Quick Look: Prototype 2

By on February 7, 2012

Here’s what you need to know.

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Open world games have been a constant source of amusement for many gamers as they allow you to whittle away the hours experimenting with the, generally, varied terrain that was lovingly created for players to create havoc on. With that being said, no release really embodied havoc like the first Prototype game, and that’s why Radical Entertainment has spent the past 2 years creating Prototype 2.

There is little point in me explaining the back story to the Prototype games in detail – as you can very easily get a good run down of the game on Wikipedia – but for the few of you who need reminding Prototype is an open world game which saw the (anti-) hero, Alex Mercer, become some sort of super being with various abilities – mainly shape shifting, inhuman strength, and my favourite one, the ability to run up walls – which he would use to try and find out…well basically everything about himself; from how he came to have powers to why Blackwatch were doing what they were doing. You also destroy a huge chunk of New York City for shits and giggles.

Now I can’t go into too much detail about Prototype 2 at this point, but thankfully vague statements are what I’m sort of okay at doing every now and again. So here we go -

  • If you’ve checked out the trailer for Prototype 2 you should know that instead of playing as Alex Mercer, you now take control of ex-military man, James Heller, who decides that Mercer needs to die for releasing the virus, thus killing Heller’s wife and child. What I found interesting is that the game brings in a twist that means things aren’t as straight forward as just killing Mercer.
  • There are a bunch of new weapons that will make things extremely interesting, especially for those among you who enjoyed the Saw movies a tad too much, and like finding interesting ways to kill and maim people. No doubt I could have sat for half a day messing around with the different powers.
  • Remember that part in the trailer where Heller basically rips apart a helicopter with this power called ‘tendrils’? Those are the best. While I didn’t work out how to go about deconstructing helicopters with what I can only describe as really meaty spider webs, I did realise that tendrils bring me more pleasure than about 65% of adulterated activities.
  • Aesthetically, Prototype 2 is definitely a head above its predecessor with each of the three zones that make up New York City being uniquely created to stand apart from each other. You can easily tell the differences between being in the Green, Yellow, or Red zone, as each zone is different as opposed to being a carbon copy with more infected/soldiers to kill as a way of denoting the area.
  • At one point while playing through the game I used the whipfist power, and while my brain wanted me to react and pick up my jaw from the ground, as well as wipe away the pool of drool; my gaze was fixed. The aesthetic qualities of a group of people’s upper bodies simultaneously sliding off of their bottom halves  is quite possibly the most beautifully grotesque thing I’ve ever seen, and subsequently made it incredibly hard to tear my eyes away.
  • The open world aspect of the game is just as good, if not better, than the first game. You definitely need to time to explore the zones so you can find the perfect building to dive bomb people from.
  • Going back to the storyline of Prototype 2, it has to be said that from my point of view the game seems a bit more straight forward and less likely to alienate players with a character like Mercer, who I found to be incredibly unlikeable. With Heller, players have a character they can sympathise with and root for, and in the end that allows for greater immersion into the game.

That’s about it for now. Expect our full hands-on preview in the coming week.

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