BioWare: You don’t need to play multiplayer to get the perfect ending in Mass Effect 3
But you should probably do it, anyway.
Mass Effect 3′s ‘Galaxy at War’ is a confusing mess. It uses a concept of ‘galactic readiness’, where players must complete and play the single player campaign, the multiplayer campaign and the iOS title Mass Effect: Infiltrator, to increase their readiness in the battle against the Reapers, and ultimately score the supposed “perfect ending” of the story.
Or so we thought. BioWare today clarified doubts pertaining to the ‘galactic readiness’, and have said that one does not really need to play the multiplayer or the iOS game to get the perfect ending. In fact, that will be based on the war assets a player collects during the story campaign.
“Your ending(s) are determined by your “Effective Military Strength” (let’s call it EMS for now) bar. Focus on that bar – that is your indicator of how well you will do in the end-game,” said senior marketing manager Jarrett Lee.
“You can maximize your EMS just by collecting War Assets in the single-player game. There is a certain threshhold of these you would need to exceed (I can’t get too specific) but I can tell you there are MORE than the required amount that can be gathered in the single-player campaign.”
So, what is ‘galactic readiness’ then? It’s a “modifier” that can be improved by playing the multiplayer. If you do that, you will need less of War Assets to fill up your EMS bar.
“EMS = success. EMS can be maximized via collecting war assets alone, even if your Galactic Readiness is 50%.”
There you go. If you are not a fan of co-op gameplay, you can still have the perfect ending by playing more and more of the single player campaign.
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