Binary Domain is a FPS because it opens “window of entry” among gamers

By on January 9, 2012

Japanese developer taking “good reference” to appeal to western audiences.

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Speaking to CVG, Binary Domain producer Toshihiro Nagoshi said the studio decided to go with the first-person shooter format because it had the “biggest window of entry” among gamers.

“The genre was chosen to have the biggest window of entry for as many gamers as possible,” he said.

“It’s the team’s first shooter, but Kikuchi is adamant Sega isn’t going in as newbies – nor as imitators.

“Within the studio there are so many who are total enthusiasts and who play a range of western titles. I’ve looked at a lot of shooters for good references,” he said.

“But also there’s a good point of comparison: identifying where the genre lacked and trying to bring something new to it. We wanted to contribute to the ‘gap’, and this is where having robotic enemies comes in. It ties heavily into the gameplay and with the very detailed procedural damage, giving you a different sense of feeling [to other shooters].

“Existing titles were a great reference, though, taking what works, then figuring out what we can contribute to the genre.”

Binary Domain is set to release on Feb 17 for the PS3 and Xbox 360.


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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