5 things that make Far Cry 3 Multiplayer awesome

April 5, 2012 by  
Filed under Features, Spotlight

At E3 last year, we got our first peek at Far Cry 3’s “stranded” trailer and we were completely blown away by it. The video featured a maniacal and sadistic Vaas Montenegro, one of the coolest video game bad guys we’ve seen in a long time, as well as a gorgeous island world with endless possibilities. Two days go, Ubisoft invited us to Blackall Studios in London to show us another incredible facet of the game – the multiplayer mode.

The gorgeous island world of Far Cry 3

We made our way to Blackall Street in East London to the studio where we met Dan Berlin, game designer at Ubisoft Massive who’s working on Far Cry 3’s multiplayer mode. Formerly known as Massive Entertainment, the company has been responsible for developing titles such as Ground Control and World in Conflict. Having been acquired by Ubisoft in 2008, the studio now has over 230 members and has developed games like Assassin’s Creed Revelations.

Dan Berlin, game designer at Ubisoft

Dan kicks off the multiplayer presentation and one thing is pretty clear – they’ve really put some thought into redefining the multiplayer experience.

Here are 5 awesome things that could possibly make Far Cry 3 the best multiplayer experience of 2012.

Assassin’s Creed 3 Preview

March 26, 2012 by  
Filed under Features, Spotlight

A couple of weeks ago, we got an email from our friends at Ubisoft asking if we would like to take a trip to London to check out the latest iteration of Assassin’s Creed. Frankly, with the amount of hype surrounding the game, we could have killed a small city of hobbits for the opportunity to see game.

For those of you who haven’t kept up, Assassin’s Creed 3, based on the new Anvil engine, is a completely different take on the series. They’ve done away with the massive European towns and replaced it with the snowy forests of colonial America. While we still have a hooded protagonist (a trademark of the series now), the game feels more grand and very red, white and blue.

Our ten-minute peek at Assassin’s Creed 3 starts off with Connor, our half British-half native American protagonist perched on a tree, bow and arrows intact, gracefully leaping from tree to tree and then dredging through the snow along the American frontier. Ten seconds into the game and we’re already seeing a whole new Assassin’s Creed. First of all, the frontier looks gorgeous – deep snow, wildlife and trees replace the familiar small towns that we were used to in the older games. Equally impressive is how effortless jumping from tree to tree, climbing and side stepping looks.

As Connor walks through the snow – each step taking a bit of effort as the snow is deep, he comes across a body of a mangled soldier. As he cautiously moves in to check on the bloodied soldier, a giant grizzly bear sneaks up paws ablazing, hoping for a second lunch. Connor uses his hidden blade (generally tucked away in his sleeves), to take the giant animal down with a clean kill. Again, we see a new element to the series – the interaction with animals and the ability to kill them.

Connor notices a group of colonial soldiers making their way through the snow with a supply cart trailing behind them. He follows them through the safety of the tree tops, till they’re directly underneath him. In cinematic style, Connor leaps into the hay-filled cart – a very Assassin’s Creed move. Only difference this time around is that he’s leaping onto a moving object.

Next, we see Connor at the docks – a completely different change in scenery; the dark of night replaced by light of day, the snowy terrain of the forest replaced with solid ground. He walks through a crowd of people, gently nudging away those who are too close and the attention switches to a thief who’s stealing from a woman at the docks. The thief makes a run for it and we’re told that it’s an optional side quest that you can choose to take up. In this instance, Connor chooses to move along until he walks up to a band of soldiers. They take notice of him and he has no choice but to make a run for it in what’s an all-familiar Assassin’s Creed chase sequence. He runs through the streets and climbs on to buildings and runs through a house in order to escape. Another instance of a new development – you can actually run through houses now and not just over or around them.

The next scene sees our hero at the Bunker Hill battle as the rebel army is being roused by William Prescott’s inspiring speech. “Do not fire until you see the whites of their eyes,” Prescott’s character in the game roars with historical accuracy. While hooded men with hidden blades may not serve the American revolution history quite right, the game does try to get everything else right in terms of being historically relevant. Expect to see the likes of Benjamin Franklin and George Washington in the game.

After his inspiring speech, Prescott informs Connor of a colonial general who has to be assassinated. Problem is, there’s a battle raging on with musket-wielding soldiers aplenty, ready to blow rebel and assassins to smithereens. Connor moves from cover to cover, timing his movements just right so that he can sneak past enemy soldiers as they reload their muskets. Finally, in heroic style Connor rushes in towards the enemy general ready to make the kill. A dramatic yet fitting end to our short preview of the game.

There’s so much to like about Assassin’s Creed 3. First of all, Connor, with his British/Native American background makes for a great hero. There’s also such a great historical element to the game – the choice of having the American Revolution as the background for the game is a fantastic choice. Staying true to the colonial theme, there’s also a great choice of weapons – dual pistols, hidden blade, bow and arrow, tomahawk axe and Chinese rope dart.

Add to that, the engine works so beautifully for the game. The day and night elements along with the seasons add a depth of realism to the game. One of the biggest joys of playing Assassin’s Creed has always been exploring the great cities within the game and the AC3, you not only have the vast frontier to discover but also the cities of Boston and New York. Though short, we’re blown away by what we’ve seen with the preview of Assassin’s Creed 3. The game releases on October 31st. Stay tuned for more updates.

Ghost Recon: Future Soldier Hands-on Preview

February 8, 2012 by  
Filed under Features, PC, Playstation 3, Spotlight, Xbox 360

Moving away from the run and gun formula employed by most modern shooters, Ghost Recon: Future Soldier is a far more refined experience that favours stealth and strategy. It’s not revolutionary by any means, the Tom Clancy series have always stood out as strategic shooters and the squad based gameplay has been captured brilliantly in the GR:AW series. Future Soldier isn’t re-inventing the wheel, it delivers more of a Ferrari 430 to an already great GR:AW Corvette.

As the name suggests, the game is based in the future. However, not a very distant future. The developers of the game stress that they’ve tried to stay as true to reality as possible. The weapons featured in the game are already either being employed by Special Forces at the moment or are in the testing phase to be made available soon. Like most Tom Clancy games, Future Soldier is all about realism and Ubisoft have employed the services of four navy seals who’ve helped make sure the motion capture is as realistic as possible and that the game stays true to reality.

The game is set in different locales ranging from Bolivia to Peshawar. For our first look at the game, we’re going to talk about the map based in Peshawar. It was particularly interesting, as it was an urban setting. The mission starts in the middle of the city and you have a lot of civilians around. In order to mark out your enemies and differentiate them from civilians, you have to use one of the intel gadgets. You can either use a sensor grenade, which will mark out all enemies in it’s radius or use the drone to give you an aerial view of your enemies. Once your enemies are marked, you can use the magnetic view, which is a sort of X-ray mode to reveal enemies hiding behind cover.

Among the many futuristic gadgets at your disposal is optical camouflage. It’s like an invisibility cloak that you can turn on and it works when you’re moving slowly are or stationary.

A range of weapons are also at your disposal and each of them are customizable to your liking. A special “gunsmith” mode is also available for Kinect users who want to customize their weapons Minority Report-style. Those more comfortable with button mashing than waving hands and using cumbersome hand gestures can stick to their controllers while using the “gunsmith” mode.

While there’s loads of futuristic weapons to play with, the real focus of the game is the squad based combat. This is where the realism really kicks in and you get the feel of what being part of a Special Forces team is like. If you’ve played GR:AW, you’ll appreciate how much the squad management has been simplified. At a basic level, killing your enemies usually means identifying them via intel devices, using stealth and camoflauge to get into the right positon, tagging the enemies, so that your squad has them positioned in their line of sight and are ready to take them out on command, and finally initiating the kill sequence. You also have the option to get a team member to take out an opponent directly.

In addition to all this, Ubisoft gets so much right with Ghost Recon: Future Soldier. Character animations are realistic, levels are well detailed and the explosions can be breath taking. Ghost Recon: Future Soldier releases in May 2012. Watch out for a full review on MEGamers once the game is out.

Interview with Yann Suquet, Ghost Recon: Future Soldier

January 30, 2012 by  
Filed under Features, Spotlight

Ubisoft invited us to London to take a look at the next edition of their squad-based action shooter Ghost Recon. It’s been a good five years since Ghost Recon: Advanced Warfighter 2, so we’re pretty excited to see how much the game has advanced since GRAW2. Much to our delight, we’re happy to say we loved what we saw.

We started with a quick briefing session with the developers excitedly showing off some of the finer aspects of the game. Their excitement wasn’t without reason, the game looks absolutely spectacular – it just gets so much right – the beautiful lighting, the realistic character animations, the breathtaking explosions. What’s even more impressive is the squad based action. The developers have worked with Special Forces agents to simulate what squad work is really like and there’s a great sense of reality to this game.

We caught up with Yann Suquet, Associate Producer of Ghost Recon: Future Soldier, to talk about what gamers can expect from the futuristic shooter.

Yann Suquet, Associate Producer of Ghost Recon: Future Soldier.

Yann, can you please tell us about your role at Ubisoft?
I’m the Associate Producer for Ghost Recon: Future Soldier and I work with the development team. I understand what the game developers want and I organize the work.

Tell us a bit about the game.
The game is a third person shooter and it stays true to the core pillars of Ghost Recon, keeping the team-based action intact and improving it further. As you know, Ghost Recon is all about Special Forces. We’ve improved the way your team takes orders and we’ve done this by working with Special Forces soldiers. We’ve found out that when Special Forces carry out their missions, they assign targets to each soldier and the kills are carried out. They don’t tell them where to stand or where to take cover. Targets are assigned and the soldiers take them out.

Even the weapons stay close to reality. You have sensor grenades, which can tell you where you’re enemies are located and you also have drones to help scout of the area. These are weapons which are either already available or being developed at the moment, so it’s not so inconceivable that these weapons will be used in combat in the very near future.

Also, a very important part of the game is the AI. It reacts to any threat it senses. The gameplay is not just dependant on the player anymore; it’s the team as a whole.

We’ve also spent a lot of time on motion capture with four different Navy Seals. Each character on your team is thus different and it really gives you a sensation that you are part of a team. It’s a smart third person shooter.

It also keeps to real life in that fact that you’re allowed minimum collateral damage but if you shoot too many civilians, then it is game over. You also have to be very smart and use all the items at your disposal including the sensors and drones. You also have to make good use of cover where you can.

The game also includes over one hour of cinematics. You get to see and experience what it’s like to be a soldier everyday.

LG Cinema 3D Gaming Championship Finals

January 16, 2012 by  
Filed under Events

The LG Cinema 3D Gaming Championship Finals will be held on Friday, 27th January at Living Rooms Cafe and Saturday, 28th January at Deira City Centre:

Need for Speed: Shift Finals
Date: Friday, 27 January 2011
Venue: Living Rooms Cafe
Time: Check-in at 5.30pm, tournament starts at 6pm
The equipment: LG Cinema 3D TV and Need For Speed PC Racing Pod
The prize: 42” LG Cinema 3D TV (1 nos.) + LG Cinema 3D Monitor (1 nos.) + LG 3D Laptop (1 nos.) + One LG Optimus 3D Mobile (1 nos.)+ Exclusive Tshirt + XBOX console ( 1 nos.) Cap + Certificate + Trophy
Open to: Winners of the monthly finals of the LG Cinema 3D Gaming Championship.

FIFA 11 Finals
Date: Saturday, 28 January 2011
Venue: Deira City Centre
Time: Check-in at 5.30pm, tournament starts at 6pm
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 42” LG Cinema 3D TV (1 nos.) + LG Cinema 3D Monitor (1 nos.) + LG 3D Laptop (1 nos.) + One LG Optimus 3D Mobile (1 nos.)+ Exclusive Tshirt + XBOX console ( 1 nos.) Cap + Certificate + Trophy
Open to: Winners of the monthly finals of the LG Cinema 3D Gaming Championship.

Dance Central Finals
Date: Saturday, 28 January 2011
Venue: Deira City Centre
Time: Check-in at 5.30pm, tournament starts at 6pm
The equipment: LG Cinema 3D TV and Xbox 360 Kinect
The prize: 42” LG Cinema 3D TV (1 nos.) + LG Cinema 3D Monitor (1 nos.) + LG 3D Laptop (1 nos.) + One LG Optimus 3D Mobile (1 nos.)+ Exclusive Tshirt + XBOX console ( 1 nos.) Cap + Certificate + Trophy
Open to: Winners of the monthly finals of the LG Cinema 3D Gaming Championship.

Call of Duty: Black Ops Finals
Date: Saturday, 28 January 2011
Venue: Deira City Centre
Time: Check-in at 5.30pm, tournament starts at 6pm
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 42” LG Cinema 3D TV (1 nos.) + LG Cinema 3D Monitor (1 nos.) + LG 3D Laptop (1 nos.) + One LG Optimus 3D Mobile (1 nos.)+ Exclusive Tshirt + XBOX console ( 1 nos.) Cap + Certificate + Trophy
Open to: Winners of the monthly finals of the LG Cinema 3D Gaming Championship.

LG Cinema 3D Gaming Championship – 30th December Picture Gallery

January 2, 2012 by  
Filed under Picture Gallery

Street Fighter 4 Arcade Edition Tournament at LG Cinema 3D Gaming Championship – 30th December

December 27, 2011 by  
Filed under Events

The 3D Gaming Championship continues! This week, that is Friday 30th December, LG and MEGamers will host another round of tournaments and activities at the Living Rooms Cafe. Entrance is free for all tournaments.

Tournaments:

Super Street Fighter 4 Arcade Edition – Monthly Finals
Battle it out against the best Street Fighter players in the UAE. Maximum players – 64.
The equipment: LG 42″ LCD TV with 4ms response time and PlayStation 3. You can bring your own controllers – they must be compatible with PlayStation 3.
The prize: 42″ LG TV
Where to register: At the venue between 3pm to 3.30pm.
Check-in time: Between 3pm to 3.30pm on the day of the event.

Weekly Tournaments:

FIFA 11
1vs1 FIFA matches played on Xbox 360. Select your team and beat your opponent to climb up the tournament ladder. Last gamer standing wins.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 22″ LG TV
Where to register: www.facebook.com/LGGulfFanClub
Check-in time: Between 3pm to 3.30pm on the day of the event.

Call of Duty: Black Ops
Beat your opponents in the Nuketown map. Games are played on Xbox 360.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 22″ LG TV
Where to register: www.facebook.com/LGGulfFanClub
Check-in time: Between 3pm to 3.30pm on the day of the event.

Need for Speed: Shift
Score the best time on the Nürburgring to win. Games are played on PC but you have to use the special racing wheel to play.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 22″ LG TV
Where to register: www.facebook.com/LGGulfFanClub
Check-in time: Any time between 3pm to 6pm.

Dance Central
Played on the Xbox Kinect, play three rounds and your best score will be chosen. Player with the highest score wins.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 22″ LG TV
Where to register: www.facebook.com/LGGulfFanClub
Check-in time: Any time between 3pm to 6pm.

Monthly Tournament:

FIFA 11 – Monthly Finals
1vs1 FIFA matches played on Xbox 360. Select your team and beat your opponent to climb up the tournament ladder. Last gamer standing wins.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 42″ LG TV
Where to register: Open to December weekly winners only.
Check-in time: Between 6.30pm to 7pm on the day of the event.

Call of Duty: Black Ops – Monthly Finals
Beat your opponents in the Nuketown map. Games are played on Xbox 360.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 42″ LG TV
Where to register: Open to December weekly winners only.
Check-in time: Between 6.30pm to 7pm on the day of the event.

Need for Speed: Shift – Monthly Finals
Score the best time on the Nürburgring to win. Games are played on PC but you have to use the special racing wheel to play.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 42″ LG TV
Where to register: Open to December weekly winners only.
Check-in time: Between 6.30pm to 7pm on the day of the event.

Dance Central – Monthly Finals
Played on the Xbox Kinect, play three rounds and your best score will be chosen. Player with the highest score wins.
The equipment: LG Cinema 3D TV and Xbox 360
The prize: 42″ LG TV
Where to register: Open to December weekly winners only.
Check-in time: Between 6.30pm to 7pm on the day of the event.

Continuing with the weekly movie night, the event will reel in the super-hit animated movie, Legend of the Guardians. If you would like to win yourself a seat, check me-movies.com.

LG Cinema 3D Gaming Championship – 16th December Picture Gallery

December 18, 2011 by  
Filed under Picture Gallery

BenQ partners with Geekay Distribution

November 8, 2011 by  
Filed under News

Press Release: BenQ an internationally renowned provider of digital lifestyle innovations and a LED monitor expert has announced their partnership with Geekay Distribution to distribute their Gaming Monitor Range in the region.

Geekay Distribution is one of the subsidiaries of the Geekay Group MEA, a major business entity with independent profit centres in Retail and Distribution, across segments in the Entertainment Space. Apart from their strong retail presence of 14 stores spread across UAE, Bahrain and Oman the Geekay Group MEA distributes Nintendo games software, hardware and high quality accessories. They also exclusively represent Steelseries, Gioteck, Licensed Nintendo, Licensed PlayStation®, Duracell Gaming and the Ben 10 licensed range.

Manish Bakshi, General Manager of BenQ for the Middle East and Kishan Deepak Palija, Managing Director, Geekay Distribution seal the BenQ-Geekay Distribution partnership.

Manish Bakshi, General Manager of BenQ for the Middle East and Africa, said: “The gaming market is a priority market for BenQ and we continue to invest in strategic resources to build upon our position as a preferred brand and market leader in this segment.”

“Our partnership with Geekay Distribution, a renowned gaming distributor with strong presence across channels in our target markets in UAE, Oman, Bahrain and Kuwait, complements our strategic expansion plans for the region. We are confident that with Geekay Distribution on-board we can boost our market presence in the gaming segment and drive sales across the region,” Bakshi added.

The partnership with Geekay Distribution will initially focus on distributing BenQ’s latest XL and RL Gaming Series. Included in the XL series is BenQ’s best-seller, the new 23.6” (16:9 Aspect Ratio) LED Gaming Monitor, BenQ XL2410T which is a gamer’s tour-de-force, featuring a 120Hz refresh rate, 23.6″W LED panel and backlighting, 3D-ready and 2ms response time. In addition, the monitor is equipped with an extensive range of gaming modes, the capacity to display video from two sources at the same time and the ability to be adjusted to just about any angle. A new XL gaming monitor, the BenQ XL2420T, will soon be available in the market early next year.

In the RL series, the newly-launched BenQ RL2240H, the world’s first Real-Time Strategy (RTS) gaming monitor, features the Black eQualizer, an exclusively designed color engine

technology that reveals critical combat details with improved visibility in darkened areas. The Black eQualizer allows gamers to adjust the screen brightness without over-exposing white levels, enabling them to screen critical combat details speedily with added gameplay comfort.

“Our partnership with BenQ will not only expand Geekay Distribution’s portfolio of the latest gaming hardware, but will also provide gamers in the Middle East with easy and direct access to BenQ’s award-winning and world-class products that are used by professional gamers from around the globe,” said Kishan Deepak Palija, Managing Director, Geekay Distribution.

BenQ XL2410T is available at all Geekay retail stores and priced at AED 1999.

For more information, please visit www.BenQ.ae

Gears of War 3 Lan Party

October 8, 2011 by  
Filed under Picture Gallery

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