Bleszinski defends on-disc DLC, says it’s the “unfortunate reality”
Reckons gamers are stuck with this issue until the day game sales go completely digital.
Epic Games’ outspoken developer Cliff Bleszinski has offered his views about the controversial practice of locking content on discs and branding them as post-launch downloadable content, explaining some of the reasons why the developers are prone to do so.
“When you’re making a game, and you’re getting into a ship cycle, there’s often three or four months where the game is basically done. And you have an idle team that needs to be working on things,” Bleszinski said.
“And often for compatibility issues, [on] day one, some of that content does need to be on-disc. It’s an ugly truth of the gaming industry. I’m not the biggest fan of having to do it, but it is one of the unfortunate realities.”
Bleszinski is suggesting that on-disc DLC will ultimately vanish with time, as the industry becomes full-on ready to cope with the digital revolution. Accordingly, purchasing games as full downloads will end such enforcement.
“If we can get to fully downloadable games, then you can just buy a $30 horror game and just have it, and that stuff will thankfully go away,” he explained.
Bleszinski makes some valid points. But the thing is, on-disc DLC will continue to cause outcry amongst gamers, something developers should be wary of. Yet, we’re pretty certain the genius mindsets behind making them awesome controllable pixels can craft an alternative to such act. I mean, no one buys a full meal then discovers he should’ve paid further to finish eating certain pieces in the plate, right? An awful analogy, but… you get the point.


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