Interview with Yann Suquet, Ghost Recon: Future Soldier

By on January 30, 2012

We talk to the associate producer about Ubisoft’s upcoming tactical shooter.

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Ubisoft invited us to London to take a look at the next edition of their squad-based action shooter Ghost Recon. It’s been a good five years since Ghost Recon: Advanced Warfighter 2, so we’re pretty excited to see how much the game has advanced since GRAW2. Much to our delight, we’re happy to say we loved what we saw.

We started with a quick briefing session with the developers excitedly showing off some of the finer aspects of the game. Their excitement wasn’t without reason, the game looks absolutely spectacular – it just gets so much right – the beautiful lighting, the realistic character animations, the breathtaking explosions. What’s even more impressive is the squad based action. The developers have worked with Special Forces agents to simulate what squad work is really like and there’s a great sense of reality to this game.

We caught up with Yann Suquet, Associate Producer of Ghost Recon: Future Soldier, to talk about what gamers can expect from the futuristic shooter.

Yann Suquet, Associate Producer of Ghost Recon: Future Soldier.

Yann, can you please tell us about your role at Ubisoft?
I’m the Associate Producer for Ghost Recon: Future Soldier and I work with the development team. I understand what the game developers want and I organize the work.

Tell us a bit about the game.
The game is a third person shooter and it stays true to the core pillars of Ghost Recon, keeping the team-based action intact and improving it further. As you know, Ghost Recon is all about Special Forces. We’ve improved the way your team takes orders and we’ve done this by working with Special Forces soldiers. We’ve found out that when Special Forces carry out their missions, they assign targets to each soldier and the kills are carried out. They don’t tell them where to stand or where to take cover. Targets are assigned and the soldiers take them out.

Even the weapons stay close to reality. You have sensor grenades, which can tell you where you’re enemies are located and you also have drones to help scout of the area. These are weapons which are either already available or being developed at the moment, so it’s not so inconceivable that these weapons will be used in combat in the very near future.

Also, a very important part of the game is the AI. It reacts to any threat it senses. The gameplay is not just dependant on the player anymore; it’s the team as a whole.

We’ve also spent a lot of time on motion capture with four different Navy Seals. Each character on your team is thus different and it really gives you a sensation that you are part of a team. It’s a smart third person shooter.

It also keeps to real life in that fact that you’re allowed minimum collateral damage but if you shoot too many civilians, then it is game over. You also have to be very smart and use all the items at your disposal including the sensors and drones. You also have to make good use of cover where you can.

The game also includes over one hour of cinematics. You get to see and experience what it’s like to be a soldier everyday.

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Hitesh is a tech/games journalist and Business Development Manager for the Tbreak Network.

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  • meoj

    This was a great interview. Good job!

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