BioShock Infinite will have a 1999 difficulty mode

By on January 21, 2012

Series creator Ken Levine speaks of new feature.

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BioShock Infinite will make old school gamers feel as if they’re right at home. According to Irrational Games, the upcoming entry in the survival-horror FPS will feature a mode specifically made for those who seek a gratifying, yet challenging gameplay experience.

The feature is dubbed ‘1999 Mode’ and Irrational says that players will accordingly face “permanent consequences of their gameplay decisions”.

“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me,” said Irrational’s creative director Ken Levine. “So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games.”

Levine continued, “94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.

The new unveiled mode will include a whole bunch of other tweaks and features absent from different playthroughs – regardless of difficulty setting. Dedication for “demanding weapon, power and health management” is a must; and expect the classic ‘Game Over’ screen to pop up if player loses all credit for another respawn. Ouch!


Other than his excessively biased enthusiasm toward gaming, and technology behind the whole industry, there's a huge fondness inside that drives him nuts to pick up his keyboard and start writing for the love of it.

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