System Changes for Diablo III
The heavens shall tremble…eventually.
In a blog post today Jay Wilson, game director for Diablo III announced that system changes would be headed to Diablo III as a result of further feedback from the ongoing beta.
“While working on Diablo III we’ve been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that’s a fair argument to make, but I also think it’s incorrect. Our job isn’t just to put out a game, it’s to release the next Diablo game. No one will remember if the game is late, only if it’s great. We trust in our ability to put out a great game, but we’re not quite there yet.”
Though this announcement will most likely cause plenty of nerd-rage, there are a number of important changes coming to the game which players need to be aware of. For example, you no longer need to use a Scroll of Identify for objects in your inventory, and you can more quickly return to town with the aid of your Stone of Recall. Wilson is quick to stress that though some of the features taken out were things that gamers were just getting used to, it is imperative that all the feedback obtained in the beta is evaluated accordingly to produce a Diablo game that both Blizzard and the fans can be proud of.
“We want Diablo III to be the best game it can be when it launches. To get there, we’re going to be iterating on designs we’ve had in place for a long time, making changes to systems you’ve spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won’t just live up to our expectations, but will continue to do so a decade after it’s released.”
Read the complete post and all of the changes here.