Assassin’s Creed: Revelations Review
A solid conclusion to the Ezio Trilogy.
The Assassin’s Creed franchise is hands down my favorite video game universe of the current console generation. The mysteries, characters, and setting are so interesting and engaging that I grew a huge attachment to the franchise. While the series started out with a somewhat decent 1st entry in the original Assassin’s Creed, it quickly risen up to become one of the most loved franchises this generation. With Assassin’s Creed: Revelations Ubisoft is wrapping up the Ezio trilogy once and for all while answering a lot of questions that fans of the series have been eager to get. Needless to say, Assassin’s Creed Revelations is a solid conclusion to the Ezio trilogy and a great tease for what’s to come.
The story of Revelations starts off right after the events of Brotherhood. Desmond is in a coma because of the events that occurred at the end of the previous entry and has been put in the Animus in an effort to stabilize him. Desmond must then dive into the memories of his ancestors (Ezio and Atair) for one last time in order complete all their memories and retrieve consciousness once again.
Assassin’s Creed: Revelations has the most complex story yet as it links 3 major characters of the series (Ezio, Altair, and Desmond) into one big picture. Although the game starts out with a quick recap of the events of the previous games, I highly recommended playing the previous entries as the beauty of the story can only be fully enjoyed if you did so. The pacing starts off slow but quickly rises to the proper speed to keep you interested. For the most part of the game you will be spending time in the city of Constantinople. Just like Rome before it, Constantinople is rather large with beautiful 16th century architecture and a ton of historical sites that paint the setting amazingly well. Unlike Brotherhood, which only stayed in Rome as the main city, you do visit a variety of other locations. This makes the overall experience much more diverse as you explore several areas that are quite unique both in design and location than each other.
The core gameplay in Revelations remain pretty much the same as the previous entries with a few tweaks to improve upon it. The now added hookblade enables you to move around the city a lot faster while also opening up different ways to assassinate enemies. Combat feels a lot more solid and enemies’ AI seems to have to been improved to be more challenging. The biggest addition to the combat however is the bomb creation system. Using a variety of materials you can create 100s of different types of bombs that you can use in combat. There are bombs such as the cherry bomb that act as distractions to the enemies, others like the smoke bombs which clouds the enemies’ vision as well as destructive bombs which are made to kill enemies. Bomb creation definitely added a brand new option as to how you approach combat and can become quite handy in variety of situations.
Assassin’s Creed: Revelations is unique than previous entries in the franchise in that it has quite a lot of cinematic experiences than any of the previous titles. There are tons of great moments throughout the game that do a brilliant job of keeping you engaged and on the edge of your seat. Puzzle and exploration elements are also much more involved in the story than they were before. This makes missions a lot more diverse than in previous entries while making sure that what you are doing is contributing to the overarching storyline.
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