<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Middle East Gamers &#187; PC</title>
	<atom:link href="http://tbreak.com/megamers/category/format/pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://tbreak.com/megamers</link>
	<description>The voice of gaming in the Middle East</description>
	<lastBuildDate>Fri, 10 Feb 2012 10:15:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Blizzard sues Valve over DotA name</title>
		<link>http://tbreak.com/megamers/52168/news/blizzard-sues-valve-over-dota-name/</link>
		<comments>http://tbreak.com/megamers/52168/news/blizzard-sues-valve-over-dota-name/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 08:38:59 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[DOTA]]></category>
		<category><![CDATA[Dota 2]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[WarCraft III]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52168</guid>
		<description><![CDATA["Valve has no right to the registration it seeks."]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the backlog of history before we dive into this story: Blizzard made Warcraft III. The ever-awesome mod community made a mod for it called Defense of the Ancients (or DotA). The mod became extremely popular, prompting Blizzard to pour in resources to develop and prompt the mod, as their own, for seven years. In 2010, the mod-loving Valve thought to develop a sequel for DotA and actively set forth in that direction, promoting it via tournaments, inviting professional players and what not. Blizzard didn&#8217;t quite like that.</p>
<p><a href="http://tbreak.com/megamers/files/official-dota2-blog1-1024x640.jpg"><img src="http://tbreak.com/megamers/files/official-dota2-blog1-1024x640-430x268.jpg" alt="" width="430" height="268" class="aligncenter size-medium wp-image-52170" /></a></p>
<p>The World of Warcraft makers has now decided to sue over the registration of the name, claiming that &#8220;Valve has no right&#8221; over it as &#8220;the DotA mark has become firmly associated in the mind of consumers with Blizzard.</p>
<p>This is their official statement:<br />
&#8220;In contrast to Blizzard, Applicant Valve Corporation (&#8220;Valve&#8221;) has never used the mark DOTA in connection with any product or service that currently is available to the public. By attempting to register the mark DOTA, Valve seeks to appropriate the more than seven years of goodwill that Blizzard has developed in the mark DOTA and in its Warcraft III computer game and take for itself a name that has come to signify the product of years of time and energy expended by Blizzard and by fans of Warcraft III. Valve has no right to the registration it seeks. If such registration is issued, it not only will damage Blizzard, but also the legions of Blizzard fans that have worked for years with Blizzard and its products, including by causing consumers to falsely believe that Valve&#8217;s products are affiliated, sponsored or endorsed by Blizzard and are related or connected to Warcraft III.&#8221;</p>
<p>The case file was submitted on November 16, 2011. You can read it <a href="http://ttabvue.uspto.gov/ttabvue/v?pno=91202572&amp;pty=OPP&amp;eno=1">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52168/news/blizzard-sues-valve-over-dota-name/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aliens: Colonial Marines box art features an alien and marines</title>
		<link>http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/</link>
		<comments>http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 23:54:35 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Gearbox Software]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52161</guid>
		<description><![CDATA[SEGA shows artwork for upcoming sci-fi shooter.]]></description>
			<content:encoded><![CDATA[<p>SEGA has put out on the internet a rather elegant cover art of Aliens: Colonial Marines, the upcoming Gearbox Software-developed sci-fi FPS.</p>
<p>As the game’s title suggests, the box art of the game is somewhat predictable &#8211; albeit it looks delicious. It features an Alien and a team of Marines. Voila!</p>
<p>The often-delayed Aliens shooter is bound for an official disclosure sometime in fall 2012. The game is being developed for PC, PS3 and Xbox 360.</p>

<a href='http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/attachment/alienscolonialmarinescover3/' title='alienscolonialmarinescover3'><img width="120" height="169" src="http://tbreak.com/megamers/files/alienscolonialmarinescover3-120x169.jpg" class="attachment-thumbnail" alt="alienscolonialmarinescover3" title="alienscolonialmarinescover3" /></a>
<a href='http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/attachment/alienscolonialmarinescover2/' title='alienscolonialmarinescover2'><img width="120" height="138" src="http://tbreak.com/megamers/files/alienscolonialmarinescover2-120x138.jpg" class="attachment-thumbnail" alt="alienscolonialmarinescover2" title="alienscolonialmarinescover2" /></a>
<a href='http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/attachment/alienscolonialmarinescover1/' title='alienscolonialmarinescover1'><img width="120" height="169" src="http://tbreak.com/megamers/files/alienscolonialmarinescover1-120x169.jpg" class="attachment-thumbnail" alt="alienscolonialmarinescover1" title="alienscolonialmarinescover1" /></a>

]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52161/news/aliens-colonial-marines-box-art-features-an-alien-and-marines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hard Reset: Extended Edition gets a trailer</title>
		<link>http://tbreak.com/megamers/52145/news/hard-reset-extended-edition-gets-a-trailer/</link>
		<comments>http://tbreak.com/megamers/52145/news/hard-reset-extended-edition-gets-a-trailer/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 19:00:28 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[Game Trailers]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Flying Wild Hog]]></category>
		<category><![CDATA[Hard Reset: Extended Edition]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52145</guid>
		<description><![CDATA[Improved and expanded edition coming in March.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52145/news/hard-reset-extended-edition-gets-a-trailer/"><img src="http://img.youtube.com/vi/CZmLJtnLHOY/2.jpg" alt="" /></a></span>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52145/news/hard-reset-extended-edition-gets-a-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You need at least GTX 460 to run Alan Wake at 1080p</title>
		<link>http://tbreak.com/megamers/52138/news/you-need-at-least-gtx-460-to-run-alan-wake-at-1080p/</link>
		<comments>http://tbreak.com/megamers/52138/news/you-need-at-least-gtx-460-to-run-alan-wake-at-1080p/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 18:40:23 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52138</guid>
		<description><![CDATA[And that too at only 30fps.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a bit of news for those looking to experience Alan Wake on the PC. Tech site <a href="http://translate.google.de/translate?sl=de&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=de&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http%3A%2F%2Fwww.pcgameshardware.de%2Faid%2C867466%2FAlan-Wake-PC-14-AMD-und-Nvidia-Grafikkarten-im-Benchmark-Test%2FAction-Spiel%2FTest%2F">PC Games Hardware</a> has benchmarked Remedy&#8217;s survival shooter across a range of low to high end graphics cards, and the result is pretty obvious: you will need <em>enough </em>juice to run the game at its prettiest best.</p>
<p><a href="http://tbreak.com/megamers/files/Alan-Wake-GPUs-1920.png"><img src="http://tbreak.com/megamers/files/Alan-Wake-GPUs-1920-430x416.png" alt="" width="430" height="416" class="aligncenter size-medium wp-image-52139" /></a></p>
<p>As you can see, to run the game at 1080p @30fps, you will need at least a NVIDIA GTX 460 and a pretty high-end processor, to boot. The website used a top of the range i7-26000K. Even AMD HD7970, which is currently the world&#8217;s fastest GPU, seems barely able to scratch past the 60 fps mark.</p>
<p>Is your PC mighty enough to take on this beast of the night? Alan Wake releases on February 16th for the PC.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52138/news/you-need-at-least-gtx-460-to-run-alan-wake-at-1080p/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Double Fine&#8217;s adventure project racks up $400,000 in no time</title>
		<link>http://tbreak.com/megamers/52098/news/double-fines-adventure-project-racks-up-400000-in-no-time/</link>
		<comments>http://tbreak.com/megamers/52098/news/double-fines-adventure-project-racks-up-400000-in-no-time/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:56:51 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Double Fine Productions]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52098</guid>
		<description><![CDATA[By that we mean one day.]]></description>
			<content:encoded><![CDATA[<p>This is pretty incredible. Less than 24 hours ago, Double Fine announced a <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">Kickstarter campaign</a> to privately fund its upcoming point-and-click adventure title. The project aimed to raise $400,000, and when we reported about it only a few hours back, the project had already amassed $211,778.</p>
<p>The number has jumped to $427,272 at the time of writing, achieving its goal in less than a day. Nearly 10,000 fans have donated money for the project &#8211; a be super-collaboration between studio head Tim Schafer and Monkey Island creator Ron Gilbert.</p>
<p>The campaign will continue until March 13, as originally planned. The extra bit collected will be used to fund company holidays, Schafer&#8217;s new Mercedes and a new candy dispenser.</p>
<p>We are just joking. Right, Schafer? <em>Right?</em></p>
<p><span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52098/news/double-fines-adventure-project-racks-up-400000-in-no-time/"><img src="http://img.youtube.com/vi/-pSteVDn78s/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52098/news/double-fines-adventure-project-racks-up-400000-in-no-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skyrim v1.4 patch for Xbox 360 coming tomorrow</title>
		<link>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/</link>
		<comments>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:31:06 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52091</guid>
		<description><![CDATA[PS3 version waiting for certification.]]></description>
			<content:encoded><![CDATA[<p>The v1.4 patch for Skyrim will be rolled out for the Xbox 360 tomorrow, according to a <a href="https://twitter.com/#!/DCDeacon/status/167344314291204096">tweet </a>from Bethesda&#8217;s Pete Hines. </p>
<p>The patch fixes a number of issues, including pesky quests bugs, gameplay glitches and performance degradation. You can find the complete changelog <a href="http://tbreak.com/megamers/51530/news/bethesda-releases-skyrim-1-4-patch/">here</a>.</p>
<p>Patch v1.4 is already available on the PC. PS3 version is still stuck in certification.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52091/news/skyrim-v1-4-patch-for-xbox-360-coming-tomorrow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Great Battle of Skyrim is epic in more ways than one</title>
		<link>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/</link>
		<comments>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:45:54 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52073</guid>
		<description><![CDATA[Like one thousand ways.]]></description>
			<content:encoded><![CDATA[<p>Skyrim seems to have all the ingredients that could stage an epic, Medieval style armor-clashing, sword-bashing, no-guts no-glory kind of war. But it doesn&#8217;t have any of that. Not even one.</p>
<p>But then, we have the modding community and they seem to take care of each others needs. An epic armor-clashing, sword-bashing, no-guts no-glory kind of war was in immediate need (apparently) and so a group of modders got together, over some mead maybe, to create just that. They employed 500 Draugr, 200 skeletons and 500 Dwarvens Warriors, through console commands and various mods, and let them loose.</p>
<p>They are calling &#8216;The Great Battle of Skyrim&#8217;. I have no doubt about that.</p>
<p><span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/"><img src="http://img.youtube.com/vi/M2DshotexMU/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52073/news/the-great-battle-of-skyrim-is-epic-in-more-ways-than-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bethesda shows &#8216;experimental&#8217; DLC ideas for Skyrim</title>
		<link>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/</link>
		<comments>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 07:06:43 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52047</guid>
		<description><![CDATA[Dragon mounts, anyone?]]></description>
			<content:encoded><![CDATA[<p>Advanced home building, ice and fire arrows, goblins, Kinect dragon shouts &#8211; these were some of the DLC ideas Bethesda came up with after a company-wide &#8216;Game Jam&#8217; session for Skyrim was held a week after the game&#8217;s launch.</p>
<div id="attachment_52049" class="wp-caption aligncenter" style="width: 440px"><a href="http://tbreak.com/megamers/files/Screen-shot-2012-02-08-at-7.35.53-PM-660x386.png"><img class="size-medium wp-image-52049" src="http://tbreak.com/megamers/files/Screen-shot-2012-02-08-at-7.35.53-PM-660x386-430x251.png" alt="" width="430" height="251" /></a><p class="wp-caption-text">Mounted combat. Want.</p></div>
<p>The ideas were revealed by creative director Todd Howard during the DICE 2012 summit yesterday. Howard stressed that they were all &#8220;experimental&#8221; and he had &#8220;no idea if they will be released as DLC&#8221;. He further added &#8220;maybe, we don&#8217;t know&#8221;.</p>
<p>The extensive list of DLC ideas are published below (thanks, <a href="http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Gamelife+%28Blog+-+Game|Life%29">Wired</a>):</p>
<p>Seasonal Foliage<br />
Flow-based water shader<br />
Spears<br />
Kill Cams for Magic and Ranged Combat<br />
Stealth Enhancements<br />
Guards can relight darkened areas<br />
Paralysis runes<br />
Dungeon enhancements : handing structures and moving platforms<br />
Water currents in dungeons<br />
Dark dungeons<br />
New commands for followers: Combat style, etc.<br />
Set favorite equipment settings for followers<br />
Adopt a child<br />
Build your own home<br />
…with a skeleton butler<br />
Spell combinations: Use flame and raise zombie to create a fire zombie<br />
Goblins<br />
High-level Draugrs<br />
“Waygates” for fast travel<br />
Epic mounts (flaming death horse)<br />
Mounted combat<br />
Dragon mounts<br />
“Soul bug” familiar<br />
Kinect voice-activated shouts<br />
Screen space ambient occlusion<br />
Enhanced underwater visuals<br />
Snow surface<br />
Fat giants<br />
Ice and Fire arrows<br />
Werebear<br />
Lycanthropy skill tree<br />
Vampire Feeding<br />
Become a flying vampire lord<br />
Vampire Imp Minions<br />
Mudcrab animation tweaks<br />
Giant mudcrab enemy</p>
<p>Some of these are already possible with mods, if you are up for that sort of thing (you should be). There are already mods that improves foliage, water effects, and darkens dungeons. I am surprised there is not one that allows mounted combat yet.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52047/news/bethesda-shows-experimental-dlc-ideas-for-skyrim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Double Fine developing new point-and-click adventure game</title>
		<link>http://tbreak.com/megamers/52041/news/double-fine-developing-new-point-and-click-adventure-game/</link>
		<comments>http://tbreak.com/megamers/52041/news/double-fine-developing-new-point-and-click-adventure-game/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 06:27:29 +0000</pubDate>
		<dc:creator>Mufaddal Fakhruddin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Double Fine Productions]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52041</guid>
		<description><![CDATA[Project to be based on donations via Kickstarter.]]></description>
			<content:encoded><![CDATA[<p>Brutal Legend developer Double Fine <a href="http://www.doublefine.com/news/comments/the_double_fine_adventure-adventure_is_here/">announced </a>a new project yesterday. The game is described as a &#8220;a brand-new, downloadable &#8216;Point-and-Click&#8217; graphic adventure game for the modern age.&#8221; The project will be <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">funded </a>via private donations and aims to raise at least $400,000 to cover development fees.</p>
<p><a href="http://tbreak.com/megamers/files/LOGO3_thumb.jpg"><img src="http://tbreak.com/megamers/files/LOGO3_thumb-430x322.jpg" alt="" width="430" height="322" class="aligncenter size-medium wp-image-52042" /></a></p>
<p>Players can &#8220;pledge&#8221; to back this project with a minimum of $1. Those that can pour in more earn perks, some of them include a dinner with studio head Tim Schafer, an opportunity to become  an actual character in the game, a tour of the Double Fine office, beta access, and the best of all, receive an undoctored picture of Rob Gilbert smiling! </p>
<p>Rob Gilbert is, of course, the creator behind Monkey Island series, and who will be lending his creative genius to the upcoming project.</p>
<p>The game is set to release on the PC. The project has collected $211, 778 already. Donations end on March 13.</p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52041/news/double-fine-developing-new-point-and-click-adventure-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>True Crime renamed Sleeping Dogs, gets announcement trailer</title>
		<link>http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/</link>
		<comments>http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 18:58:18 +0000</pubDate>
		<dc:creator>Khalil Daou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://tbreak.com/megamers/?p=52008</guid>
		<description><![CDATA[Resurrected sandbox actioner due out in second half of 2012.]]></description>
			<content:encoded><![CDATA[<p>Sleeping Dogs, formerly known as True Crime: Hong Kong, has been officially renamed and re-announced by Square Enix.</p>
<p>The open-world actioner is on track for release in the second half of 2012 on PC, PlayStation 3 and Xbox 360, with original developer United Front Games being on board this time collaborating with Square Enix London Studios.</p>
<p>Square Enix <a href="http://tbreak.com/megamers/33926/news/square-enix-acquires-true-crime-hong-kong-rights/">picked up the publishing rights</a> of the game from Activision in August. This comes following the publishing giant’s decision of axing the project in early 2011. Obviously, retitling the sandbox shooter was expected considering that Square Enix does not own the True Crime IP.</p>
<p>&#8220;From the moment you pick up the controller and experience the blend of driving, close combat and shooting you know you&#8217;re playing something fresh and a bit special,&#8221; said Lee Singleton, general manager of Square Enix London Studios. &#8220;Sleeping Dogs has one of the best melee combat systems out there – it&#8217;s super brutal with devastating takedown moves, and when added to UFG&#8217;s proven heritage in driving games, a first class story and the vibrant backdrop of the Hong Kong underworld we get a fiery recipe with fun written all over it.&#8221;</p>
<p>A wicked live-action trailer has been released to mark the announcement. Check it below.<br />
<span style="text-align:center; display: block;"><a href="http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/"><img src="http://img.youtube.com/vi/SHIRceS-blA/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://tbreak.com/megamers/52008/news/true-crime-renamed-sleeping-dogs-gets-announcement-trailer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

