The Legend of Zelda: Skyward Sword Review

By on January 11, 2012

An excellent entry that pushes the franchise to new heights.

Good: Amazing motion controls; Great Boss and Dungeon design; Beautiful art style; Ability to upgrade equipment
Bad: Exploration is somewhat lacking compared to previous entries.
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After years of waiting, the next major installation in the Legend of Zelda franchise is finally upon us. The Legend of Zelda: Skyward Sword is set to be the first Zelda game in the timeline and will showcase the origin of the whole story and most significantly the Master Sword. The franchise is known for its high quality iterations but Skyward Sword is quite special in its own way. Nintendo is planning to push the franchise to new heights by adding in Weapon upgrades, various gameplay changes, and a whole new implementation of motion controls. Skyward Sword provides a highly polished Zelda experience with a series of welcomed changes that make it one of the best titles in the whole franchise.

Skyward Sword starts out with the series’ usual introduction to the world and its characters. You start your adventure in Skyloft, a floating city in the sky that has been created by the Goddess to save the people of land long ago .While most of the starting hours feel familiar to other entries, there are several points in which Skyward Sword diverts from how The Legend of Zelda usually starts. For starters, Link and Zelda this time around know each other from the start and develop a relationship that seems a lot more powerful than previous titles have showcased. In addition, Zelda is also not a princess but her importance is significant and is revealed as the story progresses. After a few opening hours Zelda disappears due to a series of events and Link must then embark on a journey to find her and stop whatever evil that is lurking out there from bringing corruption on to the world.

The major gameplay change in Skyward Sword is the control scheme. Traditional controls are out of the picture as they are replaced with full use of motion control using the Wii’s Motion Plus controller. While skeptical at first because of previous experiences with really badly implemented motion controls, the accuracy of the motion controls in the game blew me away. You use your Nunchuk extension both for moving Link around as well as acting as a shield in battle while the Motion Plus controller acts as your sword. The controls can be hard to get used to at first, but gives a lot more control to Link than any Zelda game yet. Each monster/enemy in the game suddenly becomes a mini-puzzle as you need to figure out their patterns and find their weak points. The addition of motion controls really enhanced the gameplay as a whole as it opened up a ton more depth and detail to how you approach enemies in the game.

Skyward Sword also adds in the ability to upgrade your items and shields by collecting different ingredients and visiting the shop in Skyloft to perform the chosen upgrade. Having upgrades in the game is a great addition to the game as it gives you more control as to how you want to improve Link. Another gameplay change is the addition of a stamina bar as well as a sprint button. The stamina bar is something that you would either like or hate from the start. While it adds a different sort of mechanic to the game, it can be frustrating because of the limitations it puts on you while playing. The Sprint button on the other hand is a god sent as it gets you to where you need a lot faster than before.

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A young zergling from Bahrain dreaming of one day magically morphing into an ultralisk. 20 years old, 2nd year of university, and a lover of all types of games specially RPGs and RTSs.

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