Five Games Capcom Should Consider Making
Here’s a tip: A Call of Duty clone isn’t one of them.
One can’t argue that Capcom did create some of the gaming’s finest and most memorable IPs. With this generation’s plans abruptly changing, and the company shifting its focus on more brawlers and spin-offs, we can’t but perceive how the Japanese titan dismissed some of the games that helped the industry mature at some point in its development. In this article, we take a look at five games that we believe summoning them should be a priority to Capcom’s future plans.
Dino Crisis 3
It has been a long time since we had a proper game that deals with slaying them mighty pre-historic creatures. Dino Crisis – particularly the second installment on the original PlayStation, was hands-down one of my personal favorite games of all time. Beating the game tens of times, sometimes on a daily basis, was a bit too much I admit, but there was something in Dino Crisis 2 that kept pulling me back. What made Dino Crisis so special wasn’t shooting dinosaurs itself. No. In fact, it was the gripping atmosphere of the game. Submerging the player on an island surrounded with nothing but clandestineness and shitload of dinosaurs was creepy and incredibly compelling at the same time. Now a proper successor that factually deserves to have the name ‘Dino Crisis’ should be Capcom’s priority, and one thing we can hope for is the sequel that never happened.
Breath of Fire VI
JRPGs and Capcom might not blend nicely together, but Breath of Fire is an exception. The series which might have easily rivaled Square Enix’s Final Fantasy and Namco’s Tales series in the long run. Yes, Breath of Fire was THAT good. It astounds us why Capcom stopped making more Breath of Fire games after the PS2 release. Breath of Fire V certainly didn’t live up to its predecessors, but that shouldn’t give Capcom a reason to stop. Breath of Fire VI would make a great game if it is to release on current consoles generation. With its deep and absorbing story telling, as well as the trademark offering of solid gameplay and high replay value, plus the cherished music – in a nutshell , that’s what made Breath of Fire III and IV unique and separated the franchise from the tons of other Japanese RPGs. Making Breath of Fire VI would be great Capcom.