Mass Effect 3′s ending was meant to be unforgettable

By on March 14, 2012

Seems to have done the trick.

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Mass Effect 3′s controversial endings were meant to be just that, right down to the “polarizing reaction” players would have, to the apparent absurdity of it all. The developers wanted to make it memorable and unforgettable. Something fans would debate about for a good time into the future.

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in”, he said to Digital Trends.

“That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.”

BioWare seems to have surely achieved that, but for reasons they might not have anticipated. Soon after the game’s launch, eager fans that blazed through the action-RPG cried foul at the game’s ending sequences, which they found so appalling and off-the-charts that it drew various sorts of protest against the developer, including an online petition demanding them to alter them.

Casey Hudson doesn’t seem to address the petition in his interview, and by his answer it seems the studio have no plans to carry out such an effort. He did, however, talk about the “really great single-player content” that is planned to release sometime later. Obviously, this leads to speculation based upon the conspiracy theory of the Internet that the new single-player content is nothing but the actual, better endings repackaged as downloadable content for a fee. Will it be so? We are really hoping not.


About

Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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