<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Middle East Gamers &#187; Playstation 3</title>
	<atom:link href="http://tbreak.com/megamers/category/format/ps3/feed/" rel="self" type="application/rss+xml" />
	<link>http://tbreak.com/megamers</link>
	<description>The voice of gaming in the Middle East</description>
	<lastBuildDate>Fri, 10 Feb 2012 10:15:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Aliens: Colonial Marines box art features an alien and marines</title>
		<link>http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/</link>
		<comments>http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 23:54:35 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52161</guid>
		<description><![CDATA[SEGA shows artwork for upcoming sci-fi shooter.]]></description>
			<content:encoded><![CDATA[<p>SEGA has put out on the internet a rather elegant cover art of Aliens: Colonial Marines, the upcoming Gearbox Software-developed sci-fi FPS.</p>
<p>As the game’s title suggests, the box art of the game is somewhat predictable &#8211; albeit it looks delicious. It features an Alien and a team of Marines. Voila!</p>
<p>The often-delayed Aliens shooter is bound for an official disclosure sometime in fall 2012. The game is being developed for PC, PS3 and Xbox 360.</p>

<a href='http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/attachment/alienscolonialmarinescover3/' title='alienscolonialmarinescover3'><img width="120" height="169" src="http://tbreak.com/megamers/files/alienscolonialmarinescover3-120x169.jpg" class="attachment-thumbnail" alt="alienscolonialmarinescover3" title="alienscolonialmarinescover3" /></a>
<a href='http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/attachment/alienscolonialmarinescover2/' title='alienscolonialmarinescover2'><img width="120" height="138" src="http://tbreak.com/megamers/files/alienscolonialmarinescover2-120x138.jpg" class="attachment-thumbnail" alt="alienscolonialmarinescover2" title="alienscolonialmarinescover2" /></a>
<a href='http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/attachment/alienscolonialmarinescover1/' title='alienscolonialmarinescover1'><img width="120" height="169" src="http://tbreak.com/megamers/files/alienscolonialmarinescover1-120x169.jpg" class="attachment-thumbnail" alt="alienscolonialmarinescover1" title="alienscolonialmarinescover1" /></a>

]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioShock Infinite to feature 3D support on PS3</title>
		<link>http://tbreak.com/megamers/52154/news/bioshock-infinite-to-feature-3d-support-on-ps3/</link>
		<comments>http://tbreak.com/megamers/52154/news/bioshock-infinite-to-feature-3d-support-on-ps3/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 23:43:39 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Bioshock: Infinite]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52154</guid>
		<description><![CDATA[Exposed by Canadian retailer. ]]></description>
			<content:encoded><![CDATA[<p>According to a tweet by Canadian retailer FutureShop.ca, Irrational’s BioShock Infinite will feature stereoscopic 3D compatibility.</p>
<p>The feature revelation was spotted among a torrent of updates from the PlayStation Destination event, which took place in Arizona. In addition, the retailer made mention of Move support, although it’s been confirmed before that motion control will be implemented in BioShock Infinite.</p>
<p>&#8220;Live from #Playstation Destination,&#8221; <a href="https://twitter.com/#%21/FS_Gamer/status/166926078143766528" target="_blank">tweeted</a> the retailer. &#8220;Bioshock Infinite will be Move &amp; 3D compatible!!&#8221;</p>
<p>BioShock Infinite is planned for release sometime this year on PC, PS3 and Xbox 360.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52154/news/bioshock-infinite-to-feature-3d-support-on-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skyrim v1.4 patch for Xbox 360 coming tomorrow</title>
		<link>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/</link>
		<comments>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:31:06 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52091</guid>
		<description><![CDATA[PS3 version waiting for certification.]]></description>
			<content:encoded><![CDATA[<p>The v1.4 patch for Skyrim will be rolled out for the Xbox 360 tomorrow, according to a <a href="https://twitter.com/#!/DCDeacon/status/167344314291204096">tweet </a>from Bethesda&#8217;s Pete Hines. </p>
<p>The patch fixes a number of issues, including pesky quests bugs, gameplay glitches and performance degradation. You can find the complete changelog <a href="http://tbreak.com/megamers/51530/news/bethesda-releases-skyrim-1-4-patch/">here</a>.</p>
<p>Patch v1.4 is already available on the PC. PS3 version is still stuck in certification.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Great Battle of Skyrim is epic in more ways than one</title>
		<link>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/</link>
		<comments>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:45:54 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52073</guid>
		<description><![CDATA[Like one thousand ways.]]></description>
			<content:encoded><![CDATA[<p>Skyrim seems to have all the ingredients that could stage an epic, Medieval style armor-clashing, sword-bashing, no-guts no-glory kind of war. But it doesn&#8217;t have any of that. Not even one.</p>
<p>But then, we have the modding community and they seem to take care of each others needs. An epic armor-clashing, sword-bashing, no-guts no-glory kind of war was in immediate need (apparently) and so a group of modders got together, over some mead maybe, to create just that. They employed 500 Draugr, 200 skeletons and 500 Dwarvens Warriors, through console commands and various mods, and let them loose.</p>
<p>They are calling &#8216;The Great Battle of Skyrim&#8217;. I have no doubt about that.</p>
<p><span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/"><img src="http://img.youtube.com/vi/M2DshotexMU/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Last of Us artwork shows environments, enemies and quarantines</title>
		<link>http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/</link>
		<comments>http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 07:59:54 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[The Last of Us]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52053</guid>
		<description><![CDATA[Scans from the GameInformer issue emerge.]]></description>
			<content:encoded><![CDATA[
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/ibjwexet8ulmsp/' title='ibjwExET8ulMsp'><img width="120" height="67" src="http://tbreak.com/megamers/files/ibjwExET8ulMsp-120x67.jpg" class="attachment-thumbnail" alt="ibjwExET8ulMsp" title="ibjwExET8ulMsp" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/ibu40rkypqdabp/' title='ibu40RKYPQDAbp'><img width="120" height="67" src="http://tbreak.com/megamers/files/ibu40RKYPQDAbp-120x67.jpg" class="attachment-thumbnail" alt="ibu40RKYPQDAbp" title="ibu40RKYPQDAbp" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/ii3xrhmtm52mr/' title='iI3XrHMTm52MR'><img width="120" height="67" src="http://tbreak.com/megamers/files/iI3XrHMTm52MR-120x67.jpg" class="attachment-thumbnail" alt="iI3XrHMTm52MR" title="iI3XrHMTm52MR" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/iq9lrmyqrjro7/' title='iQ9LrMyQRjRO7'><img width="120" height="67" src="http://tbreak.com/megamers/files/iQ9LrMyQRjRO7-120x67.jpg" class="attachment-thumbnail" alt="iQ9LrMyQRjRO7" title="iQ9LrMyQRjRO7" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/irvsjgsxtptlw/' title='irvSJgSxtptlW'><img width="120" height="67" src="http://tbreak.com/megamers/files/irvSJgSxtptlW-120x67.jpg" class="attachment-thumbnail" alt="irvSJgSxtptlW" title="irvSJgSxtptlW" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/itqtm6pef8zjf/' title='itqTM6pEF8ZjF'><img width="120" height="67" src="http://tbreak.com/megamers/files/itqTM6pEF8ZjF-120x67.jpg" class="attachment-thumbnail" alt="itqTM6pEF8ZjF" title="itqTM6pEF8ZjF" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/ivgxpuztahyzg/' title='ivgxPuztAHYZG'><img width="120" height="67" src="http://tbreak.com/megamers/files/ivgxPuztAHYZG-120x67.jpg" class="attachment-thumbnail" alt="ivgxPuztAHYZG" title="ivgxPuztAHYZG" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/iy1puboqb2urf/' title='iY1PuboqB2uRF'><img width="120" height="67" src="http://tbreak.com/megamers/files/iY1PuboqB2uRF-120x67.jpg" class="attachment-thumbnail" alt="iY1PuboqB2uRF" title="iY1PuboqB2uRF" /></a>
<a href='http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/attachment/iyxjuwnbaygqe/' title='iYxjUwNBAyGqe'><img width="120" height="67" src="http://tbreak.com/megamers/files/iYxjUwNBAyGqe-120x67.jpg" class="attachment-thumbnail" alt="iYxjUwNBAyGqe" title="iYxjUwNBAyGqe" /></a>

]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52053/news/the-last-of-us-artwork-shows-environments-enemies-and-quarantines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bethesda shows &#8216;experimental&#8217; DLC ideas for Skyrim</title>
		<link>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/</link>
		<comments>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 07:06:43 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52047</guid>
		<description><![CDATA[Dragon mounts, anyone?]]></description>
			<content:encoded><![CDATA[<p>Advanced home building, ice and fire arrows, goblins, Kinect dragon shouts &#8211; these were some of the DLC ideas Bethesda came up with after a company-wide &#8216;Game Jam&#8217; session for Skyrim was held a week after the game&#8217;s launch.</p>
<div id="attachment_52049" class="wp-caption aligncenter" style="width: 440px"><a href="http://tbreak.com/megamers/files/Screen-shot-2012-02-08-at-7.35.53-PM-660x386.png"><img class="size-medium wp-image-52049" src="http://tbreak.com/megamers/files/Screen-shot-2012-02-08-at-7.35.53-PM-660x386-430x251.png" alt="" width="430" height="251" /></a><p class="wp-caption-text">Mounted combat. Want.</p></div>
<p>The ideas were revealed by creative director Todd Howard during the DICE 2012 summit yesterday. Howard stressed that they were all &#8220;experimental&#8221; and he had &#8220;no idea if they will be released as DLC&#8221;. He further added &#8220;maybe, we don&#8217;t know&#8221;.</p>
<p>The extensive list of DLC ideas are published below (thanks, <a href="http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Gamelife+%28Blog+-+Game|Life%29">Wired</a>):</p>
<p>Seasonal Foliage<br />
Flow-based water shader<br />
Spears<br />
Kill Cams for Magic and Ranged Combat<br />
Stealth Enhancements<br />
Guards can relight darkened areas<br />
Paralysis runes<br />
Dungeon enhancements : handing structures and moving platforms<br />
Water currents in dungeons<br />
Dark dungeons<br />
New commands for followers: Combat style, etc.<br />
Set favorite equipment settings for followers<br />
Adopt a child<br />
Build your own home<br />
…with a skeleton butler<br />
Spell combinations: Use flame and raise zombie to create a fire zombie<br />
Goblins<br />
High-level Draugrs<br />
“Waygates” for fast travel<br />
Epic mounts (flaming death horse)<br />
Mounted combat<br />
Dragon mounts<br />
“Soul bug” familiar<br />
Kinect voice-activated shouts<br />
Screen space ambient occlusion<br />
Enhanced underwater visuals<br />
Snow surface<br />
Fat giants<br />
Ice and Fire arrows<br />
Werebear<br />
Lycanthropy skill tree<br />
Vampire Feeding<br />
Become a flying vampire lord<br />
Vampire Imp Minions<br />
Mudcrab animation tweaks<br />
Giant mudcrab enemy</p>
<p>Some of these are already possible with mods, if you are up for that sort of thing (you should be). There are already mods that improves foliage, water effects, and darkens dungeons. I am surprised there is not one that allows mounted combat yet.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Original Killzone for PS3 “delayed indefinitely”</title>
		<link>http://tbreak.com/megamers/52033/news/original-killzone-for-ps3-delayed-indefinitely/</link>
		<comments>http://tbreak.com/megamers/52033/news/original-killzone-for-ps3-delayed-indefinitely/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:11:01 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Killzone]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52033</guid>
		<description><![CDATA[PS2 port ruled out.]]></description>
			<content:encoded><![CDATA[<p>Originally planned for re-release on PlayStation 3, Killzone is apparently no longer heading to Sony’s current home console.</p>
<p>The unfortunate news comes via the <a href="https://twitter.com/killzonedotcom">Twitter </a>account of Dutch developer Guerrilla Games. “With regards to KZ1 for PS3, not sure what happened but I&#8217;ve been informed that it&#8217;s been delayed indefinitely.”</p>
<p>&#8220;I have no further info about KZ1 for PS3, save for the fact that it&#8217;s delayed indefinitely. If I learn anything else, I&#8217;ll tweet it here,” read another tweet.</p>
<p>Previously Sony announced that PS2 shooter Killzone will arrive again this generation for PlayStation 3 gamers on January 25 (which failed to happen). The game wasn’t being prepped for launch as one of those many HD revamps happening today, but instead Sony wanted to add the Guerrilla Games shooter to the existing library of emulated PS2 titles.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52033/news/original-killzone-for-ps3-delayed-indefinitely/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NeverDead DLC will add new modes, playable character</title>
		<link>http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/</link>
		<comments>http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:04:13 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[NeverDead]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52020</guid>
		<description><![CDATA[Debut add-on for Konami’s action title out Feb. 21.]]></description>
			<content:encoded><![CDATA[<p>Konami outlined its premiere downloadable content strategy for NeverDead. The debut add-on for the game is titled ‘NeverDead Expansion Pack Volume 1” and will be released on February 21.</p>
<p>The expansion pack features a new playable character and offers co-op challenges with pop star Nikki Summerfield. It also allows players to undertake three new challenges in an expanded version of the Asylum level.</p>
<p>Immortal individual Bryce Boltzmann will be given two new costumes to dress up in. Get a glimpse in the gallery below.</p>

<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc7/' title='neverdeaddlc7'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc7-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc7" title="neverdeaddlc7" /></a>
<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc6/' title='neverdeaddlc6'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc6-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc6" title="neverdeaddlc6" /></a>
<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc5/' title='neverdeaddlc5'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc5-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc5" title="neverdeaddlc5" /></a>
<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc4/' title='neverdeaddlc4'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc4-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc4" title="neverdeaddlc4" /></a>
<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc3/' title='neverdeaddlc3'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc3-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc3" title="neverdeaddlc3" /></a>
<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc2/' title='neverdeaddlc2'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc2-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc2" title="neverdeaddlc2" /></a>
<a href='http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/attachment/neverdeaddlc1/' title='neverdeaddlc1'><img width="120" height="67" src="http://tbreak.com/megamers/files/neverdeaddlc1-120x67.jpg" class="attachment-thumbnail" alt="neverdeaddlc1" title="neverdeaddlc1" /></a>

]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52020/news/neverdead-dlc-will-add-new-modes-playable-character/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>True Crime renamed Sleeping Dogs, gets announcement trailer</title>
		<link>http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/</link>
		<comments>http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 18:58:18 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52008</guid>
		<description><![CDATA[Resurrected sandbox actioner due out in second half of 2012.]]></description>
			<content:encoded><![CDATA[<p>Sleeping Dogs, formerly known as True Crime: Hong Kong, has been officially renamed and re-announced by Square Enix.</p>
<p>The open-world actioner is on track for release in the second half of 2012 on PC, PlayStation 3 and Xbox 360, with original developer United Front Games being on board this time collaborating with Square Enix London Studios.</p>
<p>Square Enix <a href="http://tbreak.com/megamers/33926/news/square-enix-acquires-true-crime-hong-kong-rights/">picked up the publishing rights</a> of the game from Activision in August. This comes following the publishing giant’s decision of axing the project in early 2011. Obviously, retitling the sandbox shooter was expected considering that Square Enix does not own the True Crime IP.</p>
<p>&#8220;From the moment you pick up the controller and experience the blend of driving, close combat and shooting you know you&#8217;re playing something fresh and a bit special,&#8221; said Lee Singleton, general manager of Square Enix London Studios. &#8220;Sleeping Dogs has one of the best melee combat systems out there – it&#8217;s super brutal with devastating takedown moves, and when added to UFG&#8217;s proven heritage in driving games, a first class story and the vibrant backdrop of the Hong Kong underworld we get a fiery recipe with fun written all over it.&#8221;</p>
<p>A wicked live-action trailer has been released to mark the announcement. Check it below.<br />
<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/"><img src="http://img.youtube.com/vi/SHIRceS-blA/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ghost Recon: Future Soldier Hands-on Preview</title>
		<link>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/</link>
		<comments>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 10:24:32 +0000</pubDate>
		<dc:creator>Hitesh Uchil</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=51976</guid>
		<description><![CDATA[We sneak in a first look at the stealthy new Ghost Recon game.]]></description>
			<content:encoded><![CDATA[<p>Moving away from the run and gun formula employed by most modern shooters, Ghost Recon: Future Soldier is a far more refined experience that favours stealth and strategy. It’s not revolutionary by any means, the Tom Clancy series have always stood out as strategic shooters and the squad based gameplay has been captured brilliantly in the GR:AW series. Future Soldier isn’t re-inventing the wheel, it delivers more of a Ferrari 430 to an already great GR:AW Corvette.</p>
<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/"><img src="http://img.youtube.com/vi/qxqB6UpSUS8/2.jpg" alt="" /></a></span>
<p>As the name suggests, the game is based in the future. However, not a very distant future. The developers of the game stress that they’ve tried to stay as true to reality as possible. The weapons featured in the game are already either being employed by Special Forces at the moment or are in the testing phase to be made available soon. Like most Tom Clancy games, Future Soldier is all about realism and Ubisoft have employed the services of four navy seals who’ve helped make sure the motion capture is as realistic as possible and that the game stays true to reality.</p>
<p>The game is set in different locales ranging from Bolivia to Peshawar. For our first look at the game, we’re going to talk about the map based in Peshawar. It was particularly interesting, as it was an urban setting. The mission starts in the middle of the city and you have a lot of civilians around. In order to mark out your enemies and differentiate them from civilians, you have to use one of the intel gadgets. You can either use a sensor grenade, which will mark out all enemies in it’s radius or use the drone to give you an aerial view of your enemies. Once your enemies are marked, you can use the magnetic view, which is a sort of X-ray mode to reveal enemies hiding behind cover.</p>
<p>Among the many futuristic gadgets at your disposal is optical camouflage. It’s like an invisibility cloak that you can turn on and it works when you’re moving slowly are or stationary.</p>
<p><a href="http://tbreak.com/megamers/files/GRFS_image_screenshot_131.jpg"><img src="http://tbreak.com/megamers/files/GRFS_image_screenshot_131-430x241.jpg" alt="" width="430" height="241" class="aligncenter size-medium wp-image-51977" /></a></p>
<p>A range of weapons are also at your disposal and each of them are customizable to your liking. A special “gunsmith” mode is also available for Kinect users who want to customize their weapons Minority Report-style. Those more comfortable with button mashing than waving hands and using cumbersome hand gestures can stick to their controllers while using the “gunsmith” mode.</p>
<p>While there’s loads of futuristic weapons to play with, the real focus of the game is the squad based combat. This is where the realism really kicks in and you get the feel of what being part of a Special Forces team is like. If you’ve played GR:AW, you’ll appreciate how much the squad management has been simplified. At a basic level, killing your enemies usually means identifying them via intel devices, using stealth and camoflauge to get into the right positon, tagging the enemies, so that your squad has them positioned in their line of sight and are ready to take them out on command, and finally initiating the kill sequence. You also have the option to get a team member to take out an opponent directly.</p>
<p>In addition to all this, Ubisoft gets so much right with Ghost Recon: Future Soldier. Character animations are realistic, levels are well detailed and the explosions can be breath taking. Ghost Recon: Future Soldier releases in May 2012. Watch out for a full review on MEGamers once the game is out.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/51976/features/ghost-recon-future-soldier-hands-on-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

