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	<title>Middle East Gamers &#187; Capcom</title>
	<atom:link href="http://tbreak.com/megamers/tag/capcom/feed/" rel="self" type="application/rss+xml" />
	<link>http://tbreak.com/megamers</link>
	<description>The voice of gaming in the Middle East</description>
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		<title>Capcom hoping Resident Evil 6 will sell 7 million copies</title>
		<link>http://tbreak.com/megamers/58690/news/capcom-hoping-resident-evil-6-will-sell-7-million-copies/</link>
		<comments>http://tbreak.com/megamers/58690/news/capcom-hoping-resident-evil-6-will-sell-7-million-copies/#comments</comments>
		<pubDate>Sun, 13 May 2012 14:52:51 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Resident Evil 6]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=58690</guid>
		<description><![CDATA[Expects it to be the best selling title of company's history.]]></description>
			<content:encoded><![CDATA[<p>Resident Evil 6 is due out in October, and here’s Capcom firing bets, or let’s say hopes that its sixth main entry in the never-ending T virus saga will sell 7 million copies worldwide.</p>
<p>Andriasang is <a href="http://andriasang.com/con0zg/capcom_sales_targets/">reporting</a> that the Japanese publisher has set a sales target of over 1 million for its upcoming titles. That includes DmC Devil May Cry, Dragon’s Dogma and Lost Planet 3.</p>
<p>According to Capcom, Ninja Theory’s rebooted Devil May Cry is expected to shift a good 2 million copies. As for the new fantasy RPG title, Dragon’s Dogma, the publisher is aiming for 1.5 million units. Finally, Lost Planet 3 &#8211; which is planned for release early 2013, will accordingly yield the least of them all in terms of projected sales &#8211; 1.4 million.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Dragon’s Dogma launch trailer summoned</title>
		<link>http://tbreak.com/megamers/58674/news/dragons-dogma-launch-trailer-summoned/</link>
		<comments>http://tbreak.com/megamers/58674/news/dragons-dogma-launch-trailer-summoned/#comments</comments>
		<pubDate>Sun, 13 May 2012 14:31:35 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Game Trailers]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=58674</guid>
		<description><![CDATA[Anticipated action RPG out May 22 on PlayStation 3 and Xbox 360.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/58674/news/dragons-dogma-launch-trailer-summoned/"><img src="http://img.youtube.com/vi/tgkg5I6fzOs/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Five reasons why you should be excited for Dragon’s Dogma</title>
		<link>http://tbreak.com/megamers/58524/features/five-reasons-why-you-should-be-excited-for-dragons-dogma/</link>
		<comments>http://tbreak.com/megamers/58524/features/five-reasons-why-you-should-be-excited-for-dragons-dogma/#comments</comments>
		<pubDate>Tue, 08 May 2012 05:57:17 +0000</pubDate>
		<dc:creator>Abdulla Fadhel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=58524</guid>
		<description><![CDATA[Dark Souls meets Skyrim.]]></description>
			<content:encoded><![CDATA[<p>Last year we got two of the most anticipated Fantasy Action-RPGs out there with the release of both Dark Souls and Skyrim in the fall. Each of those games offered a unique take on the genre providing completely different experiences for gamers to explore. We are now in the second quarter of 2012 and May is a month that is filled with a lot of exciting releases. There is however one game coming up with a relatively under the raider background that is bound to surprise a lot of people. Yes, Dragon’s Dogma is a Fantasy Action-RPG title that while most people were skeptical about might just prove its doubters to be very very wrong.</p>
<h2><strong>1. Huge open world</strong></h2>
<p><a href="http://tbreak.com/megamers/files/DD_1.jpg"><img class="aligncenter size-medium wp-image-58525" src="http://tbreak.com/megamers/files/DD_1-430x241.jpg" alt="" width="430" height="241" /></a><br />
The world of Dragon’s Dogma, while not as expansive as Skyrim, offers plenty to explore. The vast terrain and variety in locations available presents great sense of exploration and adventuring. The same drive that had you striving to reach every area in Skyrim is similarly available here, and will play a key factor in how attached you become to the game.</p>
<h2>2. Day/Night Cycles</h2>
<p><a href="http://tbreak.com/megamers/files/DD2.jpg"><img class="aligncenter size-medium wp-image-58527" src="http://tbreak.com/megamers/files/DD2-430x241.jpg" alt="" width="430" height="241" /></a><br />
Dragon’s Dogma’s world operates on a full 24-hour Day/Night cycle. This means that the game has an internal clock that changes and affects the world. The Day/Night shift is not for mere aesthetic purposes but it rather plays a huge part in the game’s system. It’s always recommended for you to accomplish your quests while the Sun is still up whenever possible. This is because when night time arrives things get real nasty. Different much more powerful creatures appear at night, ones that you will often have a very hard time fighting against. This cycle system creates an interesting spin on how you would manage your in-game time to accomplish your quests as efficiently as possible while avoiding the night.</p>
<h2>3. The Pawn system</h2>
<p><a href="http://tbreak.com/megamers/files/DD3.jpg"><img class="aligncenter size-medium wp-image-58530" src="http://tbreak.com/megamers/files/DD3-430x241.jpg" alt="" width="430" height="241" /></a><br />
The Pawn system is something that is quite unique to Dragon’s Dogma. Pawns are basically servants that can be hired by the main character of the game to aid you throughout your adventures. Your main Pawn is the one you create yourself at first, tailoring him/her to your own liking from appearance to personality. While this may sound at first like a regular companion found in other Western RPGs, Pawns actually have their own personalities and often speak or give advice to you on your journey. To top that off, your main Pawn can be shared with other players online so that he/she can explore different areas and come back with stories and information that can aid you in the game. While Dragon’s Dogma is solely a single player game, the Pawn mechanism offers the ability to connect with different people in a unique and fresh method.</p>
<h2>4. Mix of Strategic and fast paced combat</h2>
<p><a href="http://tbreak.com/megamers/files/DD4.jpg"><img class="aligncenter size-medium wp-image-58531" src="http://tbreak.com/megamers/files/DD4-430x241.jpg" alt="" width="430" height="241" /></a><br />
The combat in the game offers the best of both worlds. In other words, while the combat feels fluid and it also offers enough depth making sure what you do actually matters rather than it being mindless hack and slash. The combat feels similar to the one found in the Souls series, but is less punishing and much faster in terms of speed. Dragon’s Dogma also introduces the ability to actually jump on creatures you fight and hang on to them. For example, while fighting a Griffin in the demo I was able jump on its back while it was ascending to the air. This made the combat experience very different than regular ground fights as you were struggling to keep hanging on while trying to bring down the creature at the same time. All of these different elements shape Dragon’s Dogma idea to demonstrate its own take on how combat is supposed to be done in Action-RPGs.</p>
<h2>5. Tons of content available</h2>
<p><a href="http://tbreak.com/megamers/files/DD5.jpg"><img class="aligncenter size-medium wp-image-58532" src="http://tbreak.com/megamers/files/DD5-430x215.jpg" alt="" width="430" height="215" /></a><br />
In order to finish the main game it’s going to take you 40-50 hours of playtime. While if you want to complete more side quests and explore the whole world of the game then you are looking at 100+ hours of playtime. This means that the game has a ton of content to offer and will keep you engaged for a long period of time.</p>
<p>The demo of Dragon’s Dogma is currently out on both XBL and PSN, while the final game comes out on May 22nd in NA and May 25th in EU. Be sure to check it out and tell us what you think in the comment section!</p>
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		<slash:comments>5</slash:comments>
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		<title>New Street Fighter X Tekken patch to fix infinite combos glitch</title>
		<link>http://tbreak.com/megamers/58132/news/new-street-fighter-x-tekken-patch-to-fix-infinite-combos-glitch/</link>
		<comments>http://tbreak.com/megamers/58132/news/new-street-fighter-x-tekken-patch-to-fix-infinite-combos-glitch/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 12:09:44 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Street Fighter X Tekken]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=58132</guid>
		<description><![CDATA[Patch to roll out mid-May.]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://www.capcom-unity.com/brelston/blog/2012/04/27/street_fighter_x_tekken_patch_notes,_infinites,_frame_data_and_more_addressed">blog post</a>, Capcom addressed the infinite combo glitch that Street Fighter X Tekken have been complaining about for quite some time. The publisher said the glitches will be removed in the upcoming patch, which is scheduled to release mid-May.</p>
<p>Here are the patch notes:</p>
<p><em><strong>Kazuya</strong> Restand glitch infinite combo has been removed.</em></p>
<p><em><strong>Kuro</strong> cr.MP infinite has been removed.</em></p>
<p><em><strong>Xiaoyu</strong> QCB MP infinite has been removed.</em></p>
<p><em><strong>Pacman</strong> Hit back on LP and LK has been changed so infinite has been removed.</em></p>
<p><em><strong>Jin</strong> Chop Kick Glitch on mid air opponents has been fixed. When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.</em></p>
<p><em><strong>Ogre</strong> Damage properties of cr.HP have been changed so follow ups are now not possible.</em></p>
<p><em><strong>Juri</strong> Senpusha&#8217;s frames on block have been changed to below:</em></p>
<p><em>- L ver. stand block -5F</em><br />
<em>- M ver. stand block -10F</em><br />
<em>- M ver. crouch block -10F</em></p>
<p><em>       Shikusen causes opponents to be pushed back less far when blocked.</em></p>
<p><em><strong>Rufus</strong> Falcon Kick (dive kick) properties have been changed:</em><br />
<em>- Hurt box added to his feet and the move no longer crosses up easily.</em><br />
<em>- Frames on block have been modified to -4F</em></p>
<p><em><strong>Zangief</strong> Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.</em></p>
<p><em><strong>M.Bison</strong> 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.</em></p>
<p><em><strong>Jump/lever input bug</strong> Addresed issue where diagonal inputs/jumps did not come out properly.</em></p>
<p><em><strong>Throw/Character Change glitch</strong> Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.</em></p>
<p><em><strong>Quick Combo</strong> Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Lost Planet 3 gets new screen, official website</title>
		<link>http://tbreak.com/megamers/58010/news/lost-planet-3-gets-new-screen-official-website/</link>
		<comments>http://tbreak.com/megamers/58010/news/lost-planet-3-gets-new-screen-official-website/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 11:41:13 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Lost Planet 3]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=58010</guid>
		<description><![CDATA[Shows off it's best snow angle.]]></description>
			<content:encoded><![CDATA[
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		<slash:comments>9</slash:comments>
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		<title>Marvel Vs. Capcom 2 announced for iOS</title>
		<link>http://tbreak.com/megamers/57780/news/marvel-vs-capcom-2-announced-for-ios/</link>
		<comments>http://tbreak.com/megamers/57780/news/marvel-vs-capcom-2-announced-for-ios/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 15:39:47 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Marvel Vs. Capcom 2]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=57780</guid>
		<description><![CDATA[Fighting its way on April 25 featuring a roster of 56 characters.]]></description>
			<content:encoded><![CDATA[<p>Capcom has announced something awesome for owners of Apple’s iOS platforms – Marvel Vs. Capcom 2.</p>
<p>According to the developer, the mobile release of the frantic crossover beat ‘em up will feature a roster of 56 characters – that includes everyone’s favorite Marvel icon Wolverine and Iron Man, in addition to Capcom’s own cherished characters – Ryu and Mega Man.</p>
<p>Staying true to the original release of the game, the iOS fighter will feature the Variable System – a function that allows players to tag in other team members at any time.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Dragon’s Dogma demo confirmed for PSN, XBL</title>
		<link>http://tbreak.com/megamers/57564/news/dragons-dogma-demo-confirmed-for-psn-xbl/</link>
		<comments>http://tbreak.com/megamers/57564/news/dragons-dogma-demo-confirmed-for-psn-xbl/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 16:10:46 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=57564</guid>
		<description><![CDATA[More dragons!]]></description>
			<content:encoded><![CDATA[<p>Dragon’s Dogma will be conquering the stores in just roughly a month, and here’s Capcom confirming that its propitious console RPG will be getting a demo.</p>
<p>You can grab the free playable teaser from the PlayStation Store and Xbox Live starting next week; on April 24 in North America and April 25 in Europe.</p>
<p>The demo seems like a hefty play through; it’ll allow players to wield their dragon-y swords through a couple of scenarios and experience with customizing their characters. One nifty work of sorcery from Capcom will sanction storing created characters, then having the option of importing them in the retail version.</p>
<p>Dragon’s Dogma is out on May 22 in North America and May 25 in Europe.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Street Fighter X Tekken PS Vita screens show a lot of fist fights</title>
		<link>http://tbreak.com/megamers/57249/news/street-fighter-x-tekken-ps-vita-screens-show-a-lot-of-fist-fights/</link>
		<comments>http://tbreak.com/megamers/57249/news/street-fighter-x-tekken-ps-vita-screens-show-a-lot-of-fist-fights/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 19:41:58 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSV]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Street Fighter X Tekken]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=57249</guid>
		<description><![CDATA[New shots from portable release.    ]]></description>
			<content:encoded><![CDATA[
<a href='http://tbreak.com/megamers/57249/news/street-fighter-x-tekken-ps-vita-screens-show-a-lot-of-fist-fights/attachment/20225captivate_sfxt_vita_lei_special/' title='20225Captivate_SFxT_Vita_Lei_special'><img width="120" height="68" src="http://tbreak.com/megamers/files/20225Captivate_SFxT_Vita_Lei_special-120x68.jpg" class="attachment-thumbnail" alt="20225Captivate_SFxT_Vita_Lei_special" title="20225Captivate_SFxT_Vita_Lei_special" /></a>
<a href='http://tbreak.com/megamers/57249/news/street-fighter-x-tekken-ps-vita-screens-show-a-lot-of-fist-fights/attachment/20224captivate_sfxt_vita_jackx_normal/' title='20224Captivate_SFxT_Vita_Jackx_normal'><img width="120" height="68" src="http://tbreak.com/megamers/files/20224Captivate_SFxT_Vita_Jackx_normal-120x68.jpg" class="attachment-thumbnail" alt="20224Captivate_SFxT_Vita_Jackx_normal" title="20224Captivate_SFxT_Vita_Jackx_normal" /></a>
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		<slash:comments>4</slash:comments>
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		<title>DmC Devil May Cry trailer alleges that Dante is a “sexual deviant”</title>
		<link>http://tbreak.com/megamers/57146/news/dmc-devil-may-cry-trailer-alleges-that-dante-is-a-sexual-deviant/</link>
		<comments>http://tbreak.com/megamers/57146/news/dmc-devil-may-cry-trailer-alleges-that-dante-is-a-sexual-deviant/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 01:00:31 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Gameplay Video]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[DmC Devil May Cry]]></category>
		<category><![CDATA[Ninja Therory]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=57146</guid>
		<description><![CDATA[Young Dante seems like one troublesome fellow.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/57146/news/dmc-devil-may-cry-trailer-alleges-that-dante-is-a-sexual-deviant/"><img src="http://img.youtube.com/vi/-WK1HJxsTxY/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Bleszinski defends on-disc DLC, says it’s the “unfortunate reality”</title>
		<link>http://tbreak.com/megamers/57140/news/bleszinski-defends-on-disc-dlc-says-its-the-unfortunate-reality/</link>
		<comments>http://tbreak.com/megamers/57140/news/bleszinski-defends-on-disc-dlc-says-its-the-unfortunate-reality/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 00:50:00 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Cliff Bleszinski]]></category>
		<category><![CDATA[Epic Games]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=57140</guid>
		<description><![CDATA[Reckons gamers are stuck with this issue until the day game sales go completely digital.]]></description>
			<content:encoded><![CDATA[<p>Epic Games’ outspoken developer Cliff Bleszinski has offered his views about the controversial practice of locking content on discs and branding them as post-launch downloadable content, explaining some of the reasons why the developers are prone to do so.</p>
<p>&#8220;When you&#8217;re making a game, and you&#8217;re getting into a ship cycle, there&#8217;s often three or four months where the game is basically done. And you have an idle team that needs to be working on things,&#8221; Bleszinski <a href="http://au.gamespot.com/news/on-disc-dlc-an-ugly-truth-says-gears-of-war-designer-6370601">said</a>.</p>
<p>&#8220;And often for compatibility issues, [on] day one, some of that content does need to be on-disc. It&#8217;s an ugly truth of the gaming industry. I&#8217;m not the biggest fan of having to do it, but it is one of the unfortunate realities.&#8221;</p>
<p>Bleszinski is suggesting that on-disc DLC will ultimately vanish with time, as the industry becomes full-on ready to cope with the digital revolution. Accordingly, purchasing games as full downloads will end such enforcement.</p>
<p>&#8220;If we can get to fully downloadable games, then you can just buy a $30 horror game and just have it, and that stuff will thankfully go away,&#8221; he explained.</p>
<p>Bleszinski makes some valid points. But the thing is, on-disc DLC will continue to cause outcry amongst gamers, something developers should be wary of. Yet, we’re pretty certain the genius mindsets behind making them awesome controllable pixels can craft an alternative to such act. I mean, no one buys a full meal then discovers he should&#8217;ve paid further to finish eating certain pieces in the plate, right? An awful analogy, but… you get the point.</p>
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		<slash:comments>1</slash:comments>
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