South Park RPG will have combat elements like Paper Mario

By on December 6, 2011

And a Facebook-like app to keep track of friends.

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First Impressions
My reaction is

Bits of the story, collectibles, and gameplay elements from the GameInformer article for the upcoming South Park RPG has been gleaned clean by a user at, you guessed it, NeoGAF.

Here are some of them:
Basics:
-The first game Parker and Stone have directly participated in, writing the script and the dialogue.
-Parker has always preferred silent protagonists in RPG’s, so the player’s character will be silent.
-The player’s character will be fully customizable.
-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show the number of friends you have and your current standing with the various kid factions.
-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.
-Obsidian is using the Dungeon Siege III engine.
-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.
-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors. -Critical hits, cash rewards, experience, and consumables are in the game.
-Parker hates unskippable cutscenes.
-The humor will be more focused on the games they have played in the past but Parker mentions that games have lampooned other games before so they don’t want to do exactly that instead they are focusing more on RPG’s on how big and bombastic they can get sometimes.

Combat:
- Many elements of the combat system are like Paper Mario and the Mario & Luigi games.
- If player initiates combat they will attack first and vice versa.
- X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.
- Timed inputs occur for defense as well for reduced damage.
- Obsidian doesn’t want the player to have to sit and watch animations play out; they’re incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

Interview with Trey Parker and Matt Stone
-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.|
-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.
-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.
-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion. Also he has completed every Zelda game.
-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.
-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”

There is tons more info here, but beware of spoilers.


About

Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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