Sledgehammer slashes out at MW3 graphics engine critics
It’s not ‘cut and paste’, it’s a “Porsche”.
Sledgehammer Games general manager Glen Schofield lashed out at critics who have called the visual engine powering Modern Warfare 3 a “cut and paste” job.
In an interview with CVG, Schofield compared the game’s engine to a Porsche – it’s “clean” and “easy to upgrade”.
“And what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade.
“We worked with engines before that are like fucking spaghetti. You can’t work on a part and put it back in without messing with everything else.
“I’ve said this before – I’m not shipping an engine, I’m shipping a game. So that’s why I’m going to talk about the game. You can talk about your engine all you want. It’s not fun.”
Keeping the jibes at DICE at bay, Schofield did count the ways they have improved the engine, saying the game has upgrade character and gun models, and water effects.
“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference. Look at all the character models, look at all the gun models, look at the reflections, look at the water.
“There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea.”
Call of Duty: Modern Warfare 3 is set to release on November 8 for the PC, PS3 and Xbox 360.
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