Kevin Conroy says voice acting in video games is a tough, hard job

By on October 16, 2011

It’s like being in a”vacuum”.

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Voice acting has always been looked at with rose painted glasses. How hard can it be? Stand in front of a mic, read the lines, collect the paycheck, profit!

But Kevin Conroy, the voice behind Batman in Rocksteady’s latest, Batman: Arkham City (and pretty much everything Batman since 1992), has a different story to tell. In an interview with Destructoid, Conroy described the job as akin to being in a “vacuum”, standing “alone” in a booth,  for 4 hours per session, reading out lines, in different ways and emotions, again and again, to deliver for the game’s various play styles and player’s choices. And Batman is not even an RPG.

“It is such a different experience in recording a game than recording a show,” explained Conroy. ”You’re alone in a booth for 4 hour blocks, and you have to be true to the character, without any of the other actors bouncing off you. It’s so much harder.”

“You’re working in a vacuum, so you have to be your own reality check, you own motivator. You’re doing variations on a line, giving four or five emotional readings, and then you’re doing 20 different lines depending on which way the game is being played. It’s all disjointed — you don’t know how it’s going to be put together.”


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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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