news/original-killzone-for-ps3-delayed-indefinitely/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:11:01 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Killzone]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52033</guid>
		<description><![CDATA[PS2 port ruled out.]]></description>
			<content:encoded><![CDATA[<p>Originally planned for re-release on PlayStation 3, Killzone is apparently no longer heading to Sony’s current home console.</p>
<p>The unfortunate news comes via the <a href="https://twitter.com/killzonedotcom">Twitter </a>account of Dutch developer Guerrilla Games. “With regards to KZ1 for PS3, not sure what happened but I&#8217;ve been informed that it&#8217;s been delayed indefinitely.”</p>
<p>&#8220;I have no further info about KZ1 for PS3, save for the fact that it&#8217;s delayed indefinitely. If I learn anything else, I&#8217;ll tweet it here,” read another tweet.</p>
<p>Previously Sony announced that PS2 shooter Killzone will arrive again this generation for PlayStation 3 gamers on January 25 (which failed to happen). The game wasn’t being prepped for launch as one of those many HD revamps happening today, but instead Sony wanted to add the Guerrilla Games shooter to the existing library of emulated PS2 titles.</p>
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		<title>Ghost Recon: Future Soldier Hands-on Preview</title>
		<link>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/</link>
		<comments>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 10:24:32 +0000</pubDate>
		<dc:creator>Hitesh Uchil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51976</guid>
		<description><![CDATA[We sneak in a first look at the stealthy new Ghost Recon game.]]></description>
			<content:encoded><![CDATA[<p>Moving away from the run and gun formula employed by most modern shooters, Ghost Recon: Future Soldier is a far more refined experience that favours stealth and strategy. It’s not revolutionary by any means, the Tom Clancy series have always stood out as strategic shooters and the squad based gameplay has been captured brilliantly in the GR:AW series. Future Soldier isn’t re-inventing the wheel, it delivers more of a Ferrari 430 to an already great GR:AW Corvette.</p>
<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/"><img src="http://img.youtube.com/vi/qxqB6UpSUS8/2.jpg" alt="" /></a></span>
<p>As the name suggests, the game is based in the future. However, not a very distant future. The developers of the game stress that they’ve tried to stay as true to reality as possible. The weapons featured in the game are already either being employed by Special Forces at the moment or are in the testing phase to be made available soon. Like most Tom Clancy games, Future Soldier is all about realism and Ubisoft have employed the services of four navy seals who’ve helped make sure the motion capture is as realistic as possible and that the game stays true to reality.</p>
<p>The game is set in different locales ranging from Bolivia to Peshawar. For our first look at the game, we’re going to talk about the map based in Peshawar. It was particularly interesting, as it was an urban setting. The mission starts in the middle of the city and you have a lot of civilians around. In order to mark out your enemies and differentiate them from civilians, you have to use one of the intel gadgets. You can either use a sensor grenade, which will mark out all enemies in it’s radius or use the drone to give you an aerial view of your enemies. Once your enemies are marked, you can use the magnetic view, which is a sort of X-ray mode to reveal enemies hiding behind cover.</p>
<p>Among the many futuristic gadgets at your disposal is optical camouflage. It’s like an invisibility cloak that you can turn on and it works when you’re moving slowly are or stationary.</p>
<p><a href="http://tbreak.com/megamers/files/GRFS_image_screenshot_131.jpg"><img src="http://tbreak.com/megamers/files/GRFS_image_screenshot_131-430x241.jpg" alt="" width="430" height="241" class="aligncenter size-medium wp-image-51977" /></a></p>
<p>A range of weapons are also at your disposal and each of them are customizable to your liking. A special “gunsmith” mode is also available for Kinect users who want to customize their weapons Minority Report-style. Those more comfortable with button mashing than waving hands and using cumbersome hand gestures can stick to their controllers while using the “gunsmith” mode.</p>
<p>While there’s loads of futuristic weapons to play with, the real focus of the game is the squad based combat. This is where the realism really kicks in and you get the feel of what being part of a Special Forces team is like. If you’ve played GR:AW, you’ll appreciate how much the squad management has been simplified. At a basic level, killing your enemies usually means identifying them via intel devices, using stealth and camoflauge to get into the right positon, tagging the enemies, so that your squad has them positioned in their line of sight and are ready to take them out on command, and finally initiating the kill sequence. You also have the option to get a team member to take out an opponent directly.</p>
<p>In addition to all this, Ubisoft gets so much right with Ghost Recon: Future Soldier. Character animations are realistic, levels are well detailed and the explosions can be breath taking. Ghost Recon: Future Soldier releases in May 2012. Watch out for a full review on MEGamers once the game is out.</p>
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		<title>PS3 v4.10 system update now available</title>
		<link>http://tbreak.com/megamers/51959/news/ps3-v4-10-system-update-now-available/</link>
		<comments>http://tbreak.com/megamers/51959/news/ps3-v4-10-system-update-now-available/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 07:37:20 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN Arcade]]></category>
		<category><![CDATA[SEN]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51959</guid>
		<description><![CDATA[Will make your system SEN'ed.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time to welcome our new Sony Entertainment Network overlords, PlayStation users. Sony has rolled out a v4.10 update for the PS3 that will do the <a href="http://tbreak.com/megamers/51591/news/psn-to-be-renamed-on-feb-8-say-hello-to-sen/">promised makeover</a>.</p>
<p><a href="http://tbreak.com/megamers/files/SEN.jpg"><img src="http://tbreak.com/megamers/files/SEN-430x247.jpg" alt="" width="430" height="247" class="aligncenter size-medium wp-image-51960" /></a></p>
<p>Sony once again reminds us that, <em>nothing </em>will change &#8211; not your account, not your content, and not your basic experience. Probably just a fancy new logo, maybe.</p>
<p>Additionally, the update will improve PS3&#8242;s browser which should now render Internet things more quickly.</p>
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		<title>Mass Effect: Infiltrator coming to iOS</title>
		<link>http://tbreak.com/megamers/51953/news/mass-effect-infiltrator-coming-to-ios/</link>
		<comments>http://tbreak.com/megamers/51953/news/mass-effect-infiltrator-coming-to-ios/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 07:03:00 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect: Infiltrator]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51953</guid>
		<description><![CDATA[A third person shooter "with stunning graphics and authentic weapons".]]></description>
			<content:encoded><![CDATA[<p>BioWare today announced Mass Effect: Infiltrator, a &#8220;fully featured&#8221; third person shooter for iOS, which will tie in with their upcoming action-RPG, Mass Effect 3.</p>
<p>The game will have &#8220;stunning graphics and authentic weapons and powers from the Mass Effect series,&#8221; and a story revolving around rescuing prisoners from a Cerberus base. Players are to collect evidence of Cerberus crimes, which will play out as &#8216;rewards&#8217; for the Galaxy At War system in Mass Effect 3.</p>
<p><a href="http://tbreak.com/megamers/files/Mass-Effect-2-Infiltrator-Class-Video-HD_8.jpg"><img src="http://tbreak.com/megamers/files/Mass-Effect-2-Infiltrator-Class-Video-HD_8-430x241.jpg" alt="" width="430" height="241" class="aligncenter size-medium wp-image-51955" /></a></p>
<p>&#8220;Every completed rescue and intelligence discovery in Infiltrator will increase a player&#8217;s Galactic Readiness rating directly through the &#8216;Galaxy at War&#8217; system in Mass Effect 3.&#8221;</p>
<p>There is no date on when the shooter will be available; we are guessing at Mass Effect 3&#8242;s launch on March 6th. Kotaku has a video of it <a href="http://kotaku.com/5883125/biowares-mass-effect-ios-game-is-the-third+person-shooter-mass-effect-infiltrator">here</a>.</p>
<p>And if you thought that was enough smartphone-loving from BioWare, you are wrong. Because there is one more app in the works, and it&#8217;s called &#8216;Datapad&#8217;. Like the name would suggest, it will allow players to “stay in touch with all of the info in Mass Effect 3,” like keeping a watch over the galaxy map, receive war status and messages from game characters, etc.</p>
<p>Both apps are iOS exclusive.</p>
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		<title>Medal of Honor press event on March 6</title>
		<link>http://tbreak.com/megamers/51903/news/medal-of-honor-press-event-on-march-6/</link>
		<comments>http://tbreak.com/megamers/51903/news/medal-of-honor-press-event-on-march-6/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 09:52:37 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Medal of Honor]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51903</guid>
		<description><![CDATA[Surprise, surprise...]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/5882883/yup-looks-like-theres-another-medal-of-honor-coming">Kotaku </a>just got an invite to a Medal of Honor press event, which is happening on March 6. It looks like this:</p>
<p style="text-align: center"><a href="http://tbreak.com/megamers/files/20efb96c8d61e5ebdcd94064970782c9.jpg"><img class="aligncenter  wp-image-51904" src="http://tbreak.com/megamers/files/20efb96c8d61e5ebdcd94064970782c9.jpg" alt="" width="430" /></a></p>
<p>If that rings a bell, yes, it is the same emblem that was featured in a leaflet with all new Battlefield 3 copies. The game was teased since October last year.</p>
<p>We are pretty sure it&#8217;s a new Medal of Honor. The franchise was rebooted in 2010 for PS3, Xbox 360, and PC. Think Electronic Arts will let that go?</p>
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		<title>Quick Look: Prototype 2</title>
		<link>http://tbreak.com/megamers/51863/features/quick-look-prototype-2/</link>
		<comments>http://tbreak.com/megamers/51863/features/quick-look-prototype-2/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 08:12:13 +0000</pubDate>
		<dc:creator>Paul Williams</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Radical Entertainment]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51863</guid>
		<description><![CDATA[Here's what you need to know.]]></description>
			<content:encoded><![CDATA[<p>Open world games have been a constant source of amusement for many gamers as they allow you to whittle away the hours experimenting with the, generally, varied terrain that was lovingly created for players to create havoc on. With that being said, no release really embodied havoc like the first Prototype game, and that’s why Radical Entertainment has spent the past 2 years creating Prototype 2.</p>
<p><a href="http://tbreak.com/megamers/files/Prototype-2-Screenshot-4.jpg"><img class="aligncenter size-medium wp-image-51867" src="http://tbreak.com/megamers/files/Prototype-2-Screenshot-4-430x241.jpg" alt="" width="430" height="241" /></a></p>
<p>There is little point in me explaining the back story to the Prototype games in detail &#8211; as you can very easily get a good run down of the game on Wikipedia – but for the few of you who need reminding Prototype is an open world game which saw the (anti-) hero, Alex Mercer, become some sort of super being with various abilities – mainly shape shifting, inhuman strength, and my favourite one, the ability to run up walls &#8211; which he would use to try and find out&#8230;well basically everything about himself; from how he came to have powers to why Blackwatch were doing what they were doing. You also destroy a huge chunk of New York City for shits and giggles.</p>
<p>Now I can’t go into too much detail about Prototype 2 at this point, but thankfully vague statements are what I’m sort of okay at doing every now and again. So here we go -</p>
<ul>
<li>If you’ve checked out the trailer for Prototype 2 you should know that instead of playing as Alex Mercer, you now take control of ex-military man, James Heller, who decides that Mercer needs to die for releasing the virus, thus killing Heller’s wife and child. What I found interesting is that the game brings in a twist that means things aren’t as straight forward as just killing Mercer.</li>
<li>There are a bunch of new weapons that will make things extremely interesting, especially for those among you who enjoyed the Saw movies a tad too much, and like finding interesting ways to kill and maim people. No doubt I could have sat for half a day messing around with the different powers.</li>
<li>Remember that part in the trailer where Heller basically rips apart a helicopter with this power called ‘tendrils’? Those are the best. While I didn’t work out how to go about deconstructing helicopters with what I can only describe as really meaty spider webs, I did realise that tendrils bring me more pleasure than about 65% of adulterated activities.</li>
<li>Aesthetically, Prototype 2 is definitely a head above its predecessor with each of the three zones that make up New York City being uniquely created to stand apart from each other. You can easily tell the differences between being in the Green, Yellow, or Red zone, as each zone is different as opposed to being a carbon copy with more infected/soldiers to kill as a way of denoting the area.</li>
<li>At one point while playing through the game I used the whipfist power, and while my brain wanted me to react and pick up my jaw from the ground, as well as wipe away the pool of drool; my gaze was fixed. The aesthetic qualities of a group of people’s upper bodies simultaneously sliding off of their bottom halves  is quite possibly the most beautifully grotesque thing I’ve ever seen, and subsequently made it incredibly hard to tear my eyes away.</li>
<li>The open world aspect of the game is just as good, if not better, than the first game. You definitely need to time to explore the zones so you can find the perfect building to dive bomb people from.</li>
<li>Going back to the storyline of Prototype 2, it has to be said that from my point of view the game seems a bit more straight forward and less likely to alienate players with a character like Mercer, who I found to be incredibly unlikeable. With Heller, players have a character they can sympathise with and root for, and in the end that allows for greater immersion into the game.</li>
</ul>
<p>That&#8217;s about it for now. Expect our full hands-on preview in the coming week.</p>
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		<title>The Last of Us story and gameplay detailed, online confirmed</title>
		<link>http://tbreak.com/megamers/51743/news/the-last-of-us-story-and-gameplay-detailed-online-confirmed/</link>
		<comments>http://tbreak.com/megamers/51743/news/the-last-of-us-story-and-gameplay-detailed-online-confirmed/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 11:00:57 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[The Last of Us]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51743</guid>
		<description><![CDATA[Info pours in from the GameInformer preview.]]></description>
			<content:encoded><![CDATA[<p>The awaited &#8216;The Last of Us&#8217; GameInformer issue has hit stands, and as usual, the blokes at NeoGAF has creamed the article of all the details and put it up on the Internets.</p>
<p><a href="http://tbreak.com/megamers/files/the-last-of-us-wallpaper.jpg"><img class="aligncenter size-medium wp-image-51745" src="http://tbreak.com/megamers/files/the-last-of-us-wallpaper-430x241.jpg" alt="" width="430" height="241" /></a></p>
<p>All the important bits are neatly shuffled in the bullet-points below. We have left the story descriptions out of it, for which you can head over to <a href="http://www.neogaf.com/forum/showthread.php?t=461993">official thread</a> to read.</p>
<ul>
<li>The game appears to be melee heavy, with objects like bricks and wood planks available at disposal. As it is known, bullets are scarce, but they are powerful enough to kill enemies in one shot.</li>
<li>Fights can get &#8216;bloody&#8217;, such as in one sequence an enemy is shown sputtering blood after something bad happens with his throat and a piece of glass.</li>
<li>There is a lot of swearing during combat. Works like &#8220;m****f**kers&#8221;, &#8220;f*ck&#8221;, &#8220;f*ck face&#8221; are thrown liberally, especially by Ellie, which comes as a total surprise.</li>
<li>The story is &#8220;self-contained&#8221;, as in it doesn&#8217;t have ambitions of turning into a franchise. Naughty Dog is taking one game at a time.</li>
<li>The AI will use a &#8220;balance of power&#8221; system, where enemies will stay in cover if you have a gun, but rush at you and overwhelm you if you have a melee weapon. They also react to &#8220;events&#8221;: they will get angry if their friends die, warn each other of danger, get scared, etc.</li>
<li>Ellie&#8217;s AI is also one of the main focus. She will play an integral part in combat and help Joel out in sticky situations. She won&#8217;t be an &#8216;escort mission&#8217; character.</li>
<li>The game does away with auto-regen of health and instead uses health packs. Also unlike most games, it takes a while to use the health packs. This was done to encourage players to avoid direct confrontation.</li>
<li>Like Uncharted, there will be platforming and puzzle solving. But it will be more realistic &#8211; so no wild jumpings, no hanging off an aeroplane, and all that.</li>
<li>There are Humans and Infected, but the main focus are the Humans, whom the player will be up against most of the time.</li>
<li>Not all humans will be hostile, though.</li>
<li>There will be an online mode. Details haven&#8217;t been nailed in yet but it is definitely happening. We&#8217;re going to have some sort of online component,&#8221; director Bruce Straley said. &#8220;we&#8217;re working on a bunch of ideas, but we haven&#8217;t nailed anything down. We definitely know it&#8217;s going to be awesome.&#8221;</li>
</ul>
<p>GameInformer says the game is scheduled for &#8220;Late 2012&#8243;, however Sony has called it speculation. It will be out on PS3 exclusively.</p>
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		<title>Street Fighter X Tekken moveset leaks reveal new characters</title>
		<link>http://tbreak.com/megamers/51725/news/street-fighter-x-tekken-moveset-leaks-reveal-new-characters/</link>
		<comments>http://tbreak.com/megamers/51725/news/street-fighter-x-tekken-moveset-leaks-reveal-new-characters/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 07:20:01 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Street Fighter X Tekken]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51725</guid>
		<description><![CDATA[Bison, Akuma, Jin, and Ogre confirmed.]]></description>
			<content:encoded><![CDATA[<p>Taiwanese site Gamer managed to snag a few moveset images from Capcom&#8217;s upcoming Street Fight X Tekken, which shows the entire roster and the special moves associated with each character.</p>
<p>The image were pulled quickly, but not before the folks at <a href="http://shoryuken.com/2012/02/03/sfxt-movese-images-confirm-m-bison-akuma-jin-ogre/">Shoryuken </a>got their sweaty hands on them. They are pasted below.</p>
<p>Other than giving fans something to by-heart before the game is out, the images also confirms four previously &#8220;rumored&#8221; characters: Bison, Akuma, Jin, and Ogre.</p>

<a href='http://tbreak.com/megamers/51725/news/street-fighter-x-tekken-moveset-leaks-reveal-new-characters/attachment/sf1/' title='sf1'><img width="120" height="190" src="http://tbreak.com/megamers/files/sf1-120x190.jpg" class="attachment-thumbnail" alt="sf1" title="sf1" /></a>
<a href='http://tbreak.com/megamers/51725/news/street-fighter-x-tekken-moveset-leaks-reveal-new-characters/attachment/sf2/' title='sf2'><img width="120" height="190" src="http://tbreak.com/megamers/files/sf2-120x190.jpg" class="attachment-thumbnail" alt="sf2" title="sf2" /></a>
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		<title>Euro PSN users unable to access paid content</title>
		<link>http://tbreak.com/megamers/51717/news/euro-psn-users-unable-to-access-paid-content/</link>
		<comments>http://tbreak.com/megamers/51717/news/euro-psn-users-unable-to-access-paid-content/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 06:59:44 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN Arcade]]></category>
		<category><![CDATA[SEN]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51717</guid>
		<description><![CDATA[Sony assures a fix, but not yet available.]]></description>
			<content:encoded><![CDATA[<p>A number of PSN users (or SEN users?) have found themselves unable to access their paid content. The problem was reported soon after Friday&#8217;s schedule maintenance, with some users either receiving an error code 80023102, or a message saying &#8220;No content was found&#8221;.</p>
<p><a href="http://tbreak.com/megamers/files/20111020-004004.jpg"><img src="http://tbreak.com/megamers/files/20111020-004004-430x242.jpg" alt="" width="430" height="242" class="aligncenter size-medium wp-image-51720" /></a></p>
<p>European users seems to be the most affected. The issue seems to be spreading to Australia and New Zealand as well.</p>
<p>If you are among the affected, there is a thread on the <a href="http://community.eu.playstation.com/t5/Technical-Help/download-list-amp-transaction-list-both-gone-or-PS-Store-error/td-p/14945151">European PlayStation forum </a>you can follow. One of the forum moderator has assured a resolution, but has yet to confirm specifics on when it will be available.</p>
<p>“I’m being told that the cause of the problem has been identified, but a resolution has yet to become available,” wrote moderator Yaster.</p>
<p>Mods have also assured users that their paid content has not been lost, or erased. They will be accessible once the issue has been resolved.</p>
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		<title>Aliens: Colonial Marines Gameplay Trailer</title>
		<link>http://tbreak.com/megamers/51687/news/aliens-colonial-marines-gameplay-trailer/</link>
		<comments>http://tbreak.com/megamers/51687/news/aliens-colonial-marines-gameplay-trailer/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 11:26:53 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[SGEA]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51687</guid>
		<description><![CDATA[New gameplay bits from Gearbox's shooter.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/51687/news/aliens-colonial-marines-gameplay-trailer/"><img src="http://img.youtube.com/vi/uiU57B1dfss/2.jpg" alt="" /></a></span>
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