R.U.S.E Delayed till September

By on April 26, 2010

Ubisoft cites extra time needed to implement ‘massive feedback’ from users during the MP Beta.

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First scheduled for a June 3rd release, then pushed back to June 8th, Ubisoft today announced, via a note on their Facebook page, that they have yet again decided to delay their unique real-time strategy title R.U.S.E.

From June straight to September.

R.U.S.E will now release in September (might…maybe), and the reason cited for the delay was the “massive feedback” received from the game’s beta users. Ubisoft explains that “this extra time will allow us to implement many of your suggestions and improve the multiplayer experience while polishing the overall game.”

Here is the entire note in its entirety:

Hi everyone,

We have some important news to share with you today.

Following the massive feedback we got from the community during the Public Beta, we have decided to postpone the release of the final game to September 2010.

While we understand how disappointing this news will be for many, rest assured that this is the best decision for R.U.S.E. and that this extra time will allow us to implement many of your suggestions and improve the multiplayer experience while polishing the overall game.

The project has been ambitious since the start. The VIP Beta and Public Beta proved to us that we were working in the right direction and bringing something genuinely new and refreshing to the RTS genre. We want to keep that mindset and make sure that every single feature of the game is absolutely top-notch before shipping.

We hope that you understand that decision and will continue supporting the game and the team during that time. You can of course expect us to communicate on the changes and improvements that will happen during the coming weeks. Meanwhile, here is a list of some features currently being improved based on your feedback:

• The multiplayer menus and filters
• The unit selection
• The order assignment
• The unit behavior and pathfinding
• The strategic AI behaviour
• The anti-lag policy and kick system
• and the game balance of course

Once again, thanks for your massive feedback and support, and stay tuned for more R.U.S.E. !

R.U.S.E. team

R.U.S.E is currently in development for the PC, PS3 and Xbox 360.


About

Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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