Resistance: Burning Skies Hands-on Preview
The Chimera are back!
If you have been waiting for a FPS to come out on the PS Vita already then the release of Resistance: Burning Skies on May 29th/30th next month is surely an important day to you. While developer Insomniac left the series in the hands of Sony, developer Nihilistic Software were given the chance to continue the franchise with this brand new entry. We managed to get a hands-on a preview build of the game and so far things are looking pretty well for the next installment of the Resistance franchise.
Resistance: Burning Skies is set between the events of Resistance 1 and 2 and it tells the story of a brand new protagonist named Tom Riley. Riley is a New York fireman that is thrown into the action both because of his duty and his need to protect his family. The game opens off with the Chimera starting their invasion into U.S. soil for the first time. You control Riley in New York City trying to secure the safety of civilians while searching for his family to make sure they are out of harm’s way. The preview build ran for the first three stages and it seems that the game overall retains the Resistance feel quite well. The visuals in Burning Skies are well done especially when it comes to the character models, the environments however lacked detailed textures and often felt inferior compared the characters. There were also a few notable frame drops whenever a lot of action is going on screen but both problems can’t be fully judged just yet as this was a mere preview build.
The controls are the obvious main change in Resistance: Burning Skies, and while at first they take a bit of getting used to they do end up working pretty well. The top triggers and face action buttons follow the standard setup from previous Resistance games, and the availability of the dual analog sticks on the system makes sure that Nihilistic is trying to deliver an FPS experience with no compromises. The two significant changes to the controls however are the sprinting and the use of secondary weapons. Sprinting is now done by either tapping twice on the back touch panel while holding forward at the same time or by holding down on the D-Pad. As for secondary weapons, they are activated through the use of different specified gestures on the touch screen. The control scheme does the job well and is definitely heads and shoulders above anything I have experienced from the genre on a handheld.
The Weapon wheel returns from Resistance 1 and 3 as well as the ability to upgrade weapons using a type of technology called Grey tech that you collect as you progress through the game. It’s also important to note that the upgrades in this game are limited and you need to choose which kind of enhancements you would want in each weapon. The fact that you can’t upgrade everything to max performance means that choice is an important factor in the game and it can dictate how you use each weapon available in your arsenal.
Nihilistic are looking to deliver a solid FPS experience on a handheld device for the first time with Resistance: Burning Skies and it seems that they have done a good job of reaching their goal. The PS Vita has plenty of input options and Nihilistic made sure that they choose things that work well to use system’s offerings effectively . Resistance: Burning Skies is looking to be a welcomed entry to the PS Vita’s library and one that would set a new standard for the FPS genre on handheld devices.