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	<title>Middle East Gamers &#187; XBLA</title>
	<atom:link href="http://tbreak.com/megamers/category/format/xbox360/xbla/feed/" rel="self" type="application/rss+xml" />
	<link>http://tbreak.com/megamers</link>
	<description>The voice of gaming in the Middle East</description>
	<lastBuildDate>Tue, 15 May 2012 11:31:12 +0000</lastBuildDate>
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		<title>Dragon&#8217;s Lair XBLA remake dated for May</title>
		<link>http://tbreak.com/megamers/58115/news/dragons-lair-xbla-remake-dated-for-may/</link>
		<comments>http://tbreak.com/megamers/58115/news/dragons-lair-xbla-remake-dated-for-may/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 11:56:13 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dragon's Lair]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=58115</guid>
		<description><![CDATA[And here's a video of a Dragon's Lair dude playing Dragon's Lair on Kinect.]]></description>
			<content:encoded><![CDATA[<p>The often-remade Dragon&#8217;s Lair is coming to Xbox Live Arcade on May 18th, Microsoft announced yesterday. </p>
<p>The game will feature the original arcade version as well and can be played with Kinect if you want to. It will also come with bonus Avatar items, Gamerpics and full watch feature.</p>
<p>There is no word on a price yet. Here&#8217;s trailer:<br />
<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/58115/news/dragons-lair-xbla-remake-dated-for-may/"><img src="http://img.youtube.com/vi/mwzWEduxThs/2.jpg" alt="" /></a></span></p>
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		<item>
		<title>SEGA teases Shenmue remake for XBLA, PSN</title>
		<link>http://tbreak.com/megamers/55648/news/sega-teases-shenmue-remake-for-xbla-psn/</link>
		<comments>http://tbreak.com/megamers/55648/news/sega-teases-shenmue-remake-for-xbla-psn/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 22:10:45 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN Arcade]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shenmue]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=55648</guid>
		<description><![CDATA[It will happen, most likely.]]></description>
			<content:encoded><![CDATA[<p>Fans have been questioning the mere existing idea of Shenmue 3 for far too long. Eventually some decided to get back to reality and bury down what little hopes they had for its occurrence, with Sega deciding to hold the classic series down for years. Now, although Shenmue 3 might still sound more of a farfetched idea to materialize, seems that the original Dreamcast classic could be heading the digital route as a remake – that’s according to Sega’s brand manager, Ben Harborne.</p>
<p>In a recent interview with GameReactor, Harborne was quizzed if they’d like to hear a word from fans regarding what titles they wish to be remade, of which he replied, saying: &#8220;Yes, definitely, but I can tell you what it&#8217;s going to be, it&#8217;s going to be Shenmue. And Skies Of Arcadia too.&#8221;</p>
<p>He didn’t want to sound official, so he backtracked a little afterwards, adding: &#8220;They&#8217;re a couple of our most requested games. I can&#8217;t say &#8216;yes&#8217; or &#8216;no&#8217;, but we may be working on them.&#8221;</p>
<p>HD remakes of Shenmue and Skies of Arcadia sound like a pretty sweet deal from Sega, which should compensate for them never breaking silence regarding both cherished franchises for the past years. All we want from you Sega now is making a new console and kicking the living crap out of competition. Yeah… I might have gone a little too far here.</p>
]]></content:encoded>
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		<item>
		<title>Alan Wake’s American Nightmare launch trailer has cool ramped slow-mos</title>
		<link>http://tbreak.com/megamers/52731/news/alan-wakes-american-nightmare-launch-trailer-has-cool-ramped-slow-mos/</link>
		<comments>http://tbreak.com/megamers/52731/news/alan-wakes-american-nightmare-launch-trailer-has-cool-ramped-slow-mos/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 19:28:13 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Game Trailers]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52731</guid>
		<description><![CDATA[Spin-off psychological thriller out February 22.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52731/news/alan-wakes-american-nightmare-launch-trailer-has-cool-ramped-slow-mos/"><img src="http://img.youtube.com/vi/Dg02_suSIAQ/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Am Alive new trailer is about survival</title>
		<link>http://tbreak.com/megamers/52015/news/i-am-alive-new-trailer-is-about-survival/</link>
		<comments>http://tbreak.com/megamers/52015/news/i-am-alive-new-trailer-is-about-survival/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 21:59:14 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Game Trailers]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52015</guid>
		<description><![CDATA[Shows off importance of nonstop climbing in the post-apocalyptic adventure.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52015/news/i-am-alive-new-trailer-is-about-survival/"><img src="http://img.youtube.com/vi/PwnaqGdgPsY/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<item>
		<title>Gotham City Impostors release date announced</title>
		<link>http://tbreak.com/megamers/51455/news/gotham-city-impostors-release-date-announced/</link>
		<comments>http://tbreak.com/megamers/51455/news/gotham-city-impostors-release-date-announced/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:59:05 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN Arcade]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Gotham City Impostors]]></category>
		<category><![CDATA[Monolith]]></category>
		<category><![CDATA[Warner Bros]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51455</guid>
		<description><![CDATA[Downloadable shooter from eccentric Batman and Joker world gets a new date.]]></description>
			<content:encoded><![CDATA[<p>Warner Bros. has confirmed a new date for its postponed multiplayer-focused shooter, Gotham City Impostors.  In the US, it launches on February 7; it follows a day later in Europe and for PAL territories.</p>
<p>Gotham City Impostors was originally pegged for an early January outing; but need for more polish and tweaking pushed the game back to an unspecified date.</p>
<p>The Monolith-developed shooter just launched recently in public beta form to Xbox 360 and PS3 users. Full game will be available for download on PC, PlayStation Network and Xbox Live.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DiRT Showdown debut gameplay footage outed</title>
		<link>http://tbreak.com/megamers/50957/news/dirt-showdown-debut-gameplay-footage-released/</link>
		<comments>http://tbreak.com/megamers/50957/news/dirt-showdown-debut-gameplay-footage-released/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 22:11:04 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Gameplay Video]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN Arcade]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[DiRT Showdown]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=50957</guid>
		<description><![CDATA[First look at spin-off arcade release of the popular Codemasters racing franchise.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/50957/news/dirt-showdown-debut-gameplay-footage-released/"><img src="http://img.youtube.com/vi/cDyYTjbT9zI/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		</item>
		<item>
		<title>Shank 2 releasing in February</title>
		<link>http://tbreak.com/megamers/50280/news/shank-2-releasing-in-february/</link>
		<comments>http://tbreak.com/megamers/50280/news/shank-2-releasing-in-february/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 20:37:29 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN Arcade]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Shank 2]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=50280</guid>
		<description><![CDATA[2D side-scrolling sequel beats its way to PC, PSN and XBLA early next month. ]]></description>
			<content:encoded><![CDATA[<p>EA and Klei Entertainment have sent over a press release announcing that Shank 2, the highly-anticipated sequel to the 2010 side-scrolling beat ‘em up hit, will release on February 7 in North America and February 8 in Europe.</p>
<p>According to developer Klei Entertainment, controls have been tweaked in Shank 2, which means the sequel is bound to offer evolved combat experience. New weapons, better enemy AI and varied type of combos are all present too. The game’s trademark 2D art direction will be carried over to the new entry.</p>
<p>Shank 2 will also feature a Survival mode, giving players the opportunity to play cooperatively and take down hordes of enemies – both online and offline.</p>
<p>Shank 2 is headed to PC, PSN and XBLA, priced $9.99 or 800 MS Points.</p>
]]></content:encoded>
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		<item>
		<title>Double Fine’s Happy Action Theater set for February</title>
		<link>http://tbreak.com/megamers/49790/news/double-fines-happy-action-theater-set-for-february/</link>
		<comments>http://tbreak.com/megamers/49790/news/double-fines-happy-action-theater-set-for-february/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 15:19:54 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[Happy Action Theater]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=49790</guid>
		<description><![CDATA[Kinect title from Psychonauts dev sees a release date.]]></description>
			<content:encoded><![CDATA[<p>Double Fine’s Kinect title Happy Action Theater will be released on Xbox Live on the very first day of February.</p>
<p>Studio boss Tim Schafer took it to Twitter and made the announcement.</p>
<p>“Better achieve your life&#8217;s goals asap, because come 2/1 your priorities will change,&#8221; he <a href="https://twitter.com/#!/TimOfLegend">wrote</a>.</p>
<p>Happy Action Theater will be Double Fine’s second game to grace Microsoft’s motion sensing device following last year’s One Upon a Monster. The game has players doing fancy activities in front of Kinect like swatting away birds, destroying random stuff &#8211; it also features lots of psychedelic mini games that will likely induce you to become a little stoned after playing. Get a glimpse in the trailer below.<br />
[jwplayer config="meg_600px" mediaid="49792"]</p>
]]></content:encoded>
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		<item>
		<title>Microsoft brings changes to Xbox Live Indie Games</title>
		<link>http://tbreak.com/megamers/49162/news/microsoft-brings-changes-to-xbox-live-indie-games/</link>
		<comments>http://tbreak.com/megamers/49162/news/microsoft-brings-changes-to-xbox-live-indie-games/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 08:11:55 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=49162</guid>
		<description><![CDATA[Developers can submit larger gamers and at new price points.]]></description>
			<content:encoded><![CDATA[<p>The team at XNA Game Studio is still in the New Year festive mood, and so in celebration have introduced a slew of changes to Xbox Live Indie Games, which should bring much flexibility to the developers.</p>
<p><a href="http://tbreak.com/megamers/files/quickstart_tour_1.jpg"><img src="http://tbreak.com/megamers/files/quickstart_tour_1.jpg" alt="" width="310" height="266" class="aligncenter size-full wp-image-49164" /></a></p>
<p>The changes are:<br />
<span style="text-decoration: underline">Higher maximum CCGAME size</span><br />
Since the start of Xbox LIVE Indie Games, CCGAME bundles submitted for Xbox LIVE Indie Games were limited to a maximum size of 150MB. We’ve heard all the great feedback on this subject and today we are pleased to inform you that developers are now able to submit CCGAME bundles up to 500MB through App Hub for publishing on Xbox LIVE Indie Games.</p>
<p><span style="text-decoration: underline">New limit for 80 point games</span><br />
Another area we’re adjusting today is the requirement that titles larger than 50MB be priced at either 240 or 400 points. After raising our maximum size we’ve decided to also raise this limit. Starting today you can apply the 80 point price to any game with a CCGAME size under 150MB, which is three times the current limit of 50MB.</p>
<p><span style="text-decoration: underline">More titles per developer</span><br />
The last change affects a fewer number of developers, but we still believe it’s an important update. Originally developers were limited to just eight titles on Xbox LIVE Indie Games. When Creators Club became App Hub, we raised the limit up to ten. We’re happy today to let you know that we’re again raising this limit up to twenty titles per developer.</p>
<p>Microsoft is doing something good? Weird.</p>
]]></content:encoded>
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		<title>Super Meat Boy sales exceeds one-million copies</title>
		<link>http://tbreak.com/megamers/49066/news/super-meat-boy-sales-exceeds-one-million-copies/</link>
		<comments>http://tbreak.com/megamers/49066/news/super-meat-boy-sales-exceeds-one-million-copies/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 15:06:21 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[Team Meat]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=49066</guid>
		<description><![CDATA[Milestone announcement makes it to Twitter.]]></description>
			<content:encoded><![CDATA[<p>Developer Team Meat has confirmed that its tough-as-nails platformer Super Meat Boy did pretty well in sales over the past year, succeeding the one million mark as of last month.</p>
<p>&#8220;Fun Fact: Super Meat Boy past [sic] the million sales mark last month!&#8221; a statement read on Twitter. &#8220;PLATINUM BABY.&#8221;</p>
<p>The indie game made its debut on XBLA back in October 2010 as part of Microsoft’s GameFest XBLA promotion. A month later, it became available via Steam for PC, then for Mac back in November 2011.</p>
<p>Team Meat’s next project is described as “experimental” by the two-man outfit.</p>
]]></content:encoded>
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