Resistance: Fall of Man

May 31, 2007 by  
Filed under Playstation 3, Reviews

Resistance: Fall Of Man is the first game on PS3 by the developers responsible for Ratchet & Clank and I must say they have done a terrific job. Resistance is a mixture of Historical and Sci-fi shooter and you will be surprised how well both of these genres are blended together.

The story revolves around England. According to some intelligence report, Russia closed its border from the world and there were even rumors of horrible biological experiments going on behind those iron curtains. Something strange was going on until one day in year 1949 when a biological organism known as Chimera emerged, bursting out to take over the rest of the world. It is spreading like a plague along the European borders, finally reaching Great Britian. Basically there was no World War II but an alien look-alike creature Chimera has invaded earth. In year 1951 American troops were sent to United Kingdom to counter-attack.

You play as Nathan Hale one of the US arm men sent in to reinforce UK defenses. Nathan Hale like Gordon Freemen never speaks or utters anything (mute FTW!!- Ed); there is no character development along the campaign. As Nathan you blast your way through hordes of Chimeras on the street and alleys of United Kingdom. Sometimes you will find yourself inside enemy base trying to crush the enemy from within.

Considering it’s a first person shooter, the story may yet not be so engrossing but it’s decent enough for such a game. The story somehow feels rushed as the plot provides little information through a cut scene in the beginning and in the end of each mission leaving gaps in between. The story is narrated by a female officer who encountered Nathan Hale during her mission. As the game progresses you will learn about Chimeras and how they are made, how their body temperature is linked to their fast metabolism and their habitat.

The graphics of Resistance are why HDTVs were made! It certainly looks better (read freaking awesome) than on a standard definition television. They are totally awesome, from the bloody and gruesome look of the Chimera to the ultra-realistic environments, almost everything is extremely detailed. Even the cinematic are nicely done but nothing ground-breaking though. You will love how Chimera fall on to their knees when you shoot them or how the tubes at their back spew-out gas as they get hit by your bullets.

The environments are destructible and look really beautiful especially the abandoned cathedral level. The level designs will indirectly remind you of either Call of Duty or Halo. The game also features some jaw-dropping lighting and flame effects. Along with those spectacular graphics the gun models looks quite realistic and give you a feeling that you are holding one.

After playing through the whole single player campaign, I realized that there was not once an occasion where the frame rate slipped. The game runs smoothly and the frame rate stays steady even when the action is extremely intense.

The sound is as good as the graphics. The switching-of-the-weapon to the grumbling roar of the Chimeras, everything sounds so realistic, it gives you the feeling that you are actually in the game. Usually a guy with a grave voice narrates in such games but in Resistance a female is narrating who herself doesn’t know the full story. Other than the narration there is a lot of speech in the game, which is very well done. Even the background music of the game is good enough and does the job.

Eragon

February 24, 2007 by  
Filed under Reviews, Xbox 360

Eragon, the video game, is based on a movie, a mediocre adaptation of a novel of the same name written by Christopher Paolini. Eragon is a typical fantasy world full of dragons, wizards, magic, kings, and a little bit of Lord of the Rings and Harry potter to boot too. Unfortunately, even it though it may sound like a good mixture for a good adventure game, it is nothing but disappointment.

The story revolves around a young rosy-cheeked farm boy called Eragon, who, by chance stumbles upon a blue orb which he thinks is a stone of some kind, while hunting in the land of Alagaesia. But he soon finds out that that blue object he found is not a stone but a dragon egg. Eventually the egg hatches a baby dragon, which turns into an adult dragon in no time. Eragon then finds out that he has been chosen as the Dragon Rider, a warrior with special powers, a rider his enemies where waiting for. The world is under the rule of a crewl King and it is up to Eragon and his trusty companion dragon Saphira to save the world and put a stop on the evil King’s regin.

The visuals are just plain ugly. The presentation of the game is not very well done at all or to say it in a slang-crap. The character models are pathetic, choppy and poorly defined. And there are not many enemy models either, just a very few, and they just keep on coming again and again. It makes the game very repetitive. Moreover, the level design is not diverse enough as almost all of the maps look pretty similar to one another. The worst part, though, comes in the form of the camera, when irritated, can make you throw the controller at the screen. You do not have any control over the camera; they are just fixed at one angle. This leads to many frustrated control issues and make character maneuvers over the screen frustrating.

The audio however, is a little expectable by not being absolutely horrible. The voice acting is done by the original actors from the movie, which works nicely. The rest, music and sound effects have nothing special in them; it’s just the typical clink-clank of blades against blades!

Eragon is extremely repetitive, in every sense of the word. The gameplay is absolutely boring which will surely make you YAWWWN! You have a sword and a bow initially which you use it to fight similar looking bad guys, who keep coming in waves. There are a few combo moves as well you can use to make the process a little faster. The game does gets a little interesting when you start using your magical powers. You can push, pull, and light the enemy on fire but even that gets boring and repetitive as you progress through the game. The enemies are a piece of cake as the controls are so basic and easy to learn, it could very well take 15 mintues for a five year old to master and the AI puts up no sort of challenge either.

And since you are the so-called dragon rider, you do get to fly your dragon from time to time. As fun as it sounds and as fun as it should be, my hopes to get some enjoyment from the game diminished as soon as I took off on my dragon. Arrgh. The game is very short, around 6-7 hours. There are a total of 16 levels in the game and an extra two for the Xbox 360.
There is only offline Co-op mode for the sake of multiplayer but that also suffers from poor camera implementation.

To sum it up, friends, Eragon is extremely repetitive and gets boring very soon. The lack of good presentation, good graphics, online play and good camera implementation labels this game as avoidable. Buy it at your own risk. Or you could wait for it to hit the trash bin or rent it out over the weekend.

FPS Fans gear up for the XFPS 360

December 20, 2006 by  
Filed under News, Xbox 360

Since the informal announcement of the XCM XFPS 360 across the internet media, gamers have been left with an antagonising wait to see their dreams manufacture into reality. Well, XCM are delighted to announce the time has come for all First Person Shooter fans on the Xbox 360 to rejoice! Final testing has been successfully completed on the XFPS 360 and stocks will be shipping to retailers shortly.

For all those gamers who have been out of touch recently, the XFPS 360 is an ingenious keyboard and mouse adapter for use with the Xbox 360. Not only is the XFPS 360 compatible with all standard PS/2 input devices but also modern USB keyboards and mice. But wait, there’s more! The XFPS 360 even makes traditional Playstation 2 controllers and peripherals compatible on the Xbox 360, as well as a plethora of peripherals. This exquisite device even manages to bring auto fire functionality to the Xbox 360, now that tops off what promises to be the must have peripheral for years to come!

We have received an overwhelming amount of inquiries asking if the XFPS 360 allows gamers to set their own key presets, and the answer is YES! The XFPS 360 ships with a default ‘WASD’ setting but gamers are free to easily alter key mapping via an included programming function. More details will be released very soon!

Call of Duty 3 Maps on Xbox Live

December 20, 2006 by  
Filed under News, Xbox 360

Pack up and get ready to move out! Activision, Inc. announced to release two waves of Call of Duty 3 multiplayer maps after the holidays: the Bonus Map (free) and the Valor Map Pack (800 Microsoft points). The Bonus Map, named "Champs," will take players to Port Royal de Champs, France for classic Call of Duty infantry-based combat that’s great for small to medium-sized online games. The Valor Map Pack will contain five new multiplayer maps that will take players through a maze of French locales that serve up settings primed for intense close-quarters action, whether via online, split-screen or System Link play.

Over 1 million players have experienced capcom entertainment\’s Lost Planet: Extreme Condition

December 18, 2006 by  
Filed under News, Xbox 360

Capcom today announced that the single-player and multiplayer demos of Lost Planet: Extreme Condition, exclusively for Xbox 360 video game and entertainment system from Microsoft have been downloaded over one million times by the global Xbox community. Since the release of the multiplayer demo on November 23, Xbox Live players across the globe have spent nearly 300,000 hours locked in furious combat. Lost Planet carries a PEG 16 rating and will be available across PAL territories from January 12.

“Xbox 360 players have now had two opportunities to try Lost Planet since the first demo was released in May, and they have in huge numbers,” said Hiroshi Tobisawa, President of Capcom Europe. “Since we made the multiplayer demo available through Xbox Marketplace, there have been hundreds of thousands of hours spent playing the game, which is a great testament to the quality of Lost Planet. This latest demo has completely energized the Xbox community, giving them something to look forward to in the New Year, when the next big hit Xbox 360 title hits retail.”

Lost Planet’s action-packed multiplayer demo is available as a free download on Xbox Live Marketplace. Xbox Live Gold subscribers can experience Lost Planet’s highly anticipated multiplayer demo, which lets gamers participate in heated online matches in the “Pirate Fortress” stage with support for up to 16 players via the Xbox Live online game service. Capcom debuted Lost Planet’s multiplayer gameplay at this year’s Leipzig Games Convention, where its riveting action netted top honours as the Best Xbox 360 Game at the show. In addition, the game was chosen by Tokyo Game Show attendees as one of the winners of the illustrious Future Award.

Combining a gripping single player campaign and intense multiplayer modes with support for up to 16 players via Xbox Live online game service, Lost Planet promises to be an epic gaming masterpiece. Taking full advantage of Xbox 360’s unprecedented power, Lost Planet will contain an unrivalled level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect. Enormous world maps unfold as players battle hostile creatures in blistering weather conditions across vast snow fields and deserted cities either on foot or in armed Vital Suits.

Fastest-selling next-generation console game

December 18, 2006 by  
Filed under News, Xbox 360

A video game champion has been crowned as today “Gears of War” made history by becoming the fastest-selling next-gen game of 2006 and the fastest-selling exclusive Xbox game of all time.

Microsoft Game Studios and Epic Games Inc. today confirmed that “Gears of War,” the Xbox 360-exclusive title, has sold more than 2 million copies worldwide since its release six weeks ago.

“‘Gears of War’ clearly has won the battle for the title of the must-have game of the year,” said Richard Teversham, Director of Platform & Marketing, Home and Entertainment Division EMEA. “Its phenomenal success is one of many reasons why Xbox 360 is the ultimate place to get together with friends to play this Christmas.”

“We’ve always held high hopes for ‘Gears of War,’ but we never expected such an overwhelmingly positive response from critics and gamers all over the world,” said Michael Capps, president, Epic Games. “I can’t describe how stoked our team is right now. Our fans can absolutely count on Epic to keep delivering new gameplay through Xbox Live.”

In addition to being the must-have video game of the holiday season, “Gears of War” continues to rage on the Xbox Live battlefield as well, with more than 1 million unique gamers engaging in 10 million online gameplay sessions and unlocking an impressive 7 million achievements. On top of being the No. 1 title on Xbox Live, “Gears of War” has driven new members to the network; paid registrations per day have skyrocketed more than 50 percent since the game’s launch.

Tom Clancys Ghost Recon Advanced Warfighter 2

December 12, 2006 by  
Filed under Features, Xbox 360

Groundbreaking Visual Experience: The war zone in Tom Clancy’s Ghost Recon Advanced Warfighter 2 comes to life as you navigate through trash-strewn streets and pick off enemies from behind bomb-scarred structures. The cutting-edge physics and particle systems will show you some of the most intense and realistic explosions, smoke, and environment destruction ever seen in a video game. Dynamic lighting and shadows will morph as real-time day/night cycles and a constantly changing weather system require you to adjust to the changing conditions on the fly.

· All-New Battlegrounds: For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations. The Ghosts will battle enemies in mountain terrains, barren deserts and even on their home turf in El Paso, Texas. Each environment presents its own benefits and challenges and will call for fresh tactical approaches.

· Vastly Improved Artificial Intelligence (AI): Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above. Improved squad-mate AI will now feed you more of the information you need with descriptive commands like “enemy spotted behind red truck ahead.”

· Improved Cross-Com: The revolutionary new Cross-Com 2.0 will give the player more information than ever before. You will be able to see what your friendly forces see in the top left display and the click of a button will expand that to full-screen view for a clearer and more precise picture. This will give you a more comprehensive view of the entire battlefield. The new Full Command View will allow unprecedented precision in developing and issuing tactical plans on the battlefield.

· Expanded Support: Command lethal air strikes with jet fighters, gain mobile cover for otherwise impassable situations and replenish armaments on the battlefield using an unmanned artillery MULE. Players can now heal their team on the battlefield, including squad leader Scott Mitchell, with an all-new Medic class of soldier.

Ubisoft unveils Tom Clancys Ghost Recon Advanced Warfighter 2

December 12, 2006 by  
Filed under News, Xbox 360

Ubisoft, one of the world’s largest video game publishers, announced that Tom Clancy’s Ghost Recon Advanced Warfighter 2, the next installment in the popular squad-based action franchise, is currently in development for the Xbox 360 video game and entertainment system from Microsoft, the PlayStation 3 computer entertainment system, the PSP system and Windows PC. Tom Clancy’s Ghost Recon Advanced Warfighter 2 is being developed by the award-winning teams that created the original Tom Clancy’s Ghost Recon Advanced Warfighter in Ubisoft’s Paris and Red Storm Studios. Tom Clancy’s Ghost Recon Advanced Warfighter 2 is scheduled for worldwide release in Spring 2007.

“Tom Clancy’s Ghost Recon Advanced Warfighter set the standard for what we know as the next-generation gaming experience,” said Laurent Detoc, president of Ubisoft North America. “With Tom Clancy’s Ghost Recon Advanced Warfighter 2, Ubisoft is taking all the successful elements in the original to an unparalleled level of quality – the sophisticated technology, weaponry, graphics, story and online gameplay will heighten the intensity and bring gamers an even more amazing experience.”

Tom Clancy’s Ghost Recon Advanced Warfighter received critical acclaim and quickly became one of the best-selling games on Xbox 360 and one of the most played games on the Xbox Live online gaming service. Recently, the prestigious British Academy of Film and Television Arts (BAFTA) awarded Tom Clancy’s Ghost Recon Advanced Warfighter with “Best Game of the Year” and “Technical Achievement” honors.

Tom Clancy’s Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military’s elite fighting unit, the Ghosts. In the year 2014, the rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.S. soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat.

Announcing the 360 gamer reader awards

December 12, 2006 by  
Filed under News, Xbox 360

Xbox 360 GAMER magazine and www.360-gamer.com have launched the 360 GAMER Reader Awards, with a dedicated online voting form now live at http://www.360-gamer.com/awards.asp

With its inaugural year now behind it, the Xbox 360 has already had a colourful 12 months, full of some unbeatable next-generation gaming experiences; from speeding round the side streets of Tokyo in PGR 3, raising hell in Mexico in Ghost Recon Advanced Warfighter, zombie-bashing in Dead Rising and chainsawing through the Locust Horde in Gears of War.

The 360 GAMER Reader Awards have been set up to discover what were the best games of the year according to the people that matter the most: the gaming public.

Stu Taylor, Group Editor, Uncooked Media said:

“The 360 GAMER Reader Awards are a unique opportunity for those who pay and play the games to have their voices heard. By opening the Awards up to the gaming public, we can be assured that the games that come up trumps in the categories are the ones that deserve it the most.”

Covering all the essential categories like the Best 360, Live or Arcade Game, as well as individual genres like Best Shooter and Best Racer, the 360 GAMER Reader Awards also cater for the Best Download Content, Best Publisher, Best Developer and the contentious Raspberry Award for the Worst Game of 2006.

Voting closes at 6pm GMT on Friday 29 December with the results to be published in 360 GAMER magazine #21 on sale 25 January.

Dead Or Alive: Xtreme 2 bounces into European stores

December 12, 2006 by  
Filed under News, Xbox 360

Microsoft announced that Team Ninja’s graphical masterpiece, Dead or Alive: Xtreme 2 for the Xbox 360 video game and entertainment system, will be available in European retail from Friday 8th December.

Begin your holiday today as you join the lovely DOA girls on New Zack Island hanging out poolside, splashing around in the ocean, and trying your luck in the casino. There’s no better way to stay warm during the cold winter than challenge or befriend your favourite bikini clad DOA girls in the assortment of challenges throughout the island.

“DOAX2 takes paradise to the next level this holiday season and allows you to enjoy your holidays in style!” says Richard Teversham, Director of Platform & Marketing, Home and Entertainment Division EMEA. “The stunning graphics and landscapes, enticing gameplay, and sheer amount of unlockable content will keep you coming back to the Island all winter long!”

Score some major in-game cash by competing in a variety of mini games including Butt Battle, Tug of War, Beach Race, Pool Hopping, or the Waterslide. Find a partner to bump, set, and spike your way to victory on the beachside volleyball courts or ride solo and slice through the waves in the Marine Race. Go all in at Zack’s Casino while you play a multitude of Vegas-styled games including poker, blackjack, and roulette. Log onto the Xbox Live online entertainment network to battle it out with others as you vie for victory!

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