Rayman Origins Review

By on January 10, 2012

A perfect break from the world of energy drink enthused button mashing.

Good: Anybody wanting to revisit the 16-bit era but modernized to beyond recognition would do well picking this up.
Bad: Lack of online multiplayer could very well throw people off.
Price: AED
* The price is the Suggested Retail Price at the time of review. Please call a retailer to confirm the latest price for this product.
8/10

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First Impressions
My reaction is

As far as the game play goes, I have to admit that it is extremely fast paced. From slippy ice runways, to raging rivers, and speedy mosquito rides, it sometimes feels as though the game rushes you to complete a level, as opposed to taking your time to take in the aesthetic qualities of the scenery. Then again to fully complete the game you would have to spend quite a while wandering around these vast levels just to find a tiny Lum hiding in some bushes, so I guess it’s fair enough.

With the new design comes a quality to Rayman Origins that I have never seen before (although it may very well be on other, more recent platform games) and the only way I can really describe it is as a ‘layered’ platform game. Instead of the standard singular layer where all the art and action is, Rayman Origins seems to employ a number of backgrounds and even a foreground in this 2D world, so that you feel as though you aren’t actually playing a normal 2D platform game. It really is quite as interesting technique to garner people’s attention.

The only problem I really had with the game is the lack of ‘originality’. While this is in no way a huge problem, it definitely shows through that the developers didn’t really move far away from the original concept of Rayman, and filled in any gaps with attributes from other platform games. Considering that this is one of the few platforms games in recent years that are actually any fun, not to mention one of the best looking games, it’s hard to really punish Rayman for this lacking but it is a point that gamers should be clear on. Don’t expect there to be a whole load of new levels that you haven’t seen before (although the Australian outback/aboriginal styled level was a stroke of genius).

With up to 8 to 10 hours of game play, with added features of completing time trials on each level, as well as collecting all the hidden coins, Lums, and treasures – Rayman Origins is well worth the play if you want a break from the incessant rattle of machine guns that you’ve probably become used to over the last few months.

While there have, and there will continue to be, complaints about not being able to play online and with other people in Rayman Origins, I feel as though this game is best left as an experience between friends and just want to mess around with odd characters in an even stranger, yet beautifully made, world. Don’t view this game as a lower level of gaming experience due to it being 2D – the entire game will have you once again enjoying yourself with levels that are simple to play, but could take a couple of tries to try and get that out of reach coin. Anybody who has never been fully engrossed in the trials and times of Rayman would do well to pick this game up and be amazed. If there isn’t a small revival in platform games over the coming years I will be very surprised after the level of fun that this game has offered up.

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