Sequel to one of this generation’s finest adventure game, Beyond Good & Evil 2 maybe covered in a cloak of mystery and intrigue, but it’s developer Michel Ancel reaffirms that the game is actively been worked upon and will release come the next-gen console cycle.
“We are in an active creation stage and at this moment we are only focusing on the game and making it the best game that we can,” Ancel said in a video interview from the Toulouse Game Show (as translated by NeoGAF).
Ancel once again states the need of better, more powerful technology to match his ambition for the game. He didn’t confirm the platform the game will be available on, though.
“That decision would just distract us from that objective. I can say that it’s a very ambitious game and we need some tech to achieve that ambition,” he said.
“We focus on the game. We create it first, then we’ll see what can run it. We don’t say 2013 because we don’t know when it will come. We’re working to create a great game and it needs more tech.”
Ancel also provided a brief overlook on how the game will play. He said the CGI footage leaked back in 2009 is a good indicator of how the gameplay mechanics will be. It will be heavily parkour-based, but less of Mirror’s Edge and more of Prince of Persia and Assassin’s Creed.
“We had this concept even before Mirror’s Edge launched. And we have a different approach to the first person perspective that Mirror’s Edge has. Prince of Persia and Assassin’s Creed are closer to what we have in mind with the control of the character in a third person perspective,” he said.
“We use a very dynamic camera that shakes a lot during the action to add life to the camera giving the impression of an action news cover team following Jade. Maybe that could be similar to Mirror’s Edge but the game itself is very different.”
GoNintendo has been tipped off with some cam-shots of Blockbuster UK’s internal database which lists at least 25 titles that will be available for WiiU – either at launch or afterwards is yet to be known.
The list includes a host of major “hardcore” titles such as Arkham City, Assassin’s Creed, and Ninja Gaiden 3, and new ones such as Darksiders II, Ghost Recon Online, Metro: Last Light, and even Splinter Cell 5.
- Aliens: Colonial Marines
- Assassin’s Creed
- Batman: Arkham City
- Darksiders II
- Dirt 3
- Formula 1 All Stars
- Game Party
- Ghost Recon Online
- Just Dance 4
- Killer Freaks from Outer Space
- Marvel Super Heroes
- Metro: Last Light
- Monsters Party
- New Super Mario Brothers Wii
- Ninja Gaiden 3
- Rabbids Party Land
- Raving Rabbids
- Rayman Legends
- Shield Pose
- Splinter Cell 5
- Sports Connection
- Your Shape 2013
The list could be taken as pure speculation – retailers are not generally privy to such release information, at least not this soon.
Regardless, Nintendo has promised a full showing of WiiU at E3, which should hopefully confirm some of the games and third party support for the platform.
Diablo III fans are strongly advised against upgrading their AMD graphics card drivers to the latest v12.4 update. According to Omrakos, an AMD support forum agent, the latest drivers are not compatible with Blizzard’s mouse-destroying RPG.
There is a massive thread you can follow here. The short is, both v12.3 and v12.4 drivers are not compatible with the game. Those that have already updated are recommended to roll back to the v12.2 drivers which are known to work perfectly with the game.
You can download the v12.2 drivers from here. Users are recommended to perform a ‘clean install’ before rolling back. This entails using Driver Sweeper to rub all signs of an AMD driver from your PC before installing the driver again.
Other than the odd double XP weekends, Twisted Metal is almost done for – at least in terms of content, says developer David Jaffe.
In an interview with IGN, Jaffe revealed that as far as he knows, Eat Sleep Play, the development team behind the gruesome racer, has no plans to release new downloadable content for the game.
“No one has asked me [about working on DLC],” he said. “I don’t know what Eat Sleep Play is working on other than I’m pretty sure they’re not working on DLC for Twisted Metal. My understanding is that there is no plan for DLC for Twisted Metal, and I don’t see that changing in the foreseeable future.”
He joked that players who are holding their breathe for a DLC aren’t making a “wise health choice.”
So, what about Twisted Metal, then? Should players just bin it and move on? Jaffe said a Kickstarter could be a choice but that’s unlikely to happen.
“I’m sure [co-director] Scott [Campbell] out in Utah would be more than open to hearing a proposal if Sony would, but I don’t see it happening,” he said.
Jaffe has since split up with Eat Sleep Play to work on other of his projects. He has yet to announce what they are though.
It’s no secret that Microsoft is already working on the next Xbox. But sources close to IGN suggest that the publishing giant may have begun producing them, too.
Apparently, Microsoft’s employed electronics manufacturer, Flextronics, has begun production after conducting comprehensive marketing, software and hardware test of the next Xbox.
This doesn’t mean that the next Xbox, or ‘Durango’ as the rumored codename goes, will be ready to be packaged and shipped any time soon. Microsoft may very well be producing them to pass it onto developers so they can start building their games around it.
When IGN inquired to both Microsoft and Flextronics about the rumor, the latter spun an oft-quoted “we do not comment on rumors and speculation”, while the former decided to keep mum.
This was quicker than expected. Only a few hours after the announcement of The Elder Scrolls Online, an MMORPG based on The Elder Scrolls universe, details and screenshots from GameInformer’s cover story has made its way on the internet. You can find the complete scans here, and a break down of all the important points below:
- Developers ZeniMax Online promises to take a “bold new direction” with the franchise, and hence are prepared for the massive amounts of criticism from fans when the game releases.
- The focus will be on weighty combat, richly interactive environments and a world reactive to player actions, however the developers are aware that these do not necessarily “translate easily to the MMO genre”.
- “We’ve really got to create a compelling game first,” creative direction Paul Sage explains. “It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players. You want to hit those touchstones, but more important than that, you’ve got to create an experience that’s unique and fun.”
- The game will take place 1000 years before the events of Skyrim. The main villain of the story is the King of Worms, Mannimarco, who is creating havoc on the realm of Tamriel with the help of the prince of domination, Molang Bal.
- To keep the game’s lore in check, Bethesda’s Todd Howard “checks in every once in a while” to help the development team keep the universe on the track.
- The game will be third person.
- The leveling system will be similar to other MMOs, where players must choose a single direction in developing their favored skills and abilities. Players “can’t master everything” in this one, unlike Skyrim.
- Players can still join every guild, however.
- Random events with other players and NPCs will play a large role in the game.
- The Elder Scrolls Online will “bring back” the public dungeon, allowing for more organic group building.
- While areas from Skyrim to Morrowind will be exploreable, some locations will be locked in for future expansions.
- Cyrodill will be the main capital.
The Elder Scrolls Online will release for PC and Mac next year. We expect to see some of the game during E3 in June.
A massively multiplayer online title based on Bethesda’s The Elder Scrolls universe, called The Elder Scrolls Online, will release next year for the PC and Mac.
The game will be developed by ZeniMax Online Studios, a new development team formed by Bethesda’s parent company, ZeniMax. The project will be helmed by Matt Firor, who is best known for his work on MMORPG Dark Age of Camelot.
“We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted,” director Matt Firor said in a press release.”It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise.”
The Elder Scrolls Online will be set a millennium before the events of Skyrim, taking place across all of Tamriel where a daedric prince Molag Bal is causing destruction and mayhem on the realm. Elsweyr, Skyrim and Cyrodill will be some of the areas available for players to explore. The game will have three factions and PvP combat.
More details about the MMO is set across for an exclusive preview with GameInformer. The US magazine’s June issue should be out soon, so stay tuned for a bout of new information. First trailer and gameplay footage could be expected during E3, too.
Team17 today announced that its upcoming cute-little strategy title, Worms Revolution, will have a class system. There will be four classes – Heavy, Scout, Soldier and Scientist – and as you can tell, bares a stark resemblance to Team Fortress 2. Even the class descriptions are similar:
The Soldier is like the standard worm from the previous Worms games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialised in any particular area.
The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms.
This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms.
The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jetpack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape.
The Scientist plays a support role. His physical attributes make him both weaker and slower than the standard Soldier worm, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is able to build stronger items, such as Sentry Guns and Electromagnets.
Worms Revolution is scheduled for Q3 2012 on the PC and consoles.